Dawnsbury Days 4.18 (UI improvements and bugfixes)
[p]Highlights:[/p]
- [p]Inventory: Fixes a bug where if, outside combat, you replaced an item held in a single hand while having the other hand free and while your backpack was already full with all 12 items, by an item from the party inventory, the shop or another character's inventory, the replaced item ceased to exist. Now, the item will simply move to the unoccupied hand.[/p]
- [p]User interface: Stat blocks now show an icon of the creature, icon, or spell in the topleft corner.[/p]
- [p]User interface: The dying value and maximum dying value now display with more contrast on the token so it's more obvious how close you are to losing the encounter.[/p]
- [p]User interface: Added probability of success information and check breakdown to Escape attempts so you can review your chance of success before taking the Escape action.[/p]
- [p]Items: Bags of holding will now unfurl to show items they hold with more space for each contained item.[/p]
- [p]Steam: Added a link to the Steam Workshop to the main menu to make mods more discoverable.[/p]
- [p]Balancing (S1E1): Removed one minor healing potion.[/p]
- [p]Balancing (S1E2): Removed a scroll of burning hands.[/p]
- [p]Encounters (S1E1): Added more information into the official campaign on loot.[/p]
- [p]Story mode: Fixed that if you exited an encounter after the game applied made some campaign-affecting effects, such as collecting ritual scraps or making decisions at the S9E3 ritual circle, your save would remember those effects even if the encounter wasn't completed. This could cause the save to become partially corrupt, and mid-encounter saves to fail.[/p]
- [p]User interface: Loot report now looks a little better.[/p]
- [p]Classes (Ranger): Precision hunter's edge now heightens at levels 11 and 19.[/p]
- [p]Classes (Rogue): Analyze Weakness now heightens at levels 11 and 17.[/p]
- [p]New feats: Dimensional Disappearance, Ode to Ouroboros[/p]
- [p]New spells: regenerate[/p]
- [p]Spells (Shadow Siphon): The spell now only reduces damage done to you and your allies. This boosts the spell's power somewhat compared to tabletop where the spell would reduce damage also to your enemies caught in the blast, but this change allows the shadow siphon to work consistently within Dawnsbury Days engine.[/p]
- [p]Classes (Champion): Fixed that the vrock didn't count as wrathful for the purposes of litany against wrath.[/p]
- [p]Classes (Rogue): Fixed that Analyze Weakness was affected by concealment.[/p]
- [p]Classes (Sorcerer): Adjusted the Imperial sorcerer's arcane countermeasure so that it doesn't trigger off of non-hostile cantrips.[/p]
- [p]Spells (Disrupting Weapons): Fixed that a weapon affected by disrupting weapons would be immune to further disrupting weapons forever instead of until end of the encounter.[/p]
- [p]Spells (Mariner's Curse): Fixed that the curse effect only applied on a critical failure, not also on a normal failure.[/p]
- [p]Tactics (Divine Wrath): Fixed that the game crashed without an error message when a computer-controlled monster attempted to cast Divine Wrath.[/p]
- [p]Tactics: Fixed that some bugged situations involving an infinite loop of computer tactics choices would cause the game to crash without an error message.[/p]
- [p]Text: Fixed the text of some stat blocks.[/p]
- [p]User interface: Fixed a 1px imperfection in the height of the scroll bar height in some situations in scroll panes.[/p]
- [p]User interface: Fixed that the rules block for combat actions sometimes cut off the bottom c. 20px of text.[/p]
- [p]Audio: Added a sound effect to Retch.[/p]
- [p]User interface: Fixed that the close button on Ctrl+Q–expanded rules blocks was a little skewed.[/p]
- [p]User interface: Full-body illustrations in cutscenes (for creatures that have them) are now a bit larger.[/p]
- [p]User interface: Official adventures now have an icon next to their name in the Story mode menu.[/p]
- [p]Modding: You can now use magic circles of sizes other than 1600x1600. It will work as long as the texture has the same width and height.[/p]