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  3. Dawnsbury Days 2.57 (better cones, 12 new class feats, more...)

Dawnsbury Days 2.57 (better cones, 12 new class feats, more...)

Features

  • Tabletop-accurate cone shapes. You can now fire your cone spells in all 16 directions allowed by the tabletop ruleset: from each edge of your square, and in all three directions from each corner. This expands your options on who to target with these close-range spells. If you find it too difficult to choose your targets this way, there is an option in Settings->Interface to allow only the 8 basic directions.
New character content

  • Classes (Champion): Ranged Reprisal, Unimpeded Step, Weight of Guilt, Fiendsbane Oath, Esoteric Oath, Shining Oath
  • Classes (Kineticist): Blazing Wave, Kinetic Activation
  • Classes (Magus): Cascading Conflux
  • Classes (Monk): Stand Still
  • Classes (Ranger): Favored Enemy
  • Classes (Rogue): Tumble Behind
  • Items: greatpick
Campaign

  • Encounters (Tutorial, S2E5): Chests now appear open after you open them.
  • Encounters (S2E5): Added a description to the Exit key.
  • Encounters (S2E6): You can now target Morning Dewdrop with healing effects to prolong the time limit.
User interface

  • User interface (House rules): Reworded and updated the House rules section of settings so that the default Dawnsbury Days rules are with all checkbox deselected, and any checkbox selected means that you made a change compared to the default. This is for clarity only, no defaults were effectively changed.
New art

  • Portraits: Anime feminine elf, merfolk child 1, merfolk child 2, merfolk 1, merfolk 2
Bugfixes

  • Classes (Champion): Retributive Strike etc. shouldn't trigger in response to damage from a poison affliction.
  • Classes (Magus): Dimensional Assault didn't require a line-of-effect.
  • Classes (Psychic): Restore the Mind had no sound effect.
  • Encounters (S2E1, S2E3): Morning Dewdrop will flee more intelligently if directed to, choosing to move away from all enemies.
  • Encounters (S2E2): Fixed a typo in level description.
  • Encounters (S4E2, S4E3): Flying no longer allows you to ignore difficult terrain underwater.
  • Impulses (Timber Sentinel): The impulse now specifies a range of 30 feet.
  • Rules (Seek): Fixed that bonuses to Seek didn't work.
  • Rules (concealment): Fixed that when you attempted to grapple a hidden creature and missed due to concealment, the grapple wouldn't end.
  • Rules (forced movement): Burning Jet, pushing and pulling creatures and other effects that move things in a straight line will no longer attempt to avoid hazardous terrain.
  • Rules (minions): If a minion or animal companion dies while holding or carrying any items, it will drop all of those items on the ground before disappearing so the items aren't lost forever.
  • Rules (open a door): "Open" for Open Door should be a basic action and shouldn't show up in rules blocks.
  • Spells (Dimension Door): The spell no longer has a range of 1 mile, but instead only 120 feet.
  • Spells (Grease): Grease didn't count as hazardous terrain for the purposes of pathfinding.
  • Spells (Kinetic Ram): Added the Air trait.
  • Spells (Mage Armor): Mage Armor shouldn't be cumulative with armor's base AC bonus.
  • Spells (Protector Tree): The spell now specifies a range of 30 feet.
  • Spells (Water Walk, March of the Tsunami): Added the Water trait.
Modding