Dawnsbury Days 3.47 (statblocks, UI, and level 5 spells)
[p]This update makes several major improvement to the user interface.[/p][p]Most importantly, the statblocks of characters and creatures are now presented visually instead of as pure text. The information that I think players want to refer to the most often — defenses and HP — is particularly prominent:[/p][p]
[/p][p]Next, this update makes some visual updates to the character builder and fixes some bugs. The most notable improvement, I think, is to the preparation page for prepared spellcasters, where your spell slots now appear in a different scheme and make better use of screen space:[/p][p]
[/p][p]In-battle rules blocks also have some improvement, especially on nonstandard resolutions. But everyone will benefit for example from this new text scheme in the damage stat block which makes it clearer how damage is calculated for each damage type for more complex spells and effects, also using color:[/p][p]
[/p][p]Finally, this update adds about 25 new spells, almost all of which are level 5 spells, and it also extends programmed heightened effects for almost all existing spells. You may ask, "what's the point of implementing level 5 spells if the level cap is 8 and we can't learn them?"[/p][p]Well, for starters, you can get them from the shop when playing in free encounter mode:[/p][p]
[/p][p]But yes, it doesn't appear wise to spend this much effort implementing level 5 spells if you can't use them in an adventure naturally.[/p][p]I wonder.[/p][p]Could it be that Dawnsbury Days will receive an extra level's worth of encounters? Perhaps following one of the ideas presented by the Dawnsbury Four at the conclusion of the Profane Barrier?[/p][p]I don't know — but I do expect an announcement in summer.[/p][p]Full patch notes:[/p][p]Character content:
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- [p]New spells: entangle, acid storm, banishment, black tentacles, blink charge, blister, breath of life, cloak of colors, crushing despair, death ward, elemental breath, elemental form, flame strike, geyser, healing well, incendiary fog, lightning storm, mariner's curse, quicken time, stagnate time, rip the spirit, spiritual torrent, synaptic pulse, tree step, wyvern sting
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- [p]Character builder: The class selection page and the spell preparation page now have more space.[/p]
- [p]Character builder: Updated the spell preparation dialog to be able to display large numbers of spell slots.[/p]
- [p]Character builder: Your subclass is no longer deselected when you click your main class. [/p]
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- [p] Conditions: Added an overhead on a successful Retch and Grapple [/p]
- [p] Context menu: Increased size of the context menu so that it's easier to click things. [/p]
- [p] Stat blocks: Damage blocks are now more readable, and distinguish between damage types more clearly, including with color. [/p]
- [p] Stat blocks: Improved the display of stat blocks overall. [/p]
- [p] Stat blocks: There is now a minimum font size for stat blocks so that they don't reduce to unreadable font size.
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- [p] Added heightened effects for higher level versions of the following spells: blink, bottle the storm, chromatic armor, chromatic ray, elemental assessor, command, confusion, destructive aura, diamond dust, dimensional steps, dimension door, divine wrath, dragon claws, draw the lightning, energy absorption, enervation,fire shield, flame barrier, forbidding ward, haste, heroism, horrific visage, litany against wrath, seed of negative energy, magic weapon, march of the tsunami, painful vibrations, paralyze, phantasmal killer, phantom prison, positive attunement, positive luminance, rebounding barrier, rebuke death, roaring applause, rouse skeletons, sanguine mist, see invisibility, shadow projectile, shield of divine fire, soothing words, stoneskin, swamp of sloth, thunderburst, whirling flames [/p]
- [p] Added heightened effects for the following impulses: Call the Hurricane, Cyclonic Ascent, Kindle Inner Flames, Retch Rust, Storm Spiral, Impenetrable Fog, Solar Detonation, Spike Skin, Clear as Air, Lightning Rod, Volcanic Escape, Rising Hurricane, Roiling Mudslide, Steam Knight, Molten Wire, Living Bonfire, Return to the Sea, Whirling Grindstone [/p]
- [p] Character creation: If you would receive duplicate skills from your ancestry, background or class, you will now get the option to take substitute skills instead. [/p]
- [p] Rules: Releasing a grapple or dropping a held item is no longer a manipulate action. Technically, this is a step away from rules fidelity, where this action is "manipulate but does not provoke" but it leads to strange results such as the fact that when grappled, you can fail to release an item or fail to release a creature from your hold, but "releasing your muscles" is perhaps the easiest action a human can take so I agree that this shouldn't fail.
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- [p] Potion of greater invisibility: Level 8->9, price 80gp->135gp.
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- [p] Ancestries (Goblin): Improved Goblin Song description. [/p]
- [p] Ancestries (Kobold - modded): Fixed that you could use the kobold's breath weapon any number of times in a row instead of needing to wait 1d4 rounds between uses. [/p]
- [p] Animal companions (Ape, Bear): The support action of these animal companions now only applies to creatures you hit, not also to creatures you deal ancillary damage to, such as with splash damage. [/p]
- [p] Character builder (prepared spellcaster): You can now move and swap cantrips between cantrip spell slots. [/p]
- [p] Character builder (prepared spellcasters): You can now drag-and-drop spells from higher-level spell slots into lower-level spell slots (if they are still legal there). [/p]
- [p] Character builder: Fixed that you could take the same spell as a signature spell twice if you designated a spell as a signature spell on a level earlier than when you took it. [/p]
- [p] Classes (Fighter): Fixed that Dazing Blow's incapacitation trait didn't apply properly at odd character levels. [/p]
- [p] Classes (Fighter): To reduce confusion, you will no longer be able to use Exacting Strike as your last action in a turn because that would have no effect anyway. [/p]
- [p] Classes (Magus): Fixed that you couldn't use Spellstrike at reach range (such as with a glaive) with touch spells (such as Shocking Grasp or the Psychic's Imaginary Weapon). [/p]
- [p] Classes (Magus): Laughing Shadow magus dealt only 4 extra damage in arcane cascade instead of 5 extra damage at level 7. [/p]
- [p] Classes (Monk): Fixed that Stunning Fist's incapacitation trait didn't apply properly at odd character levels. [/p]
- [p] Classes (Monk): Stunning Fist should display as incapacitation. [/p]
- [p] Classes (spontaneous spellcasters): Fixed that if you selected a spell as a signature spell on a level before you learned that spell, the spell wouldn't actually be a signature spell. [/p]
- [p] Encounters (S7E6): Fixed that heroes didn't wake up at the beginning of the final cutscene. [/p]
- [p] Impulses (Desert Wind): Fixed incorrect heightening information in impulse's rules block. [/p]
- [p] Impulses (Desert Wind): Fixed that even if you had Safe Elements, your allies still couldn't see through the fog. [/p]
- [p] Impulses (Return to the Sea): Now affects all allies starting from kineticist level 6. [/p]
- [p] Impulses (Rising Hurricane): The target should be knocked prone. d [/p]
- [p] Items (handwraps of mighty blows): Fixed that some property runestones, such as runestone of wounding, couldn't applied to handwraps. Now, instead, you can apply any runestone to the handwraps, but the runes will only apply to those unarmed weapons you have that match the requirements (for example, the wounding rune won't apply to your basic fist, because that's a bludgeoning weapon). [/p]
- [p] Rules (animal companions): Fixed that in some situations, if you healed your animal companion from dying on your turn, you couldn't command it until you first took some other action. [/p]
- [p] Rules (bleed): Fixed that bleed was removed upon any healing, not just healing to full HP. [/p]
- [p] Skills (Medicine): Fixed that the Treat Poison bonus/penalty sometimes expired too early before it had a chance to apply to a poisoned creature's next saving [/p]
- [p] Spells (Litany Against Wrath): Fixed that the spell didn't heighten to level 4, and that it wasn't extra effective against the vrock and the abrikandilu. [/p]
- [p] Spells (Magic Weapon): Fixed that you could cast magic weapon on a +1 striking weapon even though it would provide no benefits. [/p]
- [p] User interface: Fixed that some text didn't appear at very low resolutions when reduced to very low font size.
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- [p] Added ActionId.Constrict to the Constrict monster ability. [/p]
- [p] Added Dawnsbury.Display.Controls.Statblocks.CreatureStatblock.CreatureStatblockSectionGenerators to allow modders to add their own custom sections into creature stat blocks. [/p]
- [p] Added optional-dependencies.txt. Mods can now contain optional dependencies on other mods by including a text file named optional-dependencies.txt in the mod's root folder (next to the license file). Each line in that file corresponds to one optional dependency and must contains the Steam ID of another mod on which the mod depends. Steam will not require the player to download these optional dependencies, but if the player happens to have it, then this will guarantee that the optional dependencies are loaded first, regardless of how the user's mod load order is set up. [/p]
- [p] Added the Flumph, Faerie Dragon and Animated Statue to the DlcTileset.tsx. [/p]
- [p] Fixed that the Lantern Archon didn't have art in the map editor tileset file.
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