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  3. Patch 0.707a is out on Frontline!

Patch 0.707a is out on Frontline!



Frontline only! Click here for Frontline instructions

Patch Info


Recommended Level: everyone who's gotten past the first dungeon

Summary

Say goodbye to your gold and hello to Quantum Lumber and the housing layout tools!

Details

HOUSING

As promised, here are the housing layout tools! Considering the relative complexity of this update, I'm expecting about one bazillion bugs, so brace yourselves!

Anyways, you can now purchase Quantum Lumber from Carpenter and use it to expand your house (by adding rooms and/or resizing your current one). You can also drag down or push up walls to make the shapes of rooms a bit more interesting.

These tools aren't 100 % polished, mostly because we don't know what people will get instantly and where we'll need to add visual feedback to make things easier to understand. We want the tools to be clear in what they do, so if you have any feedback on that front, feel free to share!

All in all, we hope this addition will enable you to create a more personal house for your characters! We won't add more house shaping tools for the foreseeable future, but we'll keep adding lots of new housing items as the game progresses, so feel free to keep suggesting those!

When the bugs have been ironed out and some polish applied to the interface, we'll send the housing update to Stable and we can finally get on with getting those support spells into the game once and for all!

Patch Notes


Additions

  • Housing: You can now purchase Lumber and use it to expand your house!
  • Housing: You can now pull down and push up walls to change the basic shape of rooms
Changes

  • The Housing Settings menu is no longer designed by me (hi, I'm the programmer)
  • Weapons that glow will now have a light effect when placed on a weapon stand
Bug Fixes

  • Fixed a bug causing the Collector's Exam-quest to stop updating if skipping the Giga Slime cutscene
  • Fixed an out-of-bounds bug in the room to the left of the lobby in Temple of Seasons
  • Fixed a bug causing the game to crash when dragging out carpets in long rooms


More Insight


If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?


As soon as the new housing tools have been polished up and any bugs related to them have been fixed, we'll patch the whole shebang into Stable and start working on the long overdue support skills!

The current list of non-story content:
  • Player Housing (Nearly there!)
  • Support Skills
  • Skill Balancing
  • Arcade Mode Updates
  • Skipping quests completed in multiplayer Done!
  • ...and other stuff!