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Path of Exile 2 News

New Path of Exile 2 Displates Are Now Available

Earlier this year, we teamed up with Displate to create metal posters themed around Path of Exile 2! Alongside the launch of The Last of the Druids, they’ve released new posters featuring artwork from our team, including Druid illustrations and various loading screens.



If you’re interested to grab one, check out the full selection of Path of Exile 2 Displates

Path of Exile 2 Build Showcase - Fire and Ice Djinni Summoner

In this episode of Build Showcase, we’re featuring a Fire and Ice Djinni Summoner by Dr3adful. This build uses the new Disciple of Varashta Sorceress Ascendancy to cover the screen with ice and promptly shatter it.

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For more information on this build, check out Dr3adful’s video here.

Thanks for watching!

Path of Exile 2 New Microtransactions & Weekend Stash Sale

This week we’ve released new microtransactions in Path of Exile 2, including Armour Sets, Skill Effects and Shapeshift Effects! Check out some of the videos below and get yours here or by pressing “M” while in-game to access the store.

[h3]Crocolisk Armour Pack[/h3]
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[h3]Tortoise Staff Skin[/h3]
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[h3]Crocolisk Bear Shapeshift Effect[/h3]
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[h3]Crocolisk Wyvern Shapeshift Effect[/h3]
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[h3]Crocolisk Wolf Shapeshift Effect[/h3]
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[h3]Wyvern Bat Shapeshift Effect[/h3]
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[h3]Vaal Chrono Seer Armour Pack[/h3]
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[h3]Abyssal Tornado Effect[/h3]
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[h3]Radiant Tornado Effect[/h3]
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[h2]Weekend Stash Tab Sale[/h2]
This weekend we’re running a Stash Tab Sale where we're discounting each type of Stash Tabs! You can view the full selection of discounted tabs here.

The Stash Tab sale ends at December 22nd 2025 4PM PST

Thank you for your support!

Improvements to the Fate of the Vaal League

It’s been around one week since the launch of the Fate of the Vaal league, and a lot of our focus has been around fixing technical problems with the launch including crashes and bugs. However, after looking at feedback, we also have a lot of improvements to make to the league, so it’s time to talk about them!

A consistent bit of feedback we have received is that rewards for the temple are not high enough, particularly in the endgame. The rewards simply don’t scale enough to make temples worth doing currently.

In order to address that, we are making a bunch of changes, the first of which is buffing the mods that rooms add to the temple.
  • We are approximately doubling the values on existing modifiers applied to the temple at all room tiers.
  • The Spymaster, Golem Works and Thaumaturge rooms apply bonuses to other specific room types in the temple.
  • The Corruption Chamber room at Tier III now also adds a Corrupted Abomination to the Temple.
  • The Spymaster room at Tier III now also adds an Unchained Beast to Temple.
  • The Golem Works room at Tier III now also adds a Royal Sentinel to the Temple.
  • The Generator room at Tier III now also adds a Royal Colossus to the Temple.
  • The Sacrificial Chamber room at Tier III now also adds a High Priest to the Temple.
  • The Thaumaturge room at Tier III now also adds a Quadrilla Sergeant to the Temple.
  • The Alchemy Lab room at Tier III now also increases Gold Found.
  • The Treasure Vault room now also adds 25% Rarity of Items dropped to the Temple.

We also had some crafting benches for Exalting, Vaaling and Alchemy that didn’t allow you to take their craft as currency. We didn’t want you to be able to take these as currency until after the events at the end of Act 3, but this never got implemented. But now:
  • After Act 3, Exalt, Vaal and Alchemy crafting benches will allow you to take their currency.

We still want the temple to scale even harder in the endgame though, so we wanted to make another change:
  • Added a Medallion which will add random Waystone Modifiers to your temple that last for 10 Temple runs, allowing you to make it more difficult and rewarding. Be careful though, you can get some dangerous modifiers!

We also wanted to make it a bit easier to get the specific rooms you need to get a certain combo.
  • Added a Medallion that allows you to reroll rooms waiting to be placed.

Another concern that players had was that defeating the Architect was resulting in too much progress lost, and the rewards were not worth it. To improve that we are making the following changes:
  • Halving the number of rooms that are removed when defeating the Architect.
  • Allowing Reward rooms placed from the Architect’s Console to connect to any other adjacent room, not just paths, making them easier to claim.
  • Allowing the Architect to connect to any other adjacent room
  • The Tablet Research Vault room crafting outcomes can no longer destroy Tablets.
  • The Uniques Vault room now excludes more common uniques as the level of the Temple increases.
  • The Extraction Chamber is now significantly rarer, and you cannot get offered more than one of these at the Console Table.

We also heard feedback that the rewards from the in-world encounters were not high enough in the endgame. In order to address that we have made another change:
  • After completing non-boss Fate of the Vaal encounters, a Chest will now rise out of the center and drop some items. In the campaign, this will be a magic chest but in Endgame it can be Magic or Rare.

These changes, along with some others, will be deployed with patch 0.4.0c tomorrow.

There are still a few other improvements we want to make to Fate of the Vaal, but they will need to wait until a future patch. Thank you for all of the feedback!

Introducing The Last of the Druids Mystery Box

We recently released The Last of the Druids Mystery Box without duplicate microtransactions! Many of these microtransactions have a varying number of thematic variations that fits your style.

[h3]Please note that currently The Last of the Druids Mystery Box is available only in Path of Exile 2.[/h3]

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There are over than 60 microtransactions (including variations) that you can find in The Last of the Druids Mystery Box. Many of these microtransactions have a varying number of thematic variations, and you'll never receive a duplicate copy of a variation that you have already opened. For example, if you open one variant of a microtransaction, you may later receive another variant, but you'll never get a duplicate!

Because of the lack of duplicates, each box you open implicitly increases the chance of opening the remaining microtransactions you haven't received yet.

Check out the full details at pathofexile2.com/mysterybox