Patch Notes v0.5.0 (Demo) - More Companions & Items
Hey Heros!
As a highlight, we got 9 new companions and 15 new items! Let's get into the patch notes, because I'm busy with the tasks of the game!
Gameplay Changes:
Visual & Special Effects:
Items & Companions:
Miscellaneous:

As a highlight, we got 9 new companions and 15 new items! Let's get into the patch notes, because I'm busy with the tasks of the game!
Gameplay Changes:
- Rogue Class: Now available in beta. Includes new dice slot selection indicators and skill VFX.
 - Health & UI Updates: Max HP limited to 149. New victory and defeat screen colors added. Health slot adjusted for better clarity.
 - Tutorial Enhancements: Complete tutorial flow implemented with fade in & fade out animations for messages, ensuring tutorial messages display under the correct conditions.
 - Item Updates: Tooltip for items on endgame screen added. "Locked" icon added for trinkets section on the endgame screen. "Go Back" button now returns to hero selection screen.
 
Visual & Special Effects:
- VFX Updates: Skill activation VFX added for all heroes. Specific updates for Paladin, Thief, Rogue, and various others including Monk, Beggar, and Princess.
 - Companion Cards: Updated companion images for sync. Fade & destroy current companion card when Missionary uses special ability.
 
Items & Companions:
- Item Acquisition: Added filter for items by "CanAcquireRandomly". Updated effects for Aleia's Flower, Archmage's Staff, and other key items.
 - Special Abilities: Updated special abilities for Joker, Scribe, Archeologist, Sculptor, Trader, Artist, Cook, Gambler, Fisherman, Wanderer, Beggar, and Peasant.
 - Once Per Game Restriction: Implemented for certain companions' special abilities.
 
Miscellaneous:
- Cleanups and Merges: General cleanup and merges with master branch to ensure stability and synchronization across all game elements.
 - UI Improvements: New menu, tutorial UI enhancements, and additional polish to improve overall user experience.
 
