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Dawnsbury Days News

Dawnsbury Days 4.5 (Insect Form and Exemplar hotfix)

Bugfixes:
  • Classes (Cleric): Fixed that the level 8 feat Infinite Surging Focus did nothing.
  • Modding: Fixed that the Exemplar's Of Verse Unbroken ability caused the rules engine to crash at start of turn.
  • Monsters: Fixed that Kobold Scout and Kobold Warrior Mage were Medium whereas they should have been Small.
  • Spells (Insect Form, Elemental Form): Fixed a regression where Insect Form and Elemental Form crashed the game since version 4.4.

Dawnsbury Days 4.4 (map editor alpha preview)

[p]This update includes an alpha preview of the in-game map editor:[/p][p][/p][p]You'll be able to use the in-game map editor to create your own encounters. This was already possible (and many modders did this), but you needed to use an external map editor named Tiled (mapeditor.org).[/p][p]Tiled is an excellent editor and it's certainly more capable than the in-game map editor that Dawnsbury Days will have but the in-game editor will have a couple of advantages, such as:[/p]
  • [p]It handles Large and larger monsters and very large maps better.[/p]
  • [p]It's easier to find monsters and hazards to place using the Dawnsbury Days editor because instead of technical IDs, you can directly see and search stat blocks.[/p]
  • [p]It's easier to configure monsters.[/p]
[p]The in-game map editor will also have more game-specific tooltips and overall, I hope, be faster to use.[/p][p]If you're willing to test out the new map editor, I welcome all feedback. You may post it as a comment on this news post or send it to me on Discord or send it via the standard in-game feedback form.[/p][p]The editor is disabled by default and has not undergone much testing yet. If you want to try it, you must enable it from Settings->System.[/p][p]Full patch notes follow:[/p][p]Alpha features:[/p]
  • [p]Alpha preview feature: Map editor. Dawnsbury Days now includes an ingame map editor that you can use to create your own encounters. The map editor is in alpha preview. To make it appear in the main menu, go to Settings->System and click "Allow map editor". I will appreciate any bug reports or other feedback on the map editor. I hope to release it as a standard part of the game later.[/p]
[p]Character content:[/p]
  • [p]New level 6 spells: blade barrier, disintegrate, baleful polymorph[/p]
[p]Balancing:[/p]
  • [p]Encounters (S9E3): On Medium difficulty only, removed Combat Reflexes from the Hamatula and removed his ability to take attacks of opportunity in response to melee attacks.[/p]
[p]Art:[/p]
  • [p]Art: Updated art for all animal companions, replacing stock assets and real-world photographs.[/p]
  • [p]Font: Slightly improved text rendering clarity for overhead flyouts.[/p]
[p]Modding:[/p]
  • [p]Modding: Fixed that you could select modded archetype skill feats at even level as though they were class feats, even though they're not.[/p]
[p]Rules fidelity:[/p]
  • [p]Classes (Monk): Fixed that Crane Stance didn't give upi a +5-foot-bonus to your leap distance.[/p]
[p]Bugfixes:[/p]
  • [p]Classes (Barbarian): Fixed that the rules engine could crash after when the Giant barbarian's Giant Stature ability elapsed when rage ended.[/p]
  • [p]Encounters (S9E2): Fixed a regression where the Rotting Banquet appeared partially off the table.[/p]
[p]System:[/p]
  • [p]System: Upgraded the MonoGame framework and the MonoGame.Extended bitmap font drawing library to newer versions.[/p]
  • [p]System: Upgraded the .NET library and runtime to version 10, which brings additional performance improvements.[/p]

Dawnsbury Days 4.3 (more subclasses and class feats)

[p]In this patch, we're adding some character content that we felt important for some builds. There is so much content in the tabletop game that we can't have everything, so I want to thank SwingRipper for his work in selecting (and where necessary, designing homebrew) feats and spells for implementation and I want to thank Pixie1001 for her work in implementing this content.[/p][p]Character content:[/p]
  • [p]New barbarian instinct: Giant (Giant's Stature)[/p]
  • [p]New bard feat: Melodious Spell[/p]
  • [p]New beastmaster feat: Enlarge Companion[/p]
  • [p]New cleric feat: Granted Spells Font[/p]
  • [p]New druidic order: Flame (Fire Lung, Fire Resistance, Combustion, Fiery Retort)[/p]
  • [p]New druid feat: Storm Retribution[/p]
  • [p]New oracle feat: Cursed Resiliency[/p]
  • [p]New psychic feat: Violent Unleash[/p]
  • [p]New ranger feats: Enlarge Companion, Far Shot[/p]
  • [p]New rogue feat: Distracting Feint[/p]
  • [p]New wizard feat: Conceal Spell[/p]
[p]Rules fidelity:[/p]
  • [p]Classes (Psychic): Psi Burst now allows you to select whether you want to use the mindshift version or not. If you do, it now uses a Will save instead of a Reflex save.[/p]
[p]Modding:[/p]
  • [p]Modding (important!): Each mod can now load its own Harmony version. If you're a mod developer using Harmony, please upgrade the version of Harmony you're using to 2.4.2.0. After all modders upgrade to that version, I will update the base game to use .NET 10 for performance improvements. After that, using an older Harmony version will no longer be possible.[/p]
  • [p]Modding: Added "LivingArmor" as a possible monster to add to custom encounters.[/p]
  • [p]Modding: Fixed that the example mod "Infinite feats and spells" crashed on start up.[/p]
  • [p]Modding: Flanking is now recalculated at the beginning and end of each state-check, not just at the end, so you can refer to whether a creature is flanked at state-check time. Note that this flanking information may not be perfect, e.g. if state-check causes a creature to gain a condition that would prevent it from flanking. Consider doing any calculations in state-check layer 1 to alleviate this.[/p]
  • [p]User interface: The Mod settings menu now has a scrollbar if there's not enough space for all mod settings.[/p]
[p]Bugfixes:[/p]
  • [p]Classes (Fighter): Fixed that the Fighter didn't get the Juggernaut ability at level 9 (automatic upgrade of successes on Fortitude saves to critical successes)[/p]
  • [p]Classes (Kineticist): Fixed that the upcast version of Clear as Air suffered from the same issues as the Dread Aura enchanter spell.[/p]
  • [p]Classes (Monk): Fixed that Crane Flutter could respond to Escape attempts, even though they don't target your AC.[/p]
  • [p]Classes (Monk): Fixed that Wolf Drag always knocked the target prone even if you didn't succeed on the attack roll.[/p]
  • [p]Classes (Monk): Fixed that the Path to Perfection class feature's ability to turn success to critical successes always improved your Fortitude saves only, regardless of whether you chose Fortitude, Reflex, or Will.[/p]
  • [p]Classes (Wizard): Fixed that some Wizard theses gave you extra level 10 spell slots at character level 19.[/p]
  • [p]Classes (Wizard): Fixed that the enchanter's Dread Aura school spell allowed sustaining on the turn it was cast, and that it didn't expire even if you didn't sustain it.[/p]
  • [p]Encounters (S5E1, S5E7): Fixed that these tight-space encounters didn't ban large animal companions.[/p]
  • [p]Encounters (S5E4): Fixed that extra skeletons appeared on Insane difficulty in free encounter mode preview.[/p]
  • [p]Encounters (S7E6): Fixed that the celestial lions summoned from the first trap didn't have the Summoned trait.[/p]
  • [p]Items (aeon stones): Fixed that spells cast from aeon stones had a spell save DC of 0 for the purposes of effects like Counterspell.[/p]
  • [p]Monsters (dark merfolk): Fixed that the creature didn't have swimming.[/p]
  • [p]Spells (Acid Splash): Fixed that the spell didn't properly heighten to spell level 5 and beyond.[/p]
  • [p]System: Fixed a regression where some settings would not persist across multiple launches of the game and would instead reset to their defaults.[/p]
  • [p]Text: Fixed that some modified Strikes, such as Power Attack or Exacting Strike, only showed up as a regular Strike in the battle log.[/p]
  • [p]Text: Improved text of some stat blocks and feats.[/p]

Dawnsbury Days 4.2 (crash hotfix)

[p]Critical bugfixes:[/p]
  • [p]Crash: Fixed a regression introduced in 4.1 that caused the game to sometimes crash a few seconds after loading when it failed to load music.[/p]
[p]Balancing:[/p]
  • [p]Items (runestone of demolishing): The runestone's persistent damage now ignores hardness.[/p]
[p]Bugfixes:[/p]
  • [p]Classes (Kineticist): Fixed that Lava Leap didn't benefit from the fire kineticist' impulse junction.[/p]
  • [p]Classes (Monk): Fixed that Gorilla Pound didn't have expertise in Intimidation as a prerequisite.[/p]
  • [p]Spells (summon dragon): Replaced the spell icon because it was the same icon as used for zeal for battle.[/p]
  • [p]Text: Improved the text of some rules blocks.[/p]

Dawnsbury Days 4.1 (Domain Initiate crash hotfix)

  • Modding: Fixed a regression where Dawnsbury Days would crash when loading a Cleric sheet that had the Domain Initiate feat if you had DawnniExpanded installed.
  • Encounters (S5E2): Large creatures no longer see duplicate Consecrate or Win the encounter button.
  • Encounters (S5E2): Large creatures no longer suffer negative damage multiple times in the shrine.
  • Encounters (S9E5): Fixed that you lost the encounter if the summoned erinys or infantry devil died.