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Age of Water News

Update 1.0.84.3700

[p][/p][p]• Improved network connection stability.[/p][p]• Added language-based text chat channels.[/p][p]• Added extra filter and sorting options in the base production window.[/p][p]• Added rank filter to the boat blueprint window at the base.[/p][p]• Fixed automatic addition of hull blueprints to the base when using a new boat.[/p][p]• Fixed armor slots on the Octa hull.[/p][p]• Fixed the mast category in structures.[/p][p]• Fixed various localization errors.[/p][p]• Slight optimization of the first enemies when approaching Three Whales.[/p]

Connection Issues

[p][/p][p][/p][p]Friends! We’re aware of the recent server connection problems and are already working on a fix.[/p][p]Some improvements have already been applied, and we’re monitoring the situation closely. Sorry for the inconvenience, and thank you for your patience and support![/p]

Autumn Sale: 60% Off on Both Editions!

[p][/p][p]Captains! Don’t miss the chance to dive into the post-apocalyptic water world of Age of Water at an incredible price.[/p][h3]From September 29th (17:00 GMT) until October 15th (17:00 GMT), the standard and gold editions of Age of Water are available with an impressive 60% discount![/h3][p][dynamiclink][/dynamiclink]Prepare for unforgettable adventures![/p]

Update 1.0.63.3672

[p][/p][p]Interface:[/p]
  • [p]Added display of hotkey on the "Take All" button.[/p]
  • [p]Added display of hotkey on the Translocator icon.[/p]
  • [p]Fixed display of the rotation angle characteristic icon for outboard motors.[/p]
  • [p]Added display of the game camera’s view direction on the fullscreen map.[/p]
  • [p]In voice chat, default setting changed to "Hear only group members".[/p]
[p]Game & Quests:[/p]
  • [p]After boarding a new boat, its hull is now automatically added to the list of blueprints at the base.[/p]
  • [p]Fixed marker in the Atmans bomb quest.[/p]
  • [p]Fixed quest names in the starting questline for obtaining a boat from the Shipbuilder.[/p]
  • [p]Added a quest to the starting questline to simplify initial access to the base. Access to the base is now possible before hiring a manager.[/p]
[p]Balance:[/p]
  • [p]Fixed a bug where the Steering Cabins bonus to battery durability also incorrectly affected hull side durability.[/p]
  • [p]Alter Ego skill "Equipment Master" now adds 3, 6, 9, 12, and 15 units of generated energy per hull rank instead of 1, 2, 3, 4, and 5 earlier.[/p]
  • [p]Kichiro and Paul’s skill "Equipment Master" now adds 3 units of generated energy per hull rank instead of 1 earlier.[/p]
  • [p]Increased speed gain from Rank 1 outboard motor from 5 to 7.[/p]
  • [p]Increased speed gain from Rank 2 outboard motor from 10 to 14.[/p]
  • [p]Increased base energy generation of all hulls. Rank 1 hulls now average up to 30, Rank 5 hulls up to 90 ("ST Okta" with its 600 remains unchanged).[/p]
  • [p]Decorative Horse module now occupies less space and has a smaller installation slot.[/p]

Update 1.0.59.3667

[p][/p][p]Errors related to the addition of the new "Armor" category have been fixed. Bonuses to rocket characteristics have been added for the Old Tank Base. Minor balance adjustments have been made.[/p][p]Bug Fixes:[/p]
  • [p]A bug that prevented viewing items from the "Armor" category in the base production menu and, consequently, their production has been fixed.[/p]
  • [p]A bug that caused the display of characteristics for items from the "Armor" category to be turned off has been fixed.[/p]
  • [p]An icon for items from the "Armor" category has been added to the item card and repair menu.[/p]
  • [p]The category for some turret bases has been corrected; they are now correctly filtered by the "Structures" category and repaired according to the set repair priority for this category.[/p]
[h3]Changes in Turret Base Characteristics[/h3][p]Old Tank Base[/p]
  • [p]Level has been increased from 3 to 5.[/p]
  • [p]Energy consumption has been increased from 1 to 24.[/p]
  • [p]Mass has been increased from 1700 to 2400.[/p]
  • [p]Durability has been increased from 2400 to 18000.[/p]
[p]Bonuses to weapons installed on the base have been reworked.[/p]
  • [p]The base enhances cannons: +40% damage, vertical aiming angles +250%, turn speed +70%.[/p]
  • [p]The base enhances rocket launchers: +30% damage, rocket flight speed +30%, rocket maneuverability +25%.[/p]
[p]Helicopter Scrap Base[/p]
  • [p]Level has been increased from 3 to 5.[/p]
  • [p]Durability has been increased from 3000 to 9000.[/p]
[p]Abrams turret base:[/p]
  • [p]Bonus to explosive damage for grenade launchers has been reduced from 150% to 100%[/p]
  • [p]Bonus to explosion radius for grenade launchers has been reduced from 5 to 4 meters.[/p]
[h3]Changes in Weapons[/h3][p]“Jared's Smoke Grenade Launcher”[/p]
  • [p]Base explosive damage has been increased from 3960 to 4800.[/p]
  • [p]Explosion radius has been increased from 13 to 14 meters.[/p]
[p]Comment: The enhancement of the launcher is aimed at compensating for the weakening of bonuses to grenade launchers from the Abrams turret base, as the smoke launcher cannot be considered a standalone weapon type capable of inflicting significant damage without this base.[/p][h3]Cannons[/h3][p]Reload time has been reduced:[/p][p]Cannon VI PP 100 mm by 15%.[/p][p]Cannon V PP 90 mm by 25%.[/p][p]Cannon IV PP 75 mm by 30%.[/p][p]Cannon III PP 60 mm by 35%.[/p][p]Cannon II PP 50 mm by 40%.[/p][p]Cannon I PP 45 mm by 45%.[/p][p]Comment: Statistics show low effectiveness of this weapon type, especially at low levels when crew reload perks are not yet leveled up. We hope that this enhancement, combined with the ability to get a 40% damage boost from the Old Tank Base, will help achieve the required effectiveness.[/p][p]Grenade Launchers:[/p]
  • [p]Bonus to explosive damage from structures has been reduced from 20% to 10%.[/p]
[p]Comment: Statistics show an extremely high effectiveness of grenade launchers specifically in combination with installed turret bases, so we decided not to directly reduce the characteristics of grenade launchers, but only to weaken the damage bonus from structures.[/p][p]Flamethrowers:[/p]
  • [p]Maximum range has been increased from 100 to 110.[/p]
  • [p]Flame mixture flight speed has been increased from 150 to 160.[/p]
[p]Minigun:[/p]
  • [p]Base durability has been increased from 180,000 to 270,000.[/p]
  • [p]Base turn speed has been increased from 10 to 15 deg/sec.[/p]
[p]The characteristics of weapons now display the "Projectile velocity" parameter, and rocket characteristics display "Missile maneuverability".[/p]