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Age of Water News

Crew Progression – Your Key to Power



In Age of Water, a ship’s strength is determined not only by its hull and weapons but also by the crew’s level of training. Each crew member has unique skills that can be improved as they gain experience in battles or perform their daily duties. The more experienced the team, the more opportunities open up for the captain!
Crew skills play a crucial role: a well-trained helmsman can steer higher-ranked ships, while an upgraded crew provides important bonuses—from increased engine power to reduced energy consumption. Moreover, skilled sailors consume less water and food, making long journeys across the vast ocean even more efficient.



Character progression requires smart allocation of skill points. For example, gunners should focus on increasing weapon damage and reload speed, while deckhands can repair ship damage faster and optimize energy consumption. Choosing the right abilities also depends on each crew member’s role—it’s essential to consider who is responsible for what on board.
How do you train your crew? Which skills do you prioritize first, and which ones do you save for later? Share your strategies in the comments!

Happy International Women’s Day!


Dear sailors! 🌊⛵

Happy International Women’s Day! May your journeys be full of adventure, the waves of fortune always guide you forward, and the horizons reveal new opportunities! You are fearless explorers of the oceans, and no storm can stand in your way. Set sail for new discoveries and great achievements! ⚓✨

Exploring islands on foot and mass dismantling of similar items


We have prepared update 1.0.46.3607 for you, which includes:
  • Many islands can now be explored on foot, allowing you to study their inhabitants and find useful items. This feature can be disabled in the settings if desired.
  • Added new decorative modules that can be obtained in walking mode.
  • When dismantling multiple items, you can now press Ctrl+Shift+LMB to select all similar items.
  • The ship's movement now slows down faster when the anchor is deployed.
  • The names of Golden Edition ship versions now display correctly.
  • When energy is insufficient, engines and boosters (pipes, air intakes) are shut down correctly now.
  • Increased stability of Rank 1-2 hulls.
  • The Corsair hull now allows proper deck tile interaction on the aft segment.
  • The cargo hold capacity of the boat when in the base now takes the captain’s skill into account.
  • A bug that resulted in an additional fishing rod launch has been fixed.
  • Added an item icon for Longinus Shield VI.
  • The Train Cabin no longer flips upside down.
  • On the Bastion boat, there is no longer a conflict when installing both a dredge and an engine simultaneously.
  • In combat on-foot zones, destroying the lower crate now also destroys the one on top of it.
  • Turrets in the Save Shaya quest no longer shoot through walls.
  • Added a tooltip for the "Start Research" button when entering the technology window for the first time.
  • "Invert Y-axis" no longer affects navigation in game menus.
  • Crew members no longer float in the air if they don’t fit on the deck.
  • Fixed Commander's dialogue lines in the Man on Mine quest.
  • Fixed an overlapping cage in the Important Artifact quest dialogue.
  • Fixed the display of current roads near the Northern Post.
  • AI behavior improvements.
  • Various technical fixes.
  • Fixes texts and voice-over.
  • Fixed an issue where the guns would not fire after being repaired.

Fixes in the quest logic for "Exceptional Payment"


Captains, we have prepared a small but important update 1.0.45.3583 for you, which includes:
  • Fixes in the logic of the quest "Exceptional Payment" – the quest no longer gets stuck with any combinations of other quests.
  • Fixes in the logic of the quest "Lost Cargo Delivery."
  • Technical fixes.
  • Corrections in texts and voiceovers.

The reward for the quest "A Dangerous Walk"


We have prepared update 1.0.44.3576 for you, which includes:
  • A unique decorative module has been added as reward for completion of the quest "A Dangerous Walk". Players who have already completed the quest will find the reward module in the hold.
  • The logic of the quest "Exceptional Payment" has been fixed.
  • Bugs that could halt the progress of the quests "Blind Elder" and "Step by Step" have been fixed.
  • A bug that caused the markers for group members' boats to remain on the map in the main sector, even when the group member entered the boss instance, has been fixed.
  • The steering wheel can now be created for free not only at sea but also at the base.
  • Technical fixes.
  • Corrections in texts.