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Patch Notes v0.7.0 (Demo) - Language & Codex Update

Greetings Heroes!

In this update, we have a lot of fixes and balance adjustments, additionally, we added support for 11 languages and a Codex screen where you can access all the in game objects, heroes and content you would like to review and strategize.



Full Patch Notes

New Features
  • Implemented Shapeshifter's Three Phases: The Shapeshifter now progresses through three phases, each increasing its damage.
  • Custom Boss Fight Mechanics: Introduced new mechanics for the Illusionist and Fallen King bosses.
  • New Character Availability: Knight and Craftsman are now available in the beta version.
  • Dragon's Fireball: The Dragon now summons a Fireball card at the end of each turn.
  • New Animations: Added fade in & fade out animations for the Shapeshifter and the hero selection panel top bar.
  • Tutorial Update: Added a tutorial message for the Boss Stage.


Balances and Adjustments
  • Goblin's Eye: The item effect of Goblin's Eye no longer triggers against bosses.
  • Nuckelavee: Nuckelavee now deals damage to the hero when one of its slots is completed.
  • Ancient Hero: Fixed the damage reset issue before attacking and increased its damage by 2 when the turn ends.
  • Vampire: Increased Total Slot values by the damage it deals with each attack.
  • Plague Doctor: Dice slots reset at the end of the turn if not folded.
  • Forlorn: Unfolds as Ancient Hero when folded.
  • Undead Dweller: Now unfolds itself with an 80% chance after being folded.
  • Item Rerolls: Each reroll now costs an additional +1 gold.
  • Gold Chest: Item effect triggers only at the end of enemy stages.


Bug Fixes
  • Ancient Hero: Fixed damage reset issue before attacking.
  • Princess: Fixed the ability to complete her own skill slot.
  • Star Fruit: Fixed the issue where it completed locked skill slots.
  • Companion Damage: Fixed companions taking damage incorrectly.
  • Hero Cards: Fixed hero cards being selectable in the codex panel.
  • Item Purchase: Fixed item cards being purchasable with right-click in the codex panel.
  • Multiple Shortcut Keys: Fixed issues regarding multiple shortcut keys being pressed simultaneously.
  • UI Fixes: Various fixes to improve the user interface, including the hero selection panel and codex panel.


Visual and Audio Enhancements
  • Slash Effects: Added new slash animations and sounds for heroes, monsters, and bosses.
  • Hero Attack VFX: Arranged all hero attack visual effects.
  • Contrast Improvements: Improved contrast for visual effects.
  • Lore Panel Animation: Added animation for the lore panel.
  • Sound Implementation: Enabled sound effects, including click and background sounds.


Translations and Localization
  • Synced Translations: Updated and synced translations across multiple languages.
  • Localized Logos: Set localized logos where available.
  • Punctuation Fixes: Fixed punctuation issues in localized descriptions.


Data Management
  • Save Data Improvements: Enhanced saving and loading of hero, companion, item, and game progress data.
  • Continue Feature: Display "Continue" button only if saved data exists and prevent saving in the MainMenu scene.


Miscellaneous
  • Keyboard Shortcuts: Added keyboard shortcuts for the hero selection panel.
  • Monster Attacker VFX: Updated visual effects for monster attacks.
  • Sync Improvements: Synced bosses, monsters, images, and UI elements.
  • Game Progress Slider: Implemented a slider to display game progress.


These updates bring various improvements to gameplay, visual effects, and user interface, while also addressing numerous bugs and balance issues to enhance the overall player experience.