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Age of Water News

Update 1.0.11.3044

  • Item crafting at the base now continues correctly, even if the player offline.
  • Spawn delays have been introduced for some enemies.
  • A bug has been fixed due to which the echo sounder could not be activated after boarding.
  • The amount of loot has been increased further to make progress more comfortable. Also, you will now harvest more loot from bigger ships.
  • Seaweed fields have been added to the map.
  • Stones are now grouped in 10 item stacks.
  • Support for custom map markers has been added for gamepads.

Update 1.0.10.3039

  • Now after a boarded ship disappears, your items are put into a chest and do not disappear. It makes life easier and you will not lose your precious loot!
  • In order to ease your progress in the game, we have increased the amount of resources you get when destroying enemies or farming the seabed.
  • Increased number of mining points in locations where you can farm resources.
  • We have switched off music at the base since many of you noted that it can get really annoying.
  • Activating the anchor in a flow stream now stops your boat.
  • Balanced experience gains in the repeating Shark City quest. The boss now yields 400 Exp.
  • Fixed a bug when a player’s boat could be seen in the open sea while they are at the base.
  • Added missing map icons.
  • Added quest marker for the “engineer for the Base”
  • Changed cost of the artisan workshop at the base.
  • Fishing rods now have the ‘equipment’ category.
  • Changed visual highlighting of the boarding window.
  • Fixed a bug with cloth given in the Halibut wheelhouse dismantle menu.
  • Fixed some localization bugs and typos.
  • Improved game stability.

Update 1.0.10.3004

  • Players who damaged an enemy may now receive a portion of experience, medallions, and loot when that enemy is sunk.
  • A "My lost cargo" chest can now be retrieved for corks from one of the traders at the Three Whales or at the Tirpitz.
  • An error that caused the "base on wheels" model to rotate when the camera drew away from it has been fixed.
  • Stability of the game client and servers has been improved.
  • You can now meet unexpected enemies in the southern part of the sector.

Update 1.0.8.2995

  • Fixed a bug where the enemy in the quest “Big Snatch” was invisible to players.
  • Fixed a bug where crafting progress at a player's base continued, but appeared as cancelled in the interface.
  • An error that caused the fog of war to re-appear across the map has been fixed.

Update 1.0.8.2993

  • A bug that made the player unable to progress in the "With Fire and Sword" mission and also locking the dialogues in the Tirpitz has been fixed.