Dawnsbury Days 4.13 (bugfixes)
[p]User interface:[/p]
- [p]User interface: Increased the size of filter buttons in shop and spell menus on lower resolutions so that they're easier to click on a Steam Deck.[/p]
- [p]Modding (Remaster Feats): Fixed an interaction between Remaster Feats and Granted Font where Granted Font adds extra divine font slots instead of replacing the existing ones if you had the Remaster Feats mod installed.[/p]
- [p]Classes (Kineticist): Fixed that Safe Elements didn't add the nonlethal trait to pacifying impulses.[/p]
- [p]Classes (Kineticist): Fixed that kineticist aura junctions applied even when your kinetic aura was offline.[/p]
- [p]Rules (natural reach): Fixed that a creature with a greater natural reach (such as a Large creature or an enlarged creature) can now take many actions that previously required adjacency, such as disarming traps, at its natural reach also.[/p]
- [p]Spells (Draw the Lightning): Fixed that Draw the Lightning stacked with itself.[/p]
- [p]Classes (Alchemist): Fixed a regression where the rules engine crashed if you used Combine Elixirs with an elixir of life.[/p]
- [p]Classes (Alchemist): Fixed that you could select high-level items with Perpetual Breadth for your extra perpetual infusions.[/p]
- [p]Classes (various): Fixed a regression introduced in December where player characters only took half damage from a failed save against a damaging effect if they only had Evasion/Juggernaut/Resolve, even if they didn't have Improved Evasion/Greater Juggernaut/Greater Resolve.[/p]
- [p]Crash: Fixed a regression where in some special circumstances, hovering over a creature in the initiative order crashed the game.[/p]
- [p]Encounters (S9E5): Fixed that Nimble Dodge offered itself against an ally's Healing Hands.[/p]
- [p]System: Fixed that the house rule "Characters don't drop items when knocked out" didn't persist across game restart.[/p]
- [p]Text: Improved the text of some stat blocks.[/p]
- [p]User interface: Fixed that if you had too many spell slots (due to an unfortunate interaction between Granted Font feat and the Remaster Feats mod), you could have so many slots that they wouldn't fit the screen.[/p]
- [p]Rules (large creatures): Temporarily disabled Step-by-Step Stride for Large creatures and greater creatures until it can be made to work reliably later, probably at the same time as when squeezing is implemented.[/p]
- [p]System: Added Good Little Children Never Grow Up levels to automated gameplay tests so that we catch more regressions in future updates before they're released.[/p]