Dawnsbury Days 4.10 (bugfixes and improvements)
[p]Balancing:[/p]
- [p]Classes (Strategist): All strategists are now trained in Medicine from level 1 in addition to all their other class features. (The class isn't particularly overpowered, and can struggle to use the third action, so the extra nudge towards using Battle Medicine feels appropriate, esp. given Forensic Investigator exists as a subclass in the tabletop game.)[/p]
- [p]Feats (Cleric): Holy Light, Shield of Faith[/p]
- [p]New spells: feeblemind, righteous might, suffocate, arrow salvo, awaken entropy, spirit blast, blinding fury, chromatic image, demon form, field of razors, field of life, necrotize, phantasmal calamity, purple worm sting, suspended retribution, vitrifying blast, zealous conviction[/p]
- [p]New items: runestone of axiomatic, runestone of unholy[/p]
- [p]New visual tiles: Dirt road (same as Floor); mud (same as shallow water); wooden rubble (same as rubble).[/p]
- [p]Classes (Fighter): Fixed that Reactive Shield didn't trigger if you had Shield Block reactions from the modded Guardian's level 7 class feature.[/p]
- [p]Classes (Magus): Fixed that a Sparkling Targe magus with Emergency Targe couldn't use Shield Block in specific situations involving modded high-level archetypes.[/p]
- [p]Modding (SpellSavingThrow.VisualOnly()): This method can be called to display a non-functional spell saving throw in the target description, for spells that involve a saving throw that isn't rolled immediately on target.[/p]
- [p]Modding (aerial difficult terrain): TileQEffects can now be set to provide difficult to only flying creatures.[/p]
- [p]Modding (Team+): Added telemetry where if you allowed the sending of anonymous telemetry and you are using a Team+ mod from outside the Steam Workshop, the game will send information that a Team+ mod is being used to me. This will help us figure out how many players are using Team+ content in Dawnsbury Days.[/p]
- [p]Map editor: You can now zoom and pan in the map editor.[/p]
- [p]Map editor: Map editor now remembers whether you were on the Map or Map properties tabs as you switch through maps or reload the game.[/p]
- [p]Classes (Alchemist): Quick Alchemy now shows you the level of items crafted with perpetual infusions as well.[/p]
- [p]Classes (Alchemist): Improved the clarity of the perpetual infusions symbol.[/p]
- [p]Classes (Alchemist): Improved text of quick alchemy items crafted with additives.[/p]
- [p]User interface: Increased opacity of tooltips so they're better readable.[/p]
- [p]Classes (Fighter): Fixed that Combat Grab didn't allow you to make the attack against a nonadjacent creature within your natural reach.[/p]
- [p]Classes (Fighter): Fixed that some reactions that downgrade attacks, such as Reactive Shield, incorrectly triggered even on natural 20 attacks where they could not be downgraded even with the extra circumstance bonus.[/p]
- [p]Classes (Fighter): Fixed that you could use Combat Grab against incorporeal creatures.[/p]
- [p]Encounters (Death Drainers): Fixed a regression where a bodak was accidentally removed from the Death Drainers free encounter.[/p]
- [p]Impulses (Petal Mist): Fixed that Large and larger creatures got healed multiple times instead of just once when in the zone.[/p]
- [p]Items (Tiara of Open Skies): Fixed that the Tiara of Open Skies increased your Wisdom even if you didn't wear it (because you were already wearing the Diadem of King in Yellow, for example).[/p]
- [p]Map editor: Fixed that in the map editor, you couldn't search creatures by their full stat blocks and could only search by name.[/p]
- [p]Map editor: Fixed that selection of Large and larger monsters in the map editor didn't always work or display properly.[/p]
- [p]Map editor: Fixed that the map editor didn't always handle the situation where a map loads a tileset from a different folder correctly.[/p]
- [p]Map editor: Fixed that the map editor didn't handle tilesets which begin with ID 0 properly.[/p]
- [p]Map editor: Fixed that the map editor didn't process tiles at the very beginning and end of a tileset file correctly when saving maps.[/p]
- [p]Map editor: Fixed that undoing or redoing the checking or unchecking of the "Arrive in cutscene" checkbox could result in the editor crashing.[/p]
- [p]Rules (natural reach) (reversal!): Fixed that many feats, spells and effects that required you to touch the target required the target to be adjacent to you. From now on, instead it's sufficient that a touch-range target is within your natural reach, that is, the reach you get from your size, as opposed to a weapon. So, for example, when you become Large from the enlarge spell, your natural reach expands to 2, so you can now cast touch-range spells against nonadjacent targets.[/p]
- [p]Spells (Animal Form): Adjusted interactions with creature size.[/p]
- [p]Spells (Baleful Polymorph): Fixed bugs.[/p]
- [p]Spells (Blade Barrier): Fixed bugs.[/p]
- [p]Spells (Disintegrate): Fixed bugs.[/p]
- [p]Spells (Elemental Form): Adjusted interactions with creature size.[/p]
- [p]System: Fixed a regression introduced in 4.8 where some tiles would not properly display anymore in the Tiled external map editor.[/p]
- [p]System: Fixed that background images for DLC maps were distributed with the base game, which caused the base game size to be unnecessarily larger.[/p]
- [p]Text: Fixed a regression in spacing when the letter 'f' appears in italics.[/p]
- [p]Text: Improved text in various statblocks.[/p]