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Dawnsbury Days 4.4 (map editor alpha preview)

[p]This update includes an alpha preview of the in-game map editor:[/p][p][/p][p]You'll be able to use the in-game map editor to create your own encounters. This was already possible (and many modders did this), but you needed to use an external map editor named Tiled (mapeditor.org).[/p][p]Tiled is an excellent editor and it's certainly more capable than the in-game map editor that Dawnsbury Days will have but the in-game editor will have a couple of advantages, such as:[/p]
  • [p]It handles Large and larger monsters and very large maps better.[/p]
  • [p]It's easier to find monsters and hazards to place using the Dawnsbury Days editor because instead of technical IDs, you can directly see and search stat blocks.[/p]
  • [p]It's easier to configure monsters.[/p]
[p]The in-game map editor will also have more game-specific tooltips and overall, I hope, be faster to use.[/p][p]If you're willing to test out the new map editor, I welcome all feedback. You may post it as a comment on this news post or send it to me on Discord or send it via the standard in-game feedback form.[/p][p]The editor is disabled by default and has not undergone much testing yet. If you want to try it, you must enable it from Settings->System.[/p][p]Full patch notes follow:[/p][p]Alpha features:[/p]
  • [p]Alpha preview feature: Map editor. Dawnsbury Days now includes an ingame map editor that you can use to create your own encounters. The map editor is in alpha preview. To make it appear in the main menu, go to Settings->System and click "Allow map editor". I will appreciate any bug reports or other feedback on the map editor. I hope to release it as a standard part of the game later.[/p]
[p]Character content:[/p]
  • [p]New level 6 spells: blade barrier, disintegrate, baleful polymorph[/p]
[p]Balancing:[/p]
  • [p]Encounters (S9E3): On Medium difficulty only, removed Combat Reflexes from the Hamatula and removed his ability to take attacks of opportunity in response to melee attacks.[/p]
[p]Art:[/p]
  • [p]Art: Updated art for all animal companions, replacing stock assets and real-world photographs.[/p]
  • [p]Font: Slightly improved text rendering clarity for overhead flyouts.[/p]
[p]Modding:[/p]
  • [p]Modding: Fixed that you could select modded archetype skill feats at even level as though they were class feats, even though they're not.[/p]
[p]Rules fidelity:[/p]
  • [p]Classes (Monk): Fixed that Crane Stance didn't give upi a +5-foot-bonus to your leap distance.[/p]
[p]Bugfixes:[/p]
  • [p]Classes (Barbarian): Fixed that the rules engine could crash after when the Giant barbarian's Giant Stature ability elapsed when rage ended.[/p]
  • [p]Encounters (S9E2): Fixed a regression where the Rotting Banquet appeared partially off the table.[/p]
[p]System:[/p]
  • [p]System: Upgraded the MonoGame framework and the MonoGame.Extended bitmap font drawing library to newer versions.[/p]
  • [p]System: Upgraded the .NET library and runtime to version 10, which brings additional performance improvements.[/p]