1. Secrets of Grindea
  2. News
  3. Patch 0.719a is out on Frontline!

Patch 0.719a is out on Frontline!



Frontline only! Click here for Frontline instructions

Patch Info


Recommended Level: Everyone's invited

Summary

21 new talents (11 general, 5 magic, 5 melee)

Also, the bow has been changed up quite a bit! Still a secondary weapon, but now with a bit more potential.

Patch Description


Talents

The General category has received 11 new talents (one of which is disabled until next patch), and the Magic and Melee categories have received 5 new talents each! Hopefully this will provide some more interesting combinations, as well as help with certain existing play styles.

The Bow

The Bow, the black sheep of the game, is now more like the grey sheep it was intended to be! Still a definite secondary weapon, but unlike before it can now actually complement various builds quite well (if upgraded).

Before, the bow was actually pretty decent right where you got it, but quickly became nearly useless despite scaling (poorly) with player level.

Now it can be upgraded up to three times. The first upgrade is unlocked straight away, but is most likely acquired after Flying Fortress for cost reasons. The second unlocks post Temple of Seasons, and the last one unlocks after Tai Ming!

The bow can also be charged up to deal more damage. With the standard bow, the uncharged damage is a little bit less now than it was before, while a charged shot deals more. At Upgrade 3, the bow can be charged even further, piercing through multiple enemies.

Patch Notes


Additions

  • 21 new talents have been added (11 general, 5 magic, 5 melee)
  • The Utility skills have recieved their real sound effects
  • You can now upgrade the bow once per cleared temple (up to 3 times currently)
Changes

  • Skill: Buffs can now be cast on multiple allies while holding down the spell button
  • Skill: Taunt can now be canceled quicker after being cast
  • Skill: Taunt can now be canceled quicker after being cast
  • Skill: Barrier's duration has been increased
  • Bow: The bow can now be charged to deal a bit more damage
  • Bow: The default quiver size has been reduce slightly
  • Bow: The chance of finding arrows has been increased
  • Bow: Leveling up now grants full arrows (outside of Arcade Mode)
  • Bow: You can now turn around while charging the bow
  • Enemy: Boars and Scarecrows have received a slight increase in HP
  • Enemy: Elite Echoes of Madness must now do at least one normal attack between its special attack
Bug Fixes

  • Gameplay: Speed buffs no longer stack on clients if cast just before a cutscene
  • Gameplay: EP Regen no longer increases the rate at which EP is drained in Berserker Style
  • Housing: Shrinking a wall from the right no longer erases reshaped lower walls
  • Visual: The Spirit Potion icon is now back


More Insight


If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?


When writing the previous "what's next" I totally forgot about the potion rework! We're going to replace it with a potion belt, where you can equip a few unique potions, and have them recharge by fighting instead of just buying a bazillion pots and have a basically infinite duration after that!

We'll turn any current pots you might own into something you can feed your pets with (and maybe make that item purchasable somewhere else).

Compared to the other changes we've made, this one should be pretty straightforward! After that, Stable will get the support spells, new talents, rebalance, bow and potion reworks all at once. Then it's really time for the last stop before the story continues: Arcade Mode updates.

The current list of non-story content:
  • Player Housing Done!
  • Skipping quests completed in multiplayer Done!
  • Support Skills Done!
  • Skill Balancing Done!
  • Potion Changes
  • Arcade Mode Updates