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Patch Notes v1.2.0 - Endless Mode Update & New Hero: Warlock

#2 Promised Free Content Update for Dice & Fold - Estimated additional content: 3 Hours

Hey Heroes!

Dice & Fold has been the biggest hit of our studio by far with over 40,000 copies sold in less than 2 months. As promised, I'm happy to share the new free content update we promised: Endless Mode.

In this update, even though we didn't plan at the start, we also added a new Hero called Warlock.

[h2]Endless Mode[/h2]

This update features a new gameplay mode, where your Hero will keep going deeper into the dungeon after fighting the boss. Every boss fold will increase the level of elite-ness of the monsters you face. Making long-term beneficial item combos are very important if you want to stay alive in this mode.



Endless Mode will be unlocked for a Hero, if you complete it in at least in Easy Mode. And it also features a Steam Achievement, which you can get it by completing the 50th stage with every hero.

[h2]New Hero: Warlock[/h2]

We wanted to make sure to add at least a new hero to play in this free content update. Warlock as a concept fits perfectly with Dice & Fold, and this hero also foreshadows the new mechanic we will use for our future Nemesis Update: Soul.

Soul is a type of hero stat that you acquire by folding enemies. You gain a new Soul by folding a monster card. Soul Mechanic also adds a new dice type: Purple Dice. This can be dropped on your hero's Soul Slot to increase it, just like Gray and Red Dice.



Some heroes, in this case, Warlock skill use Soul to function: Warlock's skill is called Soul Eater, discards all your available souls and Rolls a dice for every 3 souls.

Warlock Hero will especially be fun to play in the Endless mode ;)

[h2]New Bosses & Enemies[/h2]

With the update, Dice & Fold now features 2 additional bosses that you will have to beat. Fallen King
& Nuckelavee.

Fallen King, Turn End: Unfolds a random enemy of any rarity
Nuckelavee, When a Slot is Completed: Damages you by 15



Additionally, to flatten the difficulty curve, we added some additional monsters to the game for specific monster tiers. These are mostly to balance the game, and hopefully fun to fold.

Stone Knight, Turn End: Gains +2 Damage
Gravedigger, Once Folded: Unfolds as Ghoul
Solitary Knight, Once Folded: Heals your Hero by 4
Ghoul, Turn End: Gains +1 Damage



Let us know what you think about the new monster art :)

[h2]New Items & Trinkets[/h2]

This update also adds around 20 new items & 5 new trinkets.

You can see the details of these new items in the Codex section of your game. While the items focused on synergic and combo potential for their function, the new trinkets focus on heroes with Shields. Our goal was to balance the difficulty of the shield heroes with the new trinkets.



[h2]Bug Fixes[/h2]

In this update, we solved a crazy amount of bugs and implemented some fallbacks to some issues that we are confident will make the game feel way more polished. We fixed the most common bugs and focused on fixing some niche interactions.

It's a long list of fixes and you can track the bugs that we already solved or currently working on solving in this link:



[h3]Shop and Item Bugs:[/h3]
- Stuck in Shop (unable to leave or progress forward)
- Shop bug (Gold coins not dropping as item cards unfold)
- Shop freezes while gold coins are dropping causes a soft lock; player is able to save and exit but rerolls the shop
- Cannot choose items or re-roll (a Save and Quit, then Continue fixed the issue)
- Golden whip to appear at earlier stage shops
- Silver engraved cauldron not working as described (a varying amount of shields, still only get 10/20 silver coins)
- Trinket issues (Select trinkets before the game, does not show up in the game; Pickled remains unable to use if player skips purchasing item in the first shop)
- Player purchased a lot of items during the game but unable to scroll through the items on the victory screen
[h3]Hero and Companion Bugs:[/h3]
- Hero Health Cap (players found all heroes cap at 149)
- Game freezes after hero is defeated but companion still alive (all buttons shadowed but music keeps going)
- Progress bug (player got to 100% completion on easy mode but played one run as Blood Mage on -Normal and lost, -25% on progress and some heroes got locked)
- Hero Folded at Stage 15 but player still able to play the next stages with companion, companion also folded but player was able to play up to Boss Level and folded hero took ATK damage
- Hero folded but game didn’t end (workaround: save & exit). Player able to play the same stage again.
[h3]Skill and Ability Interactions:[/h3]
- Savant + Coup de Grace skill permanently reduces dice rolled
- Lucent Dagger deactivates Knight's skill "Sword Mastery"
- Savant Skills - stuck on jester head skill & no coupe de grace on muted enemies
- Synchronization of trinkets and hero (Knight Sword mastery + Shiny hammer)
- Sage tea doesn’t trigger at the beginning of the stage and during Boss fights
- Solitarian and Virtuoso's Cookbook interaction exploit
- Player used companion (Bard) skill to silence Devourer until the attack is at 96 but somehow End turn button doesn’t work anymore and roll again.
[h3]Soft Lock and Crashes:[/h3]
- Player unable to get back to menu after defeating Boss on the Victory page, Player force close which makes all their progress lost (no trinkets or victory from the match)
- Extreme difficulty missing on victory screen
- Shop stage soft lock (header says choose companion; player able to save and quit, then continue to fix the lock)
- First companion pick softlock
- Soft Lock on Boss using Paladin; Boss changed on Save & Quit Reload
[h3]Enemy and Stage Issues:[/h3]
- Dungeon Master bug
- Booby trap and garlic items don’t work on Boss dragon fight
- Mad Villager + Seer (Wisdom of Night ability) - enemy card stuck behind another enemy card and player unable to fill slots
- Following enemy Cards bugged after Watcher skill killed an enemy
- Fold an enemy that spawns another enemy with weak ATK and fold the dungeon master; player can loop the game to farm dice
- If an enemy appears with the "double" slots and you fill one slot, you are unable to undo your move
- Human Trap enemies stacked on top of each other


If you face any bugs, feel free to drop it in Steam Community forums or on our Discord. We will make sure to track this bug and let you know when we deploy a fix for it.

https://store.steampowered.com/app/2693930/Dice__Fold/

Roguelike Dice and Fold celebrates launch success with extreme update

With the huge success of Balatro, major updates to Wildfrost and Heretic's Fork, and the recent release of Zet Zillions, we've been spoiled of late when it comes to deck-building roguelike games. The genre has exploded in popularity in recent years, with the likes of Slay the Spire giving way to all manner of different takes on the format. Launched on Monday June 24, the Dungeons and Dragons style Dice and Fold has had a very positive reception so far, and developer Tinymice is bringing us a special update early.


Read the rest of the story...


RELATED LINKS:

Delightful DnD roguelike Dice and Fold has big post-launch plans

Promising new dice-based roguelike gets expanded free demo

Patch Notes v1.1.0 - Extreme Mode Update, Bug Fixes and Balancing

#1 Promised Free Content Update for Dice & Fold - Estimated additional content: 3 Hours

Hey Heroes!

We are amazed by the reception of Dice & Fold. We sold almost 30,000 copies and we have a growing community on Discord for our new shiny game!

Over 2,000 players completed all the heroes in the game, and some of them finished it in Hard mode for all heroes. We didn't want you to wait for a new update to get back into the game, so did some schedule changes on our 5 free updates.

In light of this much attention from you, we are releasing our First update: "Extreme Mode Update" earlier than we planned to previously. (This update is extra, so it won't change the timeline of when the Endless update will be released)



Extreme Mode introduces the highest difficulty mode. This mode will be very hard, almost all enemies are Elite, and even harder dungeon curve than the hard mode. The bonus is, you will be able to use 3 trinket slots for all heroes while you play in this difficulty mode.

So, having unlocked all trinkets and the strategy of choosing the right trinket for the right hero in Extreme mode will add an additional challenge to this mode.

Extreme Difficulty will be playable once you beat the game with Savant.

[h2]Balance of the Game[/h2]

We 6 previous updates focusing on the game's difficulty, and we made numerous changes in those updates to get the current curve of the difficulties.

In this update, we made it so that you can't roll colored dice while Dungeon Master is present. What we noticed was that some heroes are prone to spamming Red Dice heals or Blue Dice skill completions. This change will prevent this cheese play-style.



Trinket Drops: Your hero can drop lower-tier trinkets if all current-tier trinkets are already dropped. Also, there were some trinkets that were not dropping, we fixed that. This will allow you to play your favorite legendary hero to potentially drop all the trinkets.

Hard Mode: Now in hard mode, all heroes have at least 1 trinket. We noticed it is very hard to get a good run going with heroes that doesn't have any trinket slots, for example, Jack. This makes it more pleasant to play in hard mode with these heroes.

Queen: She now has 1 trinket slot, we want her to be more approachable.

Gladiator: Had a considerably low boss beat rate, and most players lose in the early stages, so we increased its health from 18 to 24.

[h2]Bug Fixes[/h2]

Here is some bugs we fixed;
- fix wide screen mainmenu bg
- fix: windowed mode scene change resolution issue
- Do not display continue button if last save was on hero selection panel
- better quality settings
- extreme mode save and sync system
- end game no trinket indicator
- Limit min silver conversion rate to 1
- fix difficulty button frames
- reverse hero selection panel scroll behavior
- companion selection, clearer text
- goto menu make sure didPlayWithJack = 1
- reverse display of recent trinkets
- fix no trinket exception
- Check if DM is folded when all the other enemies are folded
- Allow a maximum of 28 dice on the board at the same time
- Fix Savant's skill not getting reset after Coup De Grace is used during boss stage
- Display localized special ability tooltip for Savant
- Do not offer shiny and regular versions of an item card in the same shop
- fix savant unlocking extreme
- Check if all cards are folded 2 seconds after the last enemy is folded & activate end turn button
- fix white spaces on "To unlock" text for some languages.

[h2]Steam Trading Cards[/h2]

Steam unlocked our Trading Cards and profile features for Dice & Fold. We have submitted the assets for review, the cards are approved, it should be dropping for your steam account now.



[h2]Thank you[/h2]

We have been reading the reviews and your comments on Discord and are glad to see so many players passionate about the game. We have close to 1000 reviews, If you haven't already, share your thoughts as a review on the Steam Page.

Patch Notes v1.0.6 - Day 6 Update

Hey Heroes!

This one will be a small update, the beat rates based on heroes are where we want them right now. However the feel of the game still can use more polishing. My team is reviewing your thoughts and ideas on Discord and Steam community forums, and we also play the game continuously to see how the changes feel.

As long as your voice and the stats data we have align, we are making changes to the game.

Over 700 players completed all the heroes by far, we decided to release the "Extreme Update" early. We just implemented the system for it, and testing it right now, it will be available as a free content update next weekend when we fine-tune it enough to show it to you.

If you are into almost impossible challenges, Extreme difficulty will be for you, we will also have Steam achievements for the extreme difficulty.

Let's get into what we changed in this update;

[h2]Balance of the Game[/h2]

Queen and Sorceress had a low beat rate compared to other hero curves. To reference this, Queen now has 1 trinket slot and Sorceress starts the game with extra HP. We will see the effects of these in the data and make more changes to it.

Normal difficulty early runs for the first 3 heroes now get lower-tier monsters. This will let beginner players conserve health in the early stages.

Other Updates

We had placeholder skill icons in the game. Our artist did these for both heroes and companion skills in the style of the game.

Changed the Hard mode finish icon indicator.

[h2]Bug Fixes[/h2]

Here is some bugs we fixed:
- Fix companion stage issue regarding clicking on "pass" with no current companion
- Remove dismantle dice & shield dice tutorial message exceptions

[h2]Thank you[/h2]

We have been reading the reviews and your comments on Discord and are glad to see so many players passionate about the game. If you haven't already, consider sharing your thoughts as a review on the Steam Page.

Patch Notes v1.0.5 - Day 5 Update

Hello Heroes!

I'm having a hard time finding a intro, it's 5th day of release, so its day 5 update. Cheers :)

Thank you for sharing your thoughts on the previous post about selecting which boss you will fight. We think getting a random boss is not a good experience if you can't strategize for it.

With you reaction and discussing internally we are thinking about choosing a boss randomly and showing it in the 8th turn. This way during the run you will be able to strategize your build to face this particular boss.

What do you think about this idea? Let us know in the comments, if this gets a good reception we will implement it.

[h2]Balance of the Game[/h2]

The latest changes showed up in the data and aligned with our target dungeon beat rates. Still the Easy mode rates are not where we want. So we made the curve for easy difficulty mode a bit easier.

Some players also gave us an idea about making boss attack values lower in easy mode. We also did that as we see in the data for easy mode players lose on the boss.

Elite Monster encounter percentages changed;
- Common hero: 5% -> 3% (except Jack is 0%)
- Rare hero: 10% -> 7%
- Epic hero: 15% -> 12%
- Legendary Hero: Stays at 25%

(Elite monsters are the versions of normal monsters which has increased attack damage and higher total slots)

This change will make the general difficulty curve smoother till legendary heroes. Data shows the epic/legendary hero beat rate is similar, so we left legendary heroes as is.

Additionally;
- Ronin's Headband now gives you 10 gold but also gives you the +1 dice rolls during the companion selection stage.
- Keeping current companions will heal them by 5 in the companion selection stage.

[h2]Bug Fixes[/h2]
Here is some bugs we fixed;
- Limit max shield amount to 119
- Refactor item effect for Twinblade
- Check if the last dropped trinket is included in trinkets dropped this run, recursively
- Disable undo button when DM is folded
- Disable damage slot of silenced enemies
- Also reroll items on shop stage also when clicked on "Reroll" text
- Revise reroll button text height
- Undo on-fold damage for Snake
- Fix: sometimes gold coins won't show up in item stage (Revise "additional gold fall" angle)
- Fix: earrings of fate and archeologist effects

[h2]Other Changes[/h2]

Music: Added a new track and its intensive versions that change with higher stages.

Clearing confusions for trinket drops;
- if you beat the boss with a rare trinket, if any rare trinket is not available to drop, you will drop another trinket of a lower rarity (if it exists) previously you only dropped trinkets that are the same rarity as your hero.
- if there are no possible trinket drops, we will have a note in the trinket drop section of the victory screen, saying there is no more rare or less rare trinket to drop.

[h2]Thank you & Come to Discord[/h2]

Some of you went bananas! 433 players completed the game with Savant, which you need to complete all heroes to unlock Savant. That means they finished the game. That's crazy.

Come to Discord, and share a screenshot of your currently completed heroes. If you completed all, we will give you a special rank