Good Little Children Never Grow Up now available (+ level 1–9 bundle!)
[p]The second Dawnsbury Days expansion, Good Little Children Never Grow Up, is now released! At the same time, a level 1–9 bundle is also available, and the base game and the first expansion are discounted as well.[/p][p]The new expansion adds a new level 9 adventure that takes place after the events of The Profane Barrier. In Good Little Children Never Grow Up, you enter a haunted orphanage to rescue three children who have ventured there. But as you seek them out and discover the dark truths of the orphanage's past, you may come to face even more terrible adversaries than before.[/p][p][dynamiclink][/dynamiclink][/p][h2]About the expansion[/h2][h3]Level up to level 9[/h3][p]The story of the Dawnsbury Four continues at character level 9:[/p]
[/p][h3]Make use of your skills[/h3][p]In a bit of an experiment, this adventure makes much heavier use of skills and dialog than before. Make skill checks to recall knowledge, sense motive, convince others in conversation or take special actions, both in-combat and out.[/p][p]For this adventure in particular, I'd recommend Religion as a particularly useful skill, though other skills like Nature, Society, Diplomacy or Occultism will certainly find a use as well.[/p][p]
[/p][h3]Non-linear exploration maps[/h3][p]The adventure consists of five maps, two of which are heavily nonlinear: You can explore rooms of the orphanage as you choose. While you must find and rescue the Tarnak children you've come for, how much of the orphanage you explore is up to you.[/p][p]Perhaps you want to focus single-mindedly on your main objective and not risk your life on dangerous side-ventures. That's a good strategy! Or perhaps you want to minimize damage, gain extra resources, find and recruit new allies, and learn more on the what dark events really happened in the Hedgebird orphanage twenty years ago.[/p][p]Perhaps you want to even risk everything in the process. After all, you won't make the same mistakes the old administrator made, will you?[/p][p]
[/p][h3]New monsters, hazards and puzzles[/h3][p]While this adventure is smaller in scope than the Profane Barrier, it's full of new content:[/p]
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- [p]Gain new class features such as the rogue's debilitating strikes or a kineticist's second gate threshold[/p]
- [p]Learn powerful level 5 spells such as cone of cold or banishment[/p]
- [p]Take level 9 ancestry feats[/p]
- [p]Equip new items and etch more powerful runes[/p]
- [p]New monsters, both famous (like the Shadow Demon) and unusual (like Zetogeki, the basalt lizard)[/p]
- [p]New hazards, such as hair-trigger traps or a certain dangerous illusion[/p]
- [p]Secrets that allow you to discover more about the haunt[/p]
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