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Controller support

If you've played any of my games before, you know I always have controller support in them - not least of all because all my games also release on consoles, so it's a must. The Crimson Maid is no different, of course. But, for this game, I played around a bit more on the vibrations side and I'm quite happy with the results.


The first instance where the improvements become visible is in the first chapter, when you interact with the fountain wheel. Spinning it feels very physical when you hold the controller in your hands. There are many such instances in the game, as we wanted to have an enhanced tactile feel created by a combination of interactions, visual cues, sounds and vibrations.

Now, mouse and keyboard are just fine and they're a great way to play The Crimson Maid too - especially when you're solving the optional puzzles with swapping ceramic tiles. But if you truly want to feel the game, try using a controller, preferably an Xbox Series one if you have it, as everything has been tweaked extensively for that one.


There are of course options in the game to adjust the control experience to your liking, including camera speed, inverting axis and even turning off the vibrations - but why would you?

It's difficult to talk about controllers and vibrations, as it's best to try them out for yourself. So, if you haven't already, give our demo a play with a controller and feel the game. And please don't forget to wishlist The Crimson Maid.