[Frontline Patch] NewGame+ Update (1.10) is out on Frontline!
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[/p][p]Frontline only! Click here for Frontline instructions
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Summary Players can now restart the game from a True Ending into New Game+, or fine tune their challenge with a Custom Game! [/p][p]This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch! [/p][p]The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks![/p][p][/p][p]Important note: While old save files are of course compatible with this new version, the new version's save files can't be loaded in an older version of the game. So if you switch to Frontline, it's advised that you wait until the Stable (default) branch has been updated before switching back![/p][p] [/p][h3]About the patch[/h3][p]New Game+
New Game+ will let players who have beaten the game's True Ending restart the game!
You transition into NG+ from inside the game world, specifically by talking to Aevum, a new NPC which will appear if you first travel to Evergrind City, and then back to the main character's room in Startington.
In NG+, you'll keep your items, cards and levels, but replay through the game with several gameplay twists. Enemies will be shuffled around, you will have pins, many enemies will have their own pins, you can collect more than one card per enemy - and some other changes! There will also be the possibility of fighting a boss hitherto exclusive to Arcade Mode.
Custom Game
When unlocking NG+, you also unlock "Custom Game", which is similar to NG+ but instead of transcending with an existing character, you'll start a new one with custom settings! Here you can go really wild, limiting your max level, increasing enemy damage, make healing twice as strong (or to deal damage to you), and other useful, not-so-useful or plain weird settings![/p][p]
An especially notable setting in Custom Game is Permadeath, which as the name implies will wipe your save file if you die![/p][p][/p][h2]Patch Notes[/h2][h3]Version 1.10e (July 2, Bugfix patch) [/h3][p]Changes[/p]
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Patch Info
[p]Summary Players can now restart the game from a True Ending into New Game+, or fine tune their challenge with a Custom Game! [/p][p]This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch! [/p][p]The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks![/p][p][/p][p]Important note: While old save files are of course compatible with this new version, the new version's save files can't be loaded in an older version of the game. So if you switch to Frontline, it's advised that you wait until the Stable (default) branch has been updated before switching back![/p][p] [/p][h3]About the patch[/h3][p]New Game+
New Game+ will let players who have beaten the game's True Ending restart the game!
You transition into NG+ from inside the game world, specifically by talking to Aevum, a new NPC which will appear if you first travel to Evergrind City, and then back to the main character's room in Startington.
In NG+, you'll keep your items, cards and levels, but replay through the game with several gameplay twists. Enemies will be shuffled around, you will have pins, many enemies will have their own pins, you can collect more than one card per enemy - and some other changes! There will also be the possibility of fighting a boss hitherto exclusive to Arcade Mode.
Custom Game
When unlocking NG+, you also unlock "Custom Game", which is similar to NG+ but instead of transcending with an existing character, you'll start a new one with custom settings! Here you can go really wild, limiting your max level, increasing enemy damage, make healing twice as strong (or to deal damage to you), and other useful, not-so-useful or plain weird settings![/p][p]
An especially notable setting in Custom Game is Permadeath, which as the name implies will wipe your save file if you die![/p][p][/p][h2]Patch Notes[/h2][h3]Version 1.10e (July 2, Bugfix patch) [/h3][p]Changes[/p]
- [p]The pool of possible 'first pins' in NG+ has been changed to be more universally useful[/p]
- [p]When randomized enemies are active, most enemy spawners will now randomize some enemies on respawn[/p]
- [p]The first pin gotten in NG+ is now registered in the 'discovered pins' list[/p]
- [p]Remedi should now remain in his pumpkin form after the first quest, even in NG+[/p]
- [p]Fixed some issues with the damage/death immunity of the true final boss[/p]
- [p]Having ludicrous armor penetration no longer leads to decrease damage[/p]
- [p]The Toxic Tulip card no longer affects blinding clouds[/p]
- [p]Catching butterflies before talking to Luigi in NG+ now still counts towards his quest[/p]
- [p]Maracus door is no longer open during the Festival in NG+
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- [p]Maracus is now unlocked from the start in NG+[/p]
- [p]The game should no longer occasionally crash on zoning to MtBloom with randomized enemies active[/p]
- [p]The Sentry in Flying Fortress can no longer be replaced by randomized enemies[/p]
- [p]Fixed a crash bug when using spirit slash pins in certain situations[/p]
- [p]Spinsects should no longer spin out of bounds if spawned in Temple of Seasons[/p]
- [p]The sound when Traveller shoots out weird cubes during the Trial now stops looping at the correct time[/p]
- [p]The 'Gain All Buffs vs Bosses'-pin is now properly applied when respawning into a boss that doesn't repeat their Boss Portrait[/p]
- [p]Teleporting away from the Alternate Awakening Boss in NG+/Custom Game no longer crashes the game[/p]
- [p]The number of cards collected of a certain type is now displayed in Custom Game as well
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- [p]In Custom Game with multiple cards, players will now keep their extra cards after saving[/p]
- [p]Selecting the Pin Shelf no longer crashes the game in Arcade Mode[/p]
- [p]The 'Cut EP Blocking Costs In Half'-pin no longer doubles the costs after a game over in Story Mode
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- [p]Fixed a bug causing crashes when creating a new game[/p]
- [p]Corrected a bit of misinformation said by Traveller in his first NG+ appearance[/p]
- [p]Little J no longer crashes the game if you try to upgrade in NG+ without sufficient funds[/p]
- [p]Fixed a bug that would sometimes cause the game to crash upon trying to talk to any NPC in Evergrind City[/p]
- [p]The game should no longer crash during Tai Ming when playing NG+ (or randomized enemies)[/p]
- [p]New Game+ is now available if you've achieved a True Ending! Transition in the game world[/p]
- [p]Custom Game is now available if you've achieved a True Ending! [/p]
- [p]If having a crit chance over 100, it's now possible to 'multi crit' for extra damage[/p]
- [p]The max growth time for housing plants has been reduced to 30 minutes[/p]
- [p]The plant minions of the 'first' final boss has less HP (about half)[/p]
- [p]The difficulty and multiplayer HP scaling of the later bosses have been toned down[/p]
- [p]The Smash Gold charge now deals significantly more damage when hitting Red Smash Balls[/p]
- [p]Did various slight "balance" changes to various pins [/p]
- [p]The Gamepad binding for 'Change Sorting' in the inventory should no longer occasionally change button [/p]
- [p]Changing sorting in the inventory will now properly update the equipment comparison window[/p]
- [p]Newly placed furniture should no longer randomly become invisible when browsing the furniture list[/p]
- [p]The 'Potions Have Double Duration'-pin now properly works with lightning potions[/p]
- [p]Marino's positioning should no longer be prone to desync in multiplayer[/p]
- [p]The 'Gain ASPD/CSPD after using skill'-pin now properly gives its highest buff from Gold Charged skills[/p][p][/p]
What's next?
[p]If nothing major arises, this update will make its way to Stable and the other storefronts in 1-2 weeks! [/p][p]After that, we're going to look into the possibility of adding Local Co-Op to the game! [/p]