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Hero Siege News

Patch 3.0.2.9

General

- Added "TAKE COVER" text to ice pillars on Gabriel boss
- Changed Enemy name blend back to black
- Plague Doctor's flasks now drop on Waller Walls
- Improved Prompt for selling items to show the art etc so you dont sell wrong items
- You can now name your companion
- We ditched bugtracker, game now takes you to discord to report bugs

Fixes

- Fixed Hero Level crit damage not working
- Fixed new runes being red in the map
- Fixed old dropped Hermes boots back to satanic
- Fixed Selling satanic not giving the right amount of rubies
- Fixed Demon Blade being 1 handed
- Fixed companion equip not saving
- Fixed Rift Monster Level

Items

- Fixed Lichbane being pyro set => none
- Added stats to Mos'Arathim Marchers
- Lowered cooldown stats for White Mage set items
- Lowered cooldown stats for Shaman set items
- Increased Pyromancer Set's fire scaling
- Increased Amazon Set's Poison Damage overall
- Lowered cooldown stats for Amazon set items
- Shield Lancer Set now also increases debilitating shout's armor reduction by 50%

Pyromancer

- Fireflies now trigger Apocalypse when impacting an enemy

Shield Lancer

- Fixed Taunt not working outside of the screen

Necromancer

- Removed blue blend from Necro minions, new palettes do the trick now

Patch 3.0.2.8

Hey!

We are back from the vacation and put out a nice patch for you guys =)

Balance

- Special Dungeons are now inferno + 100 Mlevel
- Satanic maps are now double the maps Mlevel but increase MF drastically
- Rifts are now 1.5x the maps Mlevel but increase MF drastically
- Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way)
- Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies
- Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh
- Enemies now aggro you with faster movement speed
- All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds)
- Wormhole Maps are now always revealed to the player fully, no more fog of war

General

- seeds are now randomized at the start of each instance
- Capped stats are now set to "gold" color in statistics
- Added an option to hide crosshair when playing on gamepad
- Mercenary can now be healed by Paladin and White Mage
- Companions are now buyable :]
- Slightly Increased the range coins and rubies jump on you
- Set back the bench rows in Satan fight to give more space for the player
- Improved Rarity colors + made the background shadow in a darker shade of the color tone
- Added new steam achievement "Clear an Unstable Rift".
- Added new steam achievement "Max a Satanic item".
- Added new steam achievement "Obtain an Angelic item".
- Added 3 new enemies to the game
- Added some weather moods to nightmare and hell to make them feel different
- Ingame chat is now scrollable

Rankings

- Challenger is now top 3 rank
- Master is now top 10 rank
- Diamond is now top 35 rank
- Platinum is now top 70 rank
- Gold is now top 130 rank
- Silver is now top 200 rank

Items

- Buffed Ceremonial Dagger flat & % poison damage
- Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer
- Added 5 new runes
- Added 7 new satanic helmets
- Added 3 new satanic shields
- Added 1 new satanic boots
- Added 1 new satanic chest
- Added 1 new satanic Javelin
- Items sold to merchant now give the selling amount times levels of the item
- Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction
- Reduced Crit Damage scaling on items by 30%
- Increased flat & % damages scaling from all sources by 30%
- Nerfed magic find scaling on norm-myth items by 25%
- Added account id after the name for pristine and angelic drops to make it easier to ban cheaters
- Added another roll inside pristine roll for 1% chance to roll the item with 110% quality
- Hermes Boots are now satanic
- Buffed All satanic Lance damage by 10k
- Flasks drop faster now when they encounter an enemy (should remove flying over them)

Fixes

- Fixed a crash in wormhole when dying
- Fixed a trade dupe involving 3 people crosstrading with each other
- Fixed a Mevius exploit
- Minion does no longer shield the player if the player already has an absorb shield
- Minion also now only shields its own player
- Fixed Proc relic damage to 20% of Weapon damage
- Fixed Mevius not dropping items (the boss was busted AF)
- Fixed Gabriel not working correctly
- Potential Fix to minion inventory dupes

Necromancer

- Minions now share the movement speed of the necromancer
- Skeletons Warriors can now proc Poison Nova
- Skeleton Mages can now proc wisp
- Damned Legion can now proc soul channel
- Added Hat animation to Death Lord skin
- Increased Necro minion detection range a bit
- Added Weapon damage to minions
- You can now recall your minions from any minion spawn spell as long as all of them are alive

Pirate

- Parrot can now proc cannonball

Shield Lancer

- Taunt now makes enemies engage you with maximum speed
- Shield Wall now inflicts damage return to the enemies
- Shield Wall now can proc Return ability and Shield Bash

Samurai

- Improved Shadow Step collision checking

Pyromancer

- Hydra fireballs ignite the target for 2 seconds
- Fireflies now ignite enemies for 5 seconds
- Increased Firefly detection range

Plague Doctor

- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration

Amazon

- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system

Shaman

- Increased Totem destruction range by double when the player walks away from them
- Re-made totem graphics + Elemental Blast

Demonspawn

- Increased Blood Demons detection range

Incoming Features + Vacation

Hello fellas!

So our team has been on a well deserved vacation for the past few weeks, and we will be back on Monday 9th when there will also be a week long sale for the base game + all DLC's for -75% off.

I have been working with our new intern personally during the vacation, the work addict that I am still trying to relax as much as I can.

Here are some incoming features before the next season:

Balance

- Special Dungeons are now inferno + 100 Mlevel
- Satanic maps are now double the maps Mlevel but increase MF drastically
- Rifts are now 1.5x the maps Mlevel but increase MF drastically
- Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way)
- Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies
- Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh
- Enemies now aggro you with faster movement speed
- All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds)

General

- seeds are now randomized at the start of each instance
- Capped stats are now set to "gold" color in statistics
- Added an option to hide crosshair when playing on gamepad
- Mercenary can now be healed by Paladin and White Mage
- Companions are now buyable :]
- Slightly Increased the range coins and rubies jump on you
- Set back the bench rows in Satan fight to give more space for the player
- Improved Rarity colors + made the background shadow in a darker shade of the color tone
- Added new steam achievement "Clear an Unstable Rift".
- Added new steam achievement "Max a Satanic item".
- Added new steam achievement "Obtain an Angelic item".
- Added 3 new enemies to the game
- Added some weather moods to nightmare and hell to make them feel different

Rankings

- Challenger is now top 3 rank
- Master is now top 10 rank
- Diamond is now top 35 rank
- Platinum is now top 70 rank
- Gold is now top 130 rank
- Silver is now top 200 rank

Items

- Buffed Ceremonial Dagger flat & % poison damage
- Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer
- Added 5 new runes
- Added 7 new satanic helmets
- Added 3 new satanic shields
- Added 1 new satanic boots
- Added 1 new satanic chest
- Items sold to merchant now give the selling amount times levels of the item
- Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction
- Reduced Crit Damage scaling on items by 30%
- Increased flat & % damages scaling from all sources by 30%
- Nerfed magic find scaling on norm-myth items by 25%
- Added account id after the name for pristine and angelic drops to make it easier to ban cheaters
- Added another roll inside pristine roll for 1% chance to roll the item with 110% quality
- Hermes Boots are now satanic

Fixes

- Fixed a crash in wormhole when dying
- Fixed a dupe
- Fixed a Mevius exploit
- Minion does no longer shield the player if the player already has an absorb shield
- Minion also now only shields its own player
- Fixed Proc relic damage to 20% of Weapon damage
- Fixed Mevius not dropping items (the boss was busted AF)

Necromancer

- Minions now share the movement speed of the necromancer
- Skeletons Warriors can now proc Poison Nova
- Skeleton Mages can now proc wisp
- Damned Legion can now proc soul channel
- Added Hat animation to Death Lord skin
- Increased Necro minion detection range a bit
- Added Weapon damage to minions
- You can now recall your minions from any minion spawn spell as long as all of them are alive

Pirate

- Parrot can now proc cannonball

Shield Lancer

- Taunt now makes enemies engage you with maximum speed

Samurai

- Improved Shadow Step collision checking

Pyromancer

- Hydra fireballs ignite the target for 2 seconds
- Fireflies now ignite enemies for 5 seconds

Plague Doctor

- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration

Amazon

- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system

Patch 3.0.2.7

General

- Added indication for players in the mapscreen
- Binded Chat in Dpad button
- Now when the boss goes to 0 HP all damaging abilities and spells will dissapear
- Hiding party member effects/projectiles is now an option that is on by default but can be turned off.
- Damien's heads now spawn faster in Damien phase 2
- You can now write the amount of gold and rubies you wanna trade
- You can now drop keys, crystal keys and wormhole keys

Items

- Satanic, Set and Angelic drops now have a beam of light on top of them
- Nerfed all Angelic weapons especially sword
- Massive overhaul in item MF stats and EXP gain stats (5000 MF gives way too much)
- Nerfed Arcane Marchers all talents from 5 to 3
- Added Marauder item set (Increases Chain Trap chains from 15 to 20 + applies Iron Mark to targets)
- Added Plague Doctor item set (Increases max stacks of plague from 10 to 20)

Wormholes

- Wormhole ranks reset on all ladders due to the high amounts of exploiters and new changes to scaling
- Disabled Town Portals from Wormholes due to exploits
- Removed Tinker Dink from inside the wormhole due to exploits
- Increased Wormhole Mlevel scaling from 2 per level to 10 per level

Fixes

- Fixed restart exploit on Crypts, Dungeons and Boss Lairs
- Fixed surpassing 30 cap with shift click on mercenary talents
- Fixed Dupe exploit with trade on merchant and stash
- Fixed Angelic items dissapearing
- Fixed some Rare runes showing off as whites in the map
- Um NPC now opens fallen inoya only in the act 1 town
- Fixed enemy animation speed bug with different fps settings
- Fixed a crash with exitting and entering zones
- Fixed Northern Shaman wolves idle skin
- Fixed Marksman projectiles floating around Tinker Dink generators
- Fixed crash with UI_Choose_Region
- Potential fixes from mobile to PC transition causing bans in some rare cases
- Fixed Maryo's Pipe taking you out of the room
- Fixed vanishing items

Amazon

- Nerfed feint scaling.
- Fixed feint

Marauder

- Improved where his chain is placed when attacking

Patch 3.0.2.5

General

- All damage dealing usable abilities now scale with your weapon damage
- Rubies are now shown in the map

Fixes

- Fixed a bug with reset and HC characters
- Fixed dropping items while in trade screen, causing duping
- Resetting relics now also destroys your followers
- Fixed offline singleplayer bugs with dungeons
- Fixed crafting items
- Fixed "Anon" bug that causes class to change

Items

- Tweaked stats on vary boots (buffs)
- Added 3 new weapons

Nomad

- Buffed all use ability damage scaling