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Hero Siege News

Additional Season 2 News!

Greetings!

After intensive experimentation and player feedback we decided to make some changes that most players can perhaps appreciate!

I also want to personally apologize my childish behavior during the beta period, It was not the right way to respond no matter how infuriating the argument was. I should've listened and taken more time to process the feedback that was given. I feel like the 100 hour work weeks and immense stress clouded my judgement completely. For all of this I apologize and try my best to do better.

Now lets continue to the sweet stuff!

[h2]Stop Casting Partially Removed[/h2]

We decided that removing stop cast from the majority of damaging ranged attack skills as well as spell casts is the way to go. Here is a short video of how it plays in game:

[previewyoutube][/previewyoutube]


[h2]Socketable items Stacking[/h2]

Also due to a lot of player demand as well as market functionality we decided to let Runes/Gems/Jewels, all "Socketable" items stack so players can free more inventory and stash space for other items and sell stacks of these in the market.

[h2]Satanic Zone Buff[/h2]

We have been thinking about the Satanic Zone system and what to add in order to make them valuable and give something that a player would leave what they are currently doing to hop in.

So Satanic Zones now give 3 random buffs to the player as well as 2 random debuffs.

Example of Buffs:
- Loot amount increased by 600%
- Angelic drop chance increased by 50%
- Heroic drop chance increased by 50%
- Skill Damage increased by 40%
- Cast Rate increased by 50%
- Attack Speed increased by 50%
- Movement Speed increased by 50%
- Lots more....

Example of Debuffs:
- Decreased Light Radius
- Darkness, pitch black enjoyment
- Reduced All Resistances
- Reduced Life
- Reduced Mana
- Increased Damage Taken
- Lots more...

Satanic Zones are now also shown in the map:



[h2]Nightmare and Hell quest lines[/h2]

In order to make leveling much more enjoyable we decided to add some bigger quests in Nightmare and Hell difficulties which reward the player with valuable stuff such as Satanic items and Mid tier runes, and even a few high runes for the Hell Quests. This should give the player more to do while going through the acts and help with gearing up as well as leveling up faster.



[h2]Örre quest line and Soulforged Ring is back![/h2]



The grind fest quest line from Örre is now back and completely re-worked. It consists of a bunch of daily quests and grinding. Look for the Mysterious key when killing bosses in hell ;)



This is all for now, we will continue working on the game to make it better and better as time goes on! Please feel free to join our Discord if you wish to give feedback or discuss or ask questions. We developers are there for you! :)

Hero Siege Discord

- Love, PAS ːstickmansteveː

HS1 Branch for local play

The older Hero Siege version (Season 18) is in a beta branch which can be accessed:

[h2]Library > Hero Siege > Properties > Betas > Choose HS1 from the dropdown[/h2]

The game is only playable in Local as for now.

- Love, PAS ːshlamː

Season 2 news!

Greetings Heroes!

We have been working hard on the Season 2 patch for the past month in order to make the game more engaging, fun and rewarding!

After going over community suggestions and having tons of good discussions with our active players as well as playing the game a lot our selves we have a pretty good understanding what the problems are and what should be improved!

[h2]Lets start from Quality of Life improvements[/h2]

We are bringing improvements to movement and combat mechanics to be more accurate, easier to use and less clunky.

Player base movement speed is increased for a better early game experience!

You can now jump towards objects with full speed instead of being slowed down when jumping a short distance. We also fixed the maps that have water and chasms on the map border which can now be jumped through to reach the other side. Teleport/Blink skills now also have better collision checking which makes it much smoother to teleport around.

We improved projectile hit checking so that when shooting through corners the projectiles wont destroy into them any more.

Base cast rate on all skills has been increased by 25% in order to make early game more enjoyable.

Exploration was a big frustration for the players so we decided to add a system that reveals zone exits, dungeon entrances and way point on the map when you are roughly 2 screens away from them. This improvement made game play feel much better!

Looting Quest items now vacuums all nearby quest items so you dont need to constantly click to pick them all up!

Loot and Market filters will be improved for better filtering.

[h2]Lets go into the content![/h2]

The Chaos Tower will be making a comeback in Season 2. Chaos Tower will work like it worked before, but all the floors are random generated!



Satanic Potions: the potions from HS1 are making a comeback in Season 2 and since we now have the potion belt, you will be able to use 4 satanic potions instead of only 1. These potions work just like before, giving buffs and having a cooldown. We did increase the effect duration on all of them and made sure that the potions are fun and powerful!

New Items: We are adding a bunch of new Satanic, Heroic and Angelic items as well as new runewords which have new gimmicks!

Due to player demand we re-introduced the Satanic dice which can be used to re-roll any items stats with the chance to brick the item.

Temple Trapdoor dungeon added back into the game.

[h2]Balance[/h2]

We revisited all set items and tweaked the stats to make the individual items more powerful and useful. Especially the Set Weapons now have damage that is in par with end game items. Many satanics, heroics and angelics have also gotten some buffs in order to make them useful. More satanics can now also roll sockets into them.

Gem drop rates as well as the Stats the gems give have been buffed, Gems now also give additive spell damage which is a new stat we are introducing and can be found in common caster weapons.

Common Item affixes now roll more reasonable stats and spell weapons can now only roll stats that are beneficial for casters and vice versa.

We tweaked extra gold and magic find stats in order to fight gold inflation and mf stacking builds being superior to non mf builds.

Wormholes will be scaling harder so the climb wouldnt be a tedious chore.

Sub Difficulties now also increase drop chances from Bosses.

Attack Damage % stat is now calculated after all the other modifiers thus its a lot more powerful now.

We will be working on class balance with the help of community suggestions and excess testing and data gathered during the first season. Our aim is to make every class be viable, engaging and fun to play!

[h2]Season 2 is scheduled to come out on the 12th of January 2024[/h2]

The information in this post is what we have done so far, there is a lot more to come!

Thank you for reading!

- with love, Panic Art Studios

Update 6.0.17

6.0.17 Patch Notes

- Fixed a critical error in Trading and Mailing UI when splitting stacks and putting them to the trade slot.
- Fixed Mining Node double input.
- Increased Gamepad Cursor max length from 300px to 340px - this should now be more inline with Mouse + KB.
- Improved Jumping logic with Gamepad - This should also now be more inline with Mouse + KB
- Fixed Enigma and other teleport effects being significantly shorter on Gamepad vs. KB+Mouse
- Fixed an Issue with Angelic Realm chests, where if you closed the UI pressing "ESC" instead of the "X" you would not be prompted with a warning.

Update 6.0.16

Patch Notes
6.0.16
- Fixed Infinite Loading screen when disconnecting during loading screen
- Fixed Mac Inventory modifier key from Control to Alt (option Key on Mac)
- Fixed Odyssey leaderboard issues
- Fixed movement inputs on player when "Split Stack" UI is open.