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  3. Dawnsbury Days 4.14 (magical staves and customization update)

Dawnsbury Days 4.14 (magical staves and customization update)

[p]Feature:[/p]
  • [p]Custom item names. You can now rename your weapons, armor or any other items as you like. To do this, right-click any item in your inventory, then choose "Name this item". This way, you can choose to swing around a "Spear of Purple Dreams" instead of a +2 greater striking nightmare fearsome longspear. Of course, there's nothing wrong with continuing to use the prosaic names either![/p]
[p][/p][p]Character content:[/p]
  • [p]Magical staves. You can now buy magical staves in the shop. Spellcasters can use a magical staff to cast spells they didn't learn (if spontaneous) or don't have prepared (if prepared) and effectively also as a source of additional spell slots. Spellcasters can further empower their staves by spending spell slots to add additional charges.[/p]
[p][/p]
  • [p]Items (scrolls): Scrolls for reaction spells, such as blood vendetta, deflect critical hit and breath of life have been added to the shop. You must be holding the scroll in your hand to be able to trigger its reaction.[/p]
  • [p]Items (staves): staff of healing, of abjuration, of conjuration, of divination, of enchantment, of evocation, of illusion, of necromancy, and of transmutation, and their greater and major variants[/p]
  • [p]New arcane thesis (Wizard): Spell Substitution[/p]
  • [p]New arcane thesis (Wizard): Staff Nexus (makeshift staff)[/p]
  • [p]New barbarian feats: Furious Bully, Thrash[/p]
  • [p]New cleric feat: Emblazon Armament[/p]
  • [p]New fighter feat: Dual-Handed Assault[/p]
  • [p]New kineticist impulse: Calcifying Sand[/p]
  • [p]New magus feat: Magical Memory[/p]
  • [p]New psychic feat: Strain Mind[/p]
  • [p]New spells: dimensional anchor[/p]
[p]Character content (beyond the level cap):[/p]
  • [p]New spells: flesh to stone, stone to flesh, paranoia, prismatic spray, warp mind, overwhelming presence, spell turning[/p]
  • [p]New feats: Embrace the Pain, Titan's Stature, Predator's Pounce, Dragon's Rage Wings, Defensive Recovery, Metal Melody[/p]
[p]User interface:[/p]
  • [p]User interface: An item rules block now appears when you mouse over an item you're holding in the bottom bar.[/p]
[p]Map editor:[/p]
  • [p]Map editor: You can now move and duplicate regions by box-selecting them.[/p]
  • [p]Map editor: Move, Clone and Delete tools now allow you to choose which layer of the map you want to move, duplicate, pick or delete from.[/p]
[p]Modding:[/p]
  • [p]Modding: Added CommonSpellEffects.CumulativeClumsy and CommonSpellEffects.CumulativeStupefied.[/p]
  • [p]Modding: Adventure paths can now override the Retraining explanation text, e.g. if they use downtimes that are outside Dawnsbury.[/p]
  • [p]Modding: Fixed that ranged unarmed attacks of monsters sometimes counted also as melee attacks.[/p]
  • [p]Modding: Rage powers with a SelfTarget now cannot be used outside of rage[/p]
[p]Rules fidelity:[/p]
  • [p]Classes (Psychic): Fixed that you couldn't take Psi Strikes if you had the Psychic archetype.[/p]
  • [p]Encounters (S6E5): Because aeons are originally native to Our Point of Light, they should not be a legal target of banishment even if they are technically outsiders in creature type.[/p]
  • [p]Items (axes): Fixed that the Axe weapon group critical specialization effect inflicted extra damage from your weapon specialization and other flat bonuses, which should have been excluded. The effect should only deal base weapon damage (plus any possible extra damage from weaknesses).[/p]
  • [p]Monsters (Clockwork Soldier): The clockwork soldier's damage resistance is now bypassed by orichalcum and adamantine.[/p]
  • [p]Monsters (Xorn): Fixed that Xorn and other monsters with the Claw Frenzy ability combined their Strikes for the purposes of weakness and resistance, even though Claw Frenzy doesn't allow them to do that.[/p]
  • [p]Spell (Chromatic Ray): Now replicates the effect of flesh to stone.[/p]
  • [p]Spells (Enlarge): Fixed some situations where the end of a size change effect resulted in an incorrect size where multiple size-change effects applied at the same time.[/p]
  • [p]Spells (Resist Energy): Added the heightened effect when upcast at spell level 7+.[/p]
[p]Bugfixes:[/p]
  • [p]Encounters (S9E5): Fixed that you kept your scroll of raise child if you had them in your common party inventory even if you used it during the encounter.[/p]
  • [p]Items (ring of wizardry): Fixed that equipping a ring of wizardry during the day would allow you to refresh all of your spell slots, not just gain new ones.[/p]
  • [p]Performance: Fixed a minor memory leak where the alchemist's Poison Resistance feat created additional effects on every state-check.[/p]
  • [p]Spells (Animate Dead): Forest Canopy and Liandra can no longer be summoned using Animate Dead.[/p]
  • [p]Steam: Fixed that swapping two runes on weapons in your inventory caused your run to no longer count as loot-only.[/p]
  • [p]Story mode: Fixed that an unfinished level up didn't block your progress if you had a prepared spellcaster in your party such as a cleric.[/p]
  • [p]Text: Improved text of some stat blocks.[/p]