Item crafting at the base now continues correctly, even if the player offline.
Spawn delays have been introduced for some enemies.
A bug has been fixed due to which the echo sounder could not be activated after boarding.
The amount of loot has been increased further to make progress more comfortable. Also, you will now harvest more loot from bigger ships.
Seaweed fields have been added to the map.
Stones are now grouped in 10 item stacks.
Support for custom map markers has been added for gamepads.
Update 1.0.10.3039
Now after a boarded ship disappears, your items are put into a chest and do not disappear. It makes life easier and you will not lose your precious loot!
In order to ease your progress in the game, we have increased the amount of resources you get when destroying enemies or farming the seabed.
Increased number of mining points in locations where you can farm resources.
We have switched off music at the base since many of you noted that it can get really annoying.
Activating the anchor in a flow stream now stops your boat.
Balanced experience gains in the repeating Shark City quest. The boss now yields 400 Exp.
Fixed a bug when a player’s boat could be seen in the open sea while they are at the base.
Added missing map icons.
Added quest marker for the “engineer for the Base”
Changed cost of the artisan workshop at the base.
Fishing rods now have the ‘equipment’ category.
Changed visual highlighting of the boarding window.
Fixed a bug with cloth given in the Halibut wheelhouse dismantle menu.
Fixed some localization bugs and typos.
Improved game stability.
Update 1.0.10.3004
Players who damaged an enemy may now receive a portion of experience, medallions, and loot when that enemy is sunk.
A "My lost cargo" chest can now be retrieved for corks from one of the traders at the Three Whales or at the Tirpitz.
An error that caused the "base on wheels" model to rotate when the camera drew away from it has been fixed.
Stability of the game client and servers has been improved.
You can now meet unexpected enemies in the southern part of the sector.
Update 1.0.8.2995
Fixed a bug where the enemy in the quest “Big Snatch” was invisible to players.
Fixed a bug where crafting progress at a player's base continued, but appeared as cancelled in the interface.
An error that caused the fog of war to re-appear across the map has been fixed.
Update 1.0.8.2993
A bug that made the player unable to progress in the "With Fire and Sword" mission and also locking the dialogues in the Tirpitz has been fixed.