Dawnsbury Days 3.45 (kineticist update)
Character content:
Rules fidelity:
Art:
User interface:
Modding:
Bugfixes:
- New spells: clad in metal, ill omen
- New feats (Kineticist): Elemental Overlap
- New impulses (Kineticist): Thermal Nimbus, Rising Hurricane, Roiling Mudslide, Call the Hurricane, Cyclonic Ascent, Kindle Inner Flames, Retch Rust, Storm Spiral, Impenetrable Fog, Command Elemental, Lava Leap, Plate in Treasure, Return to the Sea, Solar Detonation, Spike Skin, Drifting Pollen, Ash Strider, Desert Wind, Tree of Duality, Steam Knight, Petal Mist, Rain of Rust, Living Bonfire, Elemental Artillery, Primal Caltrops, Molten Wire, Whirling Grindstone
Rules fidelity:
- Archetypes (Bard, Oracle, Psychic, Sorcerer): Multiclass archetypes for spontaneous spellcasters now grant a signature spell at level 6.
- Classes (Kineticist): Safe Elements now protects your allies from the effects of your kineticist stances.
- Classes (Magus): Fixed that Spellstrike didn't increase your multiple attack penalty twice.
- Hazards: Objects are now immune to forced movement.
- Impulses (Armor in Earth, Metal Carapace, Hardwood Armor): These armors now use your unarmored defense proficiency if it's higher than all of your armor proficiencies.
- Items: Leather armor now counts as non-metallic.
- Items: You can no longer reforge non-metallic armors with precious materials. (Existing armor will retain its materials, but no new cold iron leather armor or cold iron explorer's clothing may be created.)
- Rules: Pulling and sliding no longer works on creatures immune to forced movements.
Art:
- New art (S5E3): Swamp sword
- New art (animal companion): Capybara
- New art (hero portrait): Anime goblin masculine
- Classes (Kineticist): Air, fire, water, earth, wood, metal elemental blasts now each have unique art.
- Classes (Kineticist): Kinetic aura now has the color of your element.
- Classes (Kineticist): Your kinetic aura is now more visible if you're in a kineticist stance.
User interface:
- Stat blocks: Improved display of spellcasting if you have spellcasting from multiple sources.
Modding:
- Added Proficiencies.SetExactly.
- Added RerollDirection.RerollAndKeepWorst.
- Added new cheat: Infinite actions
Bugfixes:
- Archetypes (Duelist): The dedication incorrectly didn't grant you Quick Draw as a free feat.
- Archetypes (Medic): Treat Condition didn't use your Medicine skill to make the counteract check.
- Classes (Barbarian): Fixed that Animal Instinct barbarian's unarmed Strikes didn't count as brawling weapons.
- Classes (Fighter): Fixed that Fighter could take the Attack of Opportunity feat if taking the Barbarian, Magus or Champion archetype.
- Classes (Kineticist): Invoking an overflow impulse didn't always cause your kinetic aura to collapse visually (you would still lose it as far as the rules system is concerned).
- Classes (Kineticist): Tremorsense didn't expire when you lose your kinetic aura.
- Classes (Sorcerer): Bespell Weapon didn't specify in its rules text what damage type is chosen for each spell school.
- Classes (Sorcerer): Bespell Weapon triggered also on sustaining a spell.
- Classes (Sorcerer): Fixed that if Swamp of Sloth causes a creature to die, the rules engine would crash.
- Conditions (persistent damage): Fixed that if you received bleed damage while at full HP (such as from Blood Vendetta), it would be removed immediately as if you were healed to full HP.
- Domains (Lightning): The spell Charged Javelin granted a status bonus also to Demoralize and other actions that aren't weapon attacks.
- Encounters (S5E2): Fixed that Anna commented that leshy is still wounded after you defeated the redcap if you healed the leshy to full in a single action.
- Encounters (S5E3): Fixed that Saffi didn't complain about magic-immune will-o'-wisps if he was a kineticist.
- Skills (Medicine): Fixed that if you used Treat Poison on yourself, you didn't get the circumstance bonus to your next save.
- Skills (Medicine): Fixed that you couldn't use Treat Poison on yourself unless there was a poisoned adjacent subject as well.
- Spells (Biting Words, Charming Words): Fixed that spells with the Linguistic trait could be used against creatures who don't speak Common.
- Spells (Shield): Fixed that Shield's Shield Block worked also against non-attacks such as the vrock's persistent piercing damage.
- Spells (Shield, Inspire Courage, Inspire Defense, Song of Strength): These effects should count as a buff for the purposes of achievements.
- Text: Improved text, fixed typos and traits and descriptions of various stat blocks.
- User interface: Fixed that "critical specialization effect" overhead text appeared for Flail and Hammer weapons even if the target was already prone.
- User interface: Fixed that psychic archetype's psi cantrips didn't always show on the stat block.
- User interface: Saving throw breakdown tooltip now shows "Impulse DC" or "Base DC" instead of "Spell DC" in case the triggering action isn't a spell.