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Dawnsbury Days 4.8 (map editor)

[p]This update adds an in-game map editor that you can access from the main menu:[/p][p][/p][p]It also updates the text renderer and makes several other improvements.[/p][p]Full patch notes follow.[/p][p]Feature:[/p]
  • [p]Map editor. You can now create your own custom encounter using an in-game map editor accessible from the main menu. You can also playtest those maps from the editor and even share them with the community on the Steam Workshop or elsewhere.[/p]
    • [p]All user interface elements of the editor have tooltips on the status bar, and additional documentation is in the in-game rulebook (accessible via the button "Help" from the editor).[/p]
    • [p]I welcome feedback and bug reports on the map editor on Discord or otherwise. I expect the editor will improve over time as I and others start using it more often.[/p]
[p]Text rendering:[/p]
  • [p]Moved to a new font renderer for most text. The new renderer makes way fewer kerning errors, resulting in prettier text especially on lower resolutions. This also enabled some other improvements:[/p]
  • [p]Added diacritics to my name (Petr Hudeček) as well as the names of other contributors in the credits.[/p]
  • [p]Replaced typewriter quotes and typewriter apostrophes with prettier punctuation quotes and apostrophes.[/p]
  • [p]Fixed that the text at end of credits would run up agaisnt the scrollbar.[/p]
[p]Art:[/p]
  • [p]Art: Replaced default art for many tiles. This art only appears on maps where a full replacement background image doesn't exist, such as for some modded maps.[/p]
[p]Character content (beyond the level cap):[/p]
  • [p]Classes (Alchemist): Expanded Splash[/p]
[p]User interface:[/p]
  • [p]Classes (Alchemist): The bomb critical specialization effect will no longer ask you whether to increase the splash radius if you're a bomber alchemist or if there are no allies that the bomb would hit in the expanded radius. In those cases, the radius will simply expand always.[/p]
  • [p]System: Mid-encounter saves are no longer considered experimental.[/p]
  • [p]User interface: Reduced window chrome on smaller resolutions to make buttons more readable.[/p]
[p]Modding:[/p]
  • [p]Removed the need for a Windows form when checking Steam Workshop dependencies, reducing friction on the Steam Deck.[/p]
  • [p]Removed the need to approve code mods. The requirement to approve code mods was added in 2023 out of concern that a user might download a mod while mistakenly believing that even if the code mod is malicious, it cannot do any damage. In practice, over the past three years, all mods that have been created have been placed on the Steam Workshop, none have been malicious and the authors of all such mods are active on the Discord. The need to approve is adding friction to the startup process while not providing much extra security, so I'm removing it. It remains true that a mod running within Dawnsbury Days has the same privileges as Dawnsbury Days itself.[/p]
  • [p]Modding: Fixed that some modded adventure paths (e.g. Dawnsbury Days Randomized) would crash at the end when the closing narration should play.[/p]
[p]Bugfixes:[/p]
  • [p]Free encounter mode: Fixed that the minimaps of some encounters displayed graphical artifacts before the background map was loaded due to rounding errors.[/p]
  • [p]Text: Fixed that some cutscene text didn't match voice lines.[/p]
  • [p]Text: Improved text and fixed text errors in some stat blocks.[/p]