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Dice & Fold News

Patch Notes v1.0.4 - Day 4 Update

Hey Heroes!

Another day, another Day X update from us. In this case it is Day 4 Update.

We had some issues with cloud save system for cross platform saves. This should be fixed with this update, if you lost your progress on another device, launching the game once should sync your progress depending on your achievements and cross platform save should work with no issues after this point.

We added Trinkets as dropable achievements. This adds 41 new achievements to already existing 40.

If you already have bunch of trinkets, when you launch the game, you should get your trinket achievements instantly for those you already have now.

We want to have tons of custom achievements in the future updates also, like "roll 20 dice in a roll".

[h2]Balance of the Game[/h2]

Looking at the stats data, with yesterday's update, onboarding runs are way better at %70-50 beat ratio. We made smaller adjustments in this update to bring this close to 80%. We want the first 3 hero to be easier than usual since player still learns during these runs.

If a player is a quick learner, or want more challenge, they can always play these heroes on Hard.

Bosses: We had comments about some bosses being either too hard or too easy, this is also shown in the data. We listed the boss beat rates and made adjustments to the bosses in order to make them feel equally difficulty.

See the updated boss stats, we will make additional changes as we see changes on the stats data:



Tho, the nature of the game, some heroes counter some bosses well (eg: Illusionist for king) To fight this, we are discussing ideas on letting the player choose which boss to fight, similar to choosing a companion. What do you think about this change, let me know in the comments.


Companions: Some players stated that they always favor few companions over all of them. This is also shown in our stats data. Our main goal is to make you choose a companion that is synergic with your hero's skill. We made some balance changes on companion skills, their health and skill slots to make sure they are unified in terms of power.

For example, now, Shopkeeper takes all your spare silver, Cook damages your hero by 2 upon using their skill. We also balanced all companion skill slots and health.

[h2]QoL Enhancements[/h2]

We now display the hero & companion rarities in the codex. Also added a note in game related to how the trinket drop logic happens.

The rarity of the Hero you beat the boss determines the trinket rarity you will get.



Codex: In Codex, all elements now show their rarity, and all the elements are sorted by their rarity in game.

[h2]Bug Fixes[/h2]

Here are some bugs we fixed in this patch;
- Fixed some bugs related to high tier trinkets.
- Fixed some bugs causing the game to soft lock.

[h3]About Dice/Die Grammar In Game[/h3]

Understandability of the in-game text is the 1st priority for us. We had a player get very upset about this and even wrote a negative review. We made the decision to use the word "dice" for both the plural and singular forms of the word. Both uses are generally accepted nowadays and the word "die" is confusing in the concept of our game, some lines get confusing as the word "die" also has another relatable meaning in our game.

- A dice is a small cube which has between one and six spots or numbers on its sides, and which is used in games to provide random numbers. In old-fashioned English, 'dice' was used only as a plural form, and the singular was die, but now 'dice' is used as both the singular and the plural form. [ Collins COBUILD Advanced Learner’s Dictionary. Copyright © HarperCollins Publishers ]

- With plural dice. (The form dice (used as plural and singular) is of much more frequent occurrence in gaming and related senses than the singular die.) [Oxford English Dictionary]

Patch Notes v1.0.3 - Day 3 Update

Hey Heroes!

Back at you with the Day 3 update! I know Day 1 updates are common, Day 2 sometimes, but not every game gets a Day 3 update.

[h2]Balance of the Game[/h2]

To be honest, we are struggling with comments from some of the players about the game still being hard. Our team definitely has a bias on the game's difficulty since we have been playing it basically for the last 6 months.

To reference this and make onboarding better: We implemented a way for Jack, Queen and Joker to get a simplified run for their Normal and Easy difficulty mode. New players play these heroes first, and making sure these are approachable could ease the experience of the onboarding of the game.

We will keep monitoring the data we have. We definitely hear your comments about the difficulty, we will use the stats data we have and your common comments as a guide to balance the game further.

I would like you to give us some tips and ideas about what feels unfair or unbalanced in the game in the comments of this patch notes.

[h2]Bug Fixes[/h2]

We have some bug fixes;
- implement a failsafe for game softlocking with items acquired by random item generator skills (Cook, Shopkeeper, Artist, Craftsman etc)
- catch save issue and failsafe open game scene
- sync all hero progress also using steam achieveiements
- also sync didPlayWithJack based on each
- failsafe unlocked hero syncer
- add DiceSlotCompleted to autism/adhd filter
- show disabled status if a trinket is already selected
- also clear achievements when player resets manually on settings
- fix trinket panel on MacOS
- Remove Light component from activation VFX
- trinket selection blocker logic
- add love in a bottle brave hero exception
- fix progress reset normal difficulty

Additionally, in this post I would like to thank my team for putting extra effort into making sure we support the game after release with these daily patches. We definitely haven't anticipated the reception we have and all the feedback and ideas we get from the community.

Patch Notes v1.0.2 - Day 2 Update

Hey Heroes!

We have been crawling in the Steam Discussion Boards and Discord, and back at you with another quick patch.

We are overwhelmed with the amazing reception by far. We also heard your feedback about the game being hard. We are slowly taking steps on balancing the curve by watching the stats data we have.

[h2]Balance of the Game[/h2]

My current goal on balancing is to send out minor nerfs to monsters and buffs to items DAILY till we find a good balance that makes everyone happy for the normal difficulty. On this update some Tier3-Tier4 monsters got nerfed and we balanced the pricing of rare items and how frequently they show up in the shop. This should feel easier for the "normal" difficulty.

Hard difficulty will be there for extreme players.

For Easy mode, if you read the previous patch notes we said that we made the easy mode easier. This time, we made the easy mode even easier with this update.

[h2]Bug Fixes[/h2]

We have some bug fixes for you;

- Do not lock skill slots for Jack & Gambler during boss & miniboss fights
- Localize roll button text when using item effect of Dice Charm as well
- Update item image for Goblin's Eye
- Fix undo button damage calculation when Knight's skill is used
- Update "Recent Trinkets" empty slot visuals
- Fix recurring trinkets in the victory panel
- Add exceptions for displaying shield & dismantle dice tutorials
- Check if droppedTrinkets is null
- Disable scrollview for dropped trinkets
- Do not lock skill slots for Jack & Gambler if the last folded enemy is a Slimi, Scarecrow or Demon
- catch save issue and open game scene
- Disable shining effect for skill icon when Jack & Gambler's skill slots are locked
- All notation of "dice" or "die" or "dices" is now "dice" we will use dice for both singular and plural form of the word.

[h2]Thank you[/h2]

Our team is excited to show you what we have in the store, thank you for the patience and continued support!

Patch Notes v1.0.1 - Day 1 Update

Hey Heroes!

Day 1 patch is here. Surprising to our devs, we didn't have much game breaking bugs noticed today. We are still on the look out.

[h2]Balance[/h2]

We noticed the run curve of the game on the middle to late stage gets too hard for some players. We wanted to balance this a little bit, nerfing some of the tier 4 and 5th monster cards.

Another balance change is: We made Easy mode easier. We hope this feels better for some casual Heroes.

[h2]Technical[/h2]

Additionally for some technical problem we had to leave vsync off and untoggleable in the game. Which now in the graphic settings vsync option is operational. If you had screen tearing, you might want to enable this.

Another requested feature our Discord community asked for was to be able to reset your progress of the game. Since some players already played the game on the Demo, they wanted to reset their progress and play from the zero.

We quickly implemented this feature, go to your settings and press "reset my progress"



[h2]Bug Fixes[/h2]

We also have some bug fixes;
- Lock Jack's skill slots if DM is folded
- Audio Finetune pt3
- Disable info icons for Slimi Piece, Raven & Fireball
- Fix Blood Mage's skill being able to fold Dungeon Master
- Make Warden & Corrupt Alchemist override the item effect for Chameleon T…
- Remove "trinket slots are locked in demo" tooltip
- wanna reset prompt & settings button
- Disable silenced VFX when card is folded
- Do not trigger item effect for Bounty Poster in boss stage
- Lock Gambler's skill slots if DM is folded
- Lock skill slots for Jack & Gambler when all enemies are folded

[h2]Thank you[/h2]

We are also on the #1 for New Trending games on Steam US. We are so glad many of you liked the game. If you haven't already, feel free to send us your opinions as a review on Steam Reviews.



https://store.steampowered.com/app/2693930/Dice__Fold/

Dice rolling dungeon crawler Dice & Fold is out now

Released today with Native Linux support, Dice & Fold from Tinymice Entertainment is a turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice.

Read the full article here: https://www.gamingonlinux.com/2024/06/dice-rolling-dungeon-crawler-dice-fold-is-out-now