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Dawnsbury Days News

Dawnsbury Days 2.57 (better cones, 12 new class feats, more...)

Features

  • Tabletop-accurate cone shapes. You can now fire your cone spells in all 16 directions allowed by the tabletop ruleset: from each edge of your square, and in all three directions from each corner. This expands your options on who to target with these close-range spells. If you find it too difficult to choose your targets this way, there is an option in Settings->Interface to allow only the 8 basic directions.
New character content

  • Classes (Champion): Ranged Reprisal, Unimpeded Step, Weight of Guilt, Fiendsbane Oath, Esoteric Oath, Shining Oath
  • Classes (Kineticist): Blazing Wave, Kinetic Activation
  • Classes (Magus): Cascading Conflux
  • Classes (Monk): Stand Still
  • Classes (Ranger): Favored Enemy
  • Classes (Rogue): Tumble Behind
  • Items: greatpick
Campaign

  • Encounters (Tutorial, S2E5): Chests now appear open after you open them.
  • Encounters (S2E5): Added a description to the Exit key.
  • Encounters (S2E6): You can now target Morning Dewdrop with healing effects to prolong the time limit.
User interface

  • User interface (House rules): Reworded and updated the House rules section of settings so that the default Dawnsbury Days rules are with all checkbox deselected, and any checkbox selected means that you made a change compared to the default. This is for clarity only, no defaults were effectively changed.
New art

  • Portraits: Anime feminine elf, merfolk child 1, merfolk child 2, merfolk 1, merfolk 2
Bugfixes

  • Classes (Champion): Retributive Strike etc. shouldn't trigger in response to damage from a poison affliction.
  • Classes (Magus): Dimensional Assault didn't require a line-of-effect.
  • Classes (Psychic): Restore the Mind had no sound effect.
  • Encounters (S2E1, S2E3): Morning Dewdrop will flee more intelligently if directed to, choosing to move away from all enemies.
  • Encounters (S2E2): Fixed a typo in level description.
  • Encounters (S4E2, S4E3): Flying no longer allows you to ignore difficult terrain underwater.
  • Impulses (Timber Sentinel): The impulse now specifies a range of 30 feet.
  • Rules (Seek): Fixed that bonuses to Seek didn't work.
  • Rules (concealment): Fixed that when you attempted to grapple a hidden creature and missed due to concealment, the grapple wouldn't end.
  • Rules (forced movement): Burning Jet, pushing and pulling creatures and other effects that move things in a straight line will no longer attempt to avoid hazardous terrain.
  • Rules (minions): If a minion or animal companion dies while holding or carrying any items, it will drop all of those items on the ground before disappearing so the items aren't lost forever.
  • Rules (open a door): "Open" for Open Door should be a basic action and shouldn't show up in rules blocks.
  • Spells (Dimension Door): The spell no longer has a range of 1 mile, but instead only 120 feet.
  • Spells (Grease): Grease didn't count as hazardous terrain for the purposes of pathfinding.
  • Spells (Kinetic Ram): Added the Air trait.
  • Spells (Mage Armor): Mage Armor shouldn't be cumulative with armor's base AC bonus.
  • Spells (Protector Tree): The spell now specifies a range of 30 feet.
  • Spells (Water Walk, March of the Tsunami): Added the Water trait.
Modding

DawnsburyDays 2.56 (expiration protection hotfix)

  • Fixed that if you sustained your spell as your third action, you would still get told that "This will cause your spell to expire" even though that's exactly what you're preventing with your action.
  • Fixed that casting a variable action spell such as heal did not trigger expiration protection question even if it would cause you to stop sustaining a spell.

Thank you everyone for your bug reports!

Dawnsbury Days 2.55 (lay on hands hotfix)

Fixes a bug that the game would crash if you hovered your mouse over the text "lay on hands" in the Champion class description.

Dawnsbury Days 2.54 (champion and UI improvements)

Character content:
  • New class: Champion. The champion is the successor to the paladin — a divine armored holy warrior who defends the weak. Thank you very much to Ooster, who first created the champion as a mod and allowed it to be merged to the base game. Existing characters with the Champion class will be automatically converted to use the base game version and will continue to work as normal (and you can now unsubscribe from the Champion mod). Compared to the modded champion, this new version also fixes several bugs, notably the Glimpse of Redemption crash bug, fixes some class feats, adjusts the text of the mod to be in the same style as the rest of Dawnsbury Days, updates some art and makes other minor improvements.
    • Improvements: Lay on Hands, Sun Blade and Desperate Prayer now have new art. Resilient Mind can now also be taken by the Cleric. Devoted Guardian is now part of the Raise shield action itself. You can now have an animal companion divine ally.
    • Changes: You can now choose Deity's Domain multiple times. Causes now automatically set your alignment to the alignment required by the cause. Desperate Prayer is now a free action rather than something you do at start of turn (this is a very minor power boost compared to tabletop rules, but it's less annoying because you can trigger it when you want instead of being asked at the start of each turn).
    • Bugfixes: Glimpse of Redemption now longer crashes the rules engine if an ally is dealt persistent or heat damage. Divine Grace now applies only if you decide to take the reaction.
  • New items: maul
  • New spells: water walk
  • New feats (Fighter): Devoted Guardian
  • New feats (Cleric): Resilient Mind
  • New portrait: Feminine leshy adventurer


Features:
  • Pathfinding: Automatic pathfinding is now smarter. If there are two or more possible paths, the game will prioritize a path based on these tiebreakers: (1) first, a path without tumble through; (2) second, a path without known traps or hazardous terrain; (3) third, a path without attacks of opportunity; (4) fourth, the shortest path. This applies to both player characters and computer-controlled characters.
  • Pathfinding: Step-by-step stride. In some rare situations (such as when you want to trigger an attack of opportunity on purpose), you may want to choose your path precisely, square by square, instead of using the automatic pathfinding. You can now do this using the "Step-by-step stride" action.
  • User interface: You can now select, cut, copy and paste in textboxes.
  • User interface: Pregenerated characters now appear in alphabetical order of their classes, with class names being highlighted front-and-center compared to the pregenerated characters' names.
  • User interface: The line you're hovering your mouse over in the battle log is now highlighted.
  • User interface: Improved the wording of maneuvers and added your actual skill bonus with the relevant skill into the maneuver rules block.
  • User interface (Kineticist): Flying Flame now traces the path the flame will take.


Major bugfixes:
  • User interface: Fixed that on resolutions other than 2560x1440, if you used "Lock mouse to window" and then moved your cursor towards the right side of the screen, the cursor would get locked in the bottom right corner.


Modding:
  • Modding: Added xmldoc and explanation to Trait.Basic.
  • Modding: Published the Portalist as an example mod to GitHub.
  • Modding: Added "Versatile B" as a trait.
  • Modding: Added "WalkableLava" tile to distinguish between lava tiles that deal 1 damage to you, and lava tiles that prevent you from moving onto them.
  • Modding: Added ModManager.RegisterActionOnEachItem.
  • Modding: CreateReload() now has the reloaded weapon as an associated CombatAction.Item.


Bugfixes:
  • Art: Improved the art for Take cover and for the spell fireball.
  • Classes (Kineticist): Updated the Timber Sentinel so that the created creature references its kineticist, to avoid confusion in case a party contains multiple wood kineticists
  • Modding: Fixed that class feats would sometimes disappear for characters with modded classes when the mod load order changed.
  • Rules: Fixed that if two effects that increase damage die apply to the same Strike, only one is applied.
  • Rules: Fixed that swimming creatures, such as the druid in snake form, could swim over lava, and couldn't swim through shallow water.
  • Rules: Electricity didn't show up as a trait.
  • Rules: Fixed that you could administer potions to constructs.
  • Rules: Escape DC was calculated from the Fortitude of the escaper, not of the grappler.
  • User interface: Fixed that if damage die size is increased by an effect, the damage string should show up as blue.
  • User interface: Fixed that the portrait selection tab overran the width of the window on 4K resolution.
  • User interface: Fixed the splash damage from alchemical bombs didn't display properly on the rules block.

Announcing The Profane Barrier, a Dawnsbury Days DLC adventure

TL;DR. The Steam page for the Dawnsbury Days expansion is now published and you can wishlist the expansion here.

When a child disappears from your hometown, you initially suspect a hag, but soon you find out the truth is far more sinister. With this, I'm announcing the development of an expansion DLC that contains a level 5 to level 8 adventure path that continues where Dawnsbury Days left off.

The Profane Barrier is a new story-driven adventure path with the following features:
  • Character levels 5-8, including 50+ new spells and 40+ new feats
  • 20+ encounters, mixing both combat encounters and skill challenges
  • 30+ new monsters, hazards, subsystems and other obstacles
  • Voice-acted cutscenes bookending each encounter
  • Narrative continues just after the end of the original story — you can even import your characters from the previous adventure

The new character options up to level 8 will be added to the base game as well for use with mods, but to play the new adventure path, you need this DLC.
[h2]Advance to level 8[/h2]
Advance your characters up to level 8 and experience new heights of power that you'll need in this higher-level adventure:
  • Learn level 3 and level 4 spells, from the famous fireball and haste to tricks like confusion or the terrifying phantasmal killer.
  • Enchant your weapons with property runes like frost or disrupting to customize them against your foes.
  • Equip yourself with boots, gloves, necklaces, rings and other magic items
  • Expand your options with new feats specific to your ancestry and class: Grow your animal companion, expand your kineticist gate, and attain martial mastery with critical specialization effects.


[h2]A new adventure[/h2]
After you defeated The Final Dusk at the end of the previous adventure, you only get a brief respite until a new danger presents itself. A child disappears from Dawnsbury and while you initially suspect a kidnapping by a hag, soon you find out it's no mere hag coven who now plots against Dawnsbury. Indeed, even an angel descends from Heaven to warn you that action is needed imminently.

And so, you must once again venture out of Dawnsbury in search of answers: to the swamp, to a demonic fortress, and beyond still, in the hope that you can find a way to end the so-called "profane barrier" before everything is lost.

This new adventure takes you into all-new locales, both natural and exotic, and sees you explore damp swamps, evil fortresses, ancient ruins and beautiful temples. You will fight foes both expected and new, you will navigate unfamiliar environments and find your way forward through both battle and diplomacy.



[h2]Skill challenges[/h2]
While the focus on combat encounters remain, The Profane Barrier adds several nontraditional encounters in the form of skill challenges. Each skill challenge is a little different, but in general, in a skill challenge, there are no enemies on the battlemap. Instead, you solve the challenge in other ways, such as by using your skills or making creative use of your spells and magic items. The degree to which you succeed at a skill challenge can then even impact encounters in the future.

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If you're interested in this expansion, you can wishlist the expansion on Steam or you can watch this space for announcements of early playtesting rounds!