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Age of Water News

Different colors for loot markers


We have prepared update 1.0.34.3457 for you:
  • Loot is now marked with a different color if it was dropped from an enemy ship.
  • The behavior of the stern in turns has been improved for hulls of ranks 3-5.
  • Decorations and the "Looter Drone" base now repair automatically along with other modules.
  • Hull parameter comparison is now available in the first boarding window.
  • The sonar automatically turns off when entering the base.
  • Pressing Ctrl+Z in the constructor now works correctly and no longer resets connections.
  • Fixed a bug that caused notifications about insufficient resources for repairing the hull to appear too frequently.
  • Fixed a bug that allowed modules to be installed on a ship beyond the module limit.
  • Fixed a bug that could cause the Powerbank to be consumed again.
  • Fixed a bug that could cause the game to freeze on the sinking screen.
  • Fixed a bug that could cause the game to not respond to the Exit button press.
  • Fixed a bug where the load in the inventory interface might not match the actual load.
  • Fixed a bug in the authorization system that sometimes created a second player profile.
  • Fixed a logical error in the quests "Producing Boosted Motors" and "Monkee, Go Home!".
  • Improved AI behavior logic in the Silver Fleet caravan.
  • Improved the save system.
  • Corrected some texts.

An update that is bigger than usual


We have prepared big update 1.0.33.3408 for you:
Improved stability of all ranks 3-5 hulls.
Increased engine power for some of the high-ranked hulls.
Player boats' behavior upon collision now appears smoother.
The balance of all funnels and air intakes has been changed starting from rank 2. Funnels are now a comparably effective alternative.
Fixed a bug that caused the boat to disappear when assembling from a blueprint during a poor connection.
It is no longer necessary to hold the "E" key to pick up pontoons and stunned sharks.
Added a re-connection algorithm for text and voice chats.
Fixed a bug in the durability parameter of the "Iron Warrior's Funnel."
Corrected the display of hull speed when comparing hull characteristics in the boarding window.
Improved ship behavior when docking; ships now get stuck in objects less often.
The ship window now indicates low energy output values.
Fixed issues when continuing crafting after re-entering the game.
To enhance understanding of progress in the game, more quests are now marked as main and storyline quests.
The "Lost Cargo Delivery" quest is no longer given if the chest with lost cargo has not dropped.
Fixed logical errors in the "Sharkees' adolescence" quest.
Added a missing marker in the "A Shipwright for the Base" quest.
Added hints in the "The turning point" quest.
Giant whirlpools now do not appear too close to each other.
The skill crafting window now displays correctly when too many skills have been learned.
Fixed a bug where the allied ship marker would not show after re-entering the game.
Fixed a bug that prevented group entry into an instance from working properly.
Fixed a bug that prevented talking to the character Shaya at the base.
Improved smoke effect from falling hang gliders.
Changed the healing effect of the enemy’s repair module.
Fixed low-quality texture for treasure icons on the sonar.
Minor improvements to AI behavior.
In the change log at game startup, major updates will now be displayed separately.
Text corrections in various localizations.
For controller management:
Improved navigation in the technology menu at the base.
Adapted hints for slots in item previews.
In the base shop, "+" and "-" for the quantity of purchased items are now correctly highlighted.

Age of Water: Free Weekend and Discount!

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Battle enemies in an open world, experience engaging gameplay, gather resources, and create your own unique battle ship.

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https://store.steampowered.com/app/2695490/Age_of_Water/

Early access for Age of Water continues!


Dear players, many of you may have received emails stating that the game has been released from early access today. This was due to a technical error in the administration of the Steam page. We would like to inform you that the status of the game has not changed!

We are continuing the development of Age of Water!

Jared's questline has become easier!


Captains, we have heard your feedback and decided to switch to solo player versions of the Jared boss fights in the main quest chain.

In the future, for those players who have successfully completed the tasks, we plan to add a "hard" version designed for group play. We will provide more details about this in one of our upcoming publications.

Thank you for your feedback, and we wish you an enjoyable gaming experience!