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Patch Notes v0.5.0 (Demo) - More Companions & Items

Hey Heros!

As a highlight, we got 9 new companions and 15 new items! Let's get into the patch notes, because I'm busy with the tasks of the game!

Gameplay Changes:
  • Rogue Class: Now available in beta. Includes new dice slot selection indicators and skill VFX.
  • Health & UI Updates: Max HP limited to 149. New victory and defeat screen colors added. Health slot adjusted for better clarity.
  • Tutorial Enhancements: Complete tutorial flow implemented with fade in & fade out animations for messages, ensuring tutorial messages display under the correct conditions.
  • Item Updates: Tooltip for items on endgame screen added. "Locked" icon added for trinkets section on the endgame screen. "Go Back" button now returns to hero selection screen.


Visual & Special Effects:
  • VFX Updates: Skill activation VFX added for all heroes. Specific updates for Paladin, Thief, Rogue, and various others including Monk, Beggar, and Princess.
  • Companion Cards: Updated companion images for sync. Fade & destroy current companion card when Missionary uses special ability.


Items & Companions:
  • Item Acquisition: Added filter for items by "CanAcquireRandomly". Updated effects for Aleia's Flower, Archmage's Staff, and other key items.
  • Special Abilities: Updated special abilities for Joker, Scribe, Archeologist, Sculptor, Trader, Artist, Cook, Gambler, Fisherman, Wanderer, Beggar, and Peasant.
  • Once Per Game Restriction: Implemented for certain companions' special abilities.


Miscellaneous:
  • Cleanups and Merges: General cleanup and merges with master branch to ensure stability and synchronization across all game elements.
  • UI Improvements: New menu, tutorial UI enhancements, and additional polish to improve overall user experience.