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Age of Water News

Update “Against the Tide”

[previewyoutube][/previewyoutube]

The major update will bring numerous improvements, including: a new quest line and ships, instant building construction, enhanced weapons, a drone for automatic loot collection, improved speed balance, and much more.

[h3]The full list of changes[/h3]
  • Continuation of the Silver Fleet questline, concluding the main story of the current game season.
  • Antagonist questline featuring battles against four new bosses.
  • Quests to recruit two new crew members.
  • The shipwright now has three new unique ships. They can be obtained by completing his quests.
  • Crafting items and building structures no longer require time. Ship module and weapon repair time has been significantly reduced. Dismantling buildings at the base returns 90% of the resources.
  • New enhanced weapons: "reinforced" for ranks 2 and 3 and "shark" for ranks 4 and 5. Enhanced weapons require fragments, which are obtained through fishing, treasure hunting, shark hunting, among shipwrecks of Armadas and some other ships. Crafted at the base.
  • New Armadas for playing at maximum difficulty. Lots of experience, medallions, and resources for crafting enhanced weapons. Also, new ships of ranks 3, 4, and 5 for boarding.
  • Increased experience gained when sinking large ships. Added cork drops.
  • Repeatable PVP/PVE quests for late game stages.
  • Drone for automatic loot collection. Built at the base.
  • New modules, including rare and themed ones. Obtained from enemies.
  • New paints available in the base store.
  • Improved balance of the power supply system. Changed parameters of batteries, generators, boost, and some skills.
  • Improved speed balance. Changed parameters of some engines and hulls. Returned capacities, energy consumption during boost, etc. Improved stability during turns.
  • Increased efficiency of high-rank pumps.
  • Many deck superstructures now have modifiers for the equipment installed onto them.
  • The Armada spawn points and fishing locations are now shown on the map.
  • Now when crafting items and resources at your base, you can choose the quantity beforehand.
  • Armor modules now cover the hull better.
  • Sailor Lin will be able to wear a wig.
  • Fishing rods now have different ranks and are available for crafting at the base.
  • The ship’s rank is now visible in the Ship Menu.
  • Fixed various map, inventory and item display bugs.
  • Improved stability of engine sounds.
  • Fixed problems with calculating some achievements.
  • Fixed the battering ram damage.
  • Fixed problems with the battle at Camel Rock.
  • Time for changing the flag for PvP has been reduced to 15 minutes.
  • Time for boarding a defeated ship has been increased to 20 minutes. The hold of your previous ship now becomes a player’s "Lost Cargo" chest and won’t be lost.
  • Minefields with a lot of explosives now appear more frequently. Increased the number of resources acquired from broken and deactivated mines.
  • Improved anchored ship stability.
  • Added an arrow showing the exact direction of the whirlpool teleport.
  • Many corrections in the models of characters, interiors, islands, etc.
  • Fixed bugs in various quests.
  • Fixed the "shaking" of NPC in dialogues.
  • Added voicelines for some dialogues.
  • Refined some texts and descriptions.
  • Some UI improvements for game controllers.

The episode "Against the Tide" concludes the storyline that began with the release of the base game in the spring of this year.

Age of Water — New Episode Release Date

[previewyoutube][/previewyoutube]

New adventures and heroes await you on August 27th in a fresh episode that will conclude the first storyline of Age of Water.

Stabilize the ship physics



We are preparing a small update to stabilize the ship physics. We will improve the stability of the ships during turns, especially at high speeds, and slightly reduce the impact of the Fan Motors on acceleration.

The updated physics of ships and night vision


Introducing the 1.0.19.3151 update with the following improvements and fixes:
  • Game physics have been reworked, engine behavior has been changed. Excessive power of the engines has been fixed.
  • Hulls should no longer nose-dive into the water.
  • Sorting at the base now works while you are not in the game.
  • An error that blocked one of Molly's quest chains has been fixed.
  • An error where disabling voice chat also disabled text chat has been fixed.
  • A night vision feature has been added for enhanced zoom (available only at night).
  • An option to take a screenshot without the UI is now available in settings.
  • A boarding tutorial quest has been added, Descriptions of boarding perks have been fixed.
  • Quests to find base specialists are now highlighted in yellow in the quest log.
  • Distillation effectiveness is now correctly calculated depending on crew bonuses.
  • An error that could cause building construction on the base to freeze has been fixed.
  • A bug where items that were brought back to the base might not transfer from the cargo hold the first time has been fixed.
  • Modules installed inside the cabin are no longer removed when moving it.
  • The design of other boats' crew members' dialogue windows (messages at the top of the screen) has been updated.
  • Western post no longer stands directly in the stream.
  • Three exclusive paints for testing participants have been added.
  • Water pumping speed of AI enemies has been adjusted.
  • Traders on hovercrafts now have a third engine.
  • Missing character avatars have been added. Localizations and item icons have been fixed.

Auto-loot feature


Dear captains!
We continue to work on improving the game and expanding its content. Today, we’d like to talk about one of the upcoming innovations, namely the new “Auto-loot” module.

Since the launch of the project, we have received a lot of requests for automatic item collection. Players often spend a lot of time gathering loot in an area, which can be time-consuming and distracting from combat.

Therefore, we’re introducing the “Auto-loot” feature into the game, which will be included in one of the upcoming updates. To use this feature, you’ll need to install a special module on the deck of your ship. After installation, loot within a certain radius around your ship will be automatically collected and loaded into the cargo hold. Unlike manual loot collection, the automatic feature does not require key presses or close proximity to items on the water’s surface.

Initially, one version of this module will be introduced, requiring a certain amount of energy and deck space. In the future, we may expand the range of these devices, each with different collection speeds, action radius, and energy consumption.

Stay tuned for updates to ensure you don’t miss the introduction of the “Auto-loot” feature in the game!