Dawnsbury Days 3.38 (post-release patch)
Features:
Character content:
Story mode:
Modding:
Bugfixes:
- New variant rule: "Cleric's divine font functions as in the remaster" (You can enable this under "House rules".)
- New cheat options: +1000 Max HP, Heal to full, Teleport anyone
Character content:
- Ancestries (Orc): Orc Weapon Carnage
Story mode:
- Encounters (S5E5, S5E6, S5E7): The NPC cleric now has cantrips prepared.
Modding:
- Added Creature.CanTakeTrainedOnlyActions.
- Deprecated Checks.SkillCheck. Please use TaggedChecks.SkillCheck from now on instead.
- Fixed that modded morning preparation actions didn't appear on every long rest for characters who don't have any prepared spell slots.
Bugfixes:
- Ancestries (Gnome): Fixed that Grim Insight didn't give the source flat-fotted until the end of your next turn.
- Ancestries: Fixed that mixed heritage didn't allow you to make ancestry choices for the second ancestry (such as the kobold's Draconic Exemplar) and didn't grant you base effects of the second ancestry (such as the halfling's Keen Eyes).
- Ancestries: Fixed that the creature could become "Mod", "Third-party", "Homebrew" or "Non-OGL" if it had an ancestry with those traits.
- Classes (Bard): Counter Performance now correctly works as a fortune effect.
- Classes (Bard): Fixed that Dirge of Doom affected mindless creatures and creatures immune to fear.
- Classes (Bard): Fixed that the rules engine could crash if you cast Counter Performance against an AoE effect that includes more targets than you had focus points left.
- Classes (Bard): Metamagic, such as the bard's Lingering Composition, now only appears if there's at least one spell that could be affected, so you won't see "Lingering Composition (Gnome)" anymore.
- Classes (Bard): Redesigned Counter Performance so that it works correctly.
- Classes (Champion): Fixed that the Redeemer champion's Glimpse of Redemption ability doesn't correctly prolong the enfeebled or stupefied condition of the target if the target was already enfeebled or stupefied.
- Classes (Champion): Smite Evil stacks.
- Classes (Kineticist): Fixed that Volcanic Escape crashed the rules engine if you were dealt persistennt damage.
- Classes (Kineticist): Fixed that the "...and blast" kineticist action didn't work if you used it as the last action on your turn.
- Classes (Oracle), monsters (Linnorm Manifestation): Fixed that a creature drained via the Bones oracle's moderate curse or the linnorm manifestation's linnorm poison could survive at negative HP if drained.
- Classes (Oracle): Fixed that in some rare cases, the game could crash if you selected Abundant Spellcasting or Abundant Spellcasting 2 on the Oracle, then switched class to something other than Oracle.
- Classes (Oracle): Fixed that the Battle oracle's weapon group training didn't stack with ancestry weapon familiarity. _(For example, if you were a Battle oracle orc, even if you chose axes and Orc Weapon Familiarity, you still weren't trained in orc necksplitter.)_
- Crash: Fixed that the game would crash if you aimed a cone at pointed the mouse cursor at precisely the center point of your token.
- Cutscenes: Fixed that the battle log didn't contain some text produced by non-creatures, such as "The Dawnsbury Four" group lines or some modded lines in the Roguelike Mode mod.
- Encounters (S2E2): Fixed that characters could sometimes repeat the same line about being poisoned twice.
- Encounters (S3E3): Fixed that the box on the bottom of the map didn't count as an obstacle.
- Encounters (S5E2): Wounded Leshy didn't accept healing from Hymn of Healing.
- Feats (Battle Medicine): You can now use Battle Medicine also against DC 30 (for 2d8+30 HP) if your Medicine proficiency is at least master.
- Hazards: Fixed that traps triggered in response to unconscious bodies.
- Items (bow): Fixed that bow critical specialization effect could pin creatures over water, lava or chasms.
- Items (holy runestone, anarchic runestone): Fixed that the penalties for not being the appropriate alignment didn't apply if you applied these runestones to handwraps of mighty blows.
- Items (necklace of fireballs): The fireballs from a necklace of fireballs now count as spells for the purposes of spell resistance and spell immunity.
- Modding: Fixed that old versions of the example mod "Dawnsbury.Mods.Demo.Miscellanous" could crash the game if loaded into a more recent version of the game.
- Modding: Fixed that some modded ancestries couldn't be selected as a mixed heritage.
- Monsters (Baraquielle, Seraphiel): Fixed that they didn't count as celestials for the purpose of Chilling Darkness.
- Monsters (Cinder Rat, Giant Dragonfly): Fixed that these monsters didn't use the insect death noise.
- Monsters (Ochre Jelly, Black Pudding, The Inevitable Death): Fixed that duplicated enemies didn't retain their difficulty and weak/elite modifications on the copy.
- Monsters (Will-o'-Wisp): The will-o'-wisp now counts as speaking Common.
- Monsters (constructs): Armor Break shouldn't trigger on a critical failure against save effects.
- Rules (animal companions): If both you and your animal companion are unconscious, and you have auto-end-turn enabled, your turn should auto-end.
- Rules (cover): Fixed that you would sometimes not have line-of-effect fully blocked in the pillar situation when targeting a square where there used to be a door.
- Rules (dying): Fixed that you rolled a recovery check at start of your turn even if you were healed by fast healing at the same time.
- Rules (flanking): Being restrained or under the effect of Calm Emotions should prevent you from contributing to flanking.
- Rules: Animal companions, dominated creatures and summoned creatures can now use Disarm or Disarm a trap if they're trained in Athletics or Thievery respectively.
- Spells (Magic Fang): Fixed that you could cast the spell on enemies.
- Text: Fixed typos and text errors.
- User interface: Constructs should say they're destroyed, not dead.
- User interface: Fixed that the "Are you sure?" prompt appeared when you Stride as a subordinate action even if you disabled "Ask to confirm bad actions" from the Settings menu.
- User interface: In "Shop and party inventory", the characters now show stat blocks appropriate to their level at the currently selected party level