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Commander Quest News

08/27 (Wed) Update Notice

Hello, Commanders!

We are deploying a hotfix that includes the missing improvement details.

The improvements are as follows:

  • Improved some illustrations.

08/22 (Fri) Update Notice

Hello, Commanders!

We're releasing a small patch that includes bug fixes and adjustments following the August 1st update.

Here are the details of what's been addressed:



[h2]Ember Enhancement Added[/h2]

  • You can now use Ember Enhancement to add a desired card to your deck at the start of a game.
  • While this is a powerful feature and requires a significant number of points (comparable to late-game levels), we hope it provides a more flexible way to experience your intended decks.



[h2]Balance Adjustments[/h2]

  • In Endless Dream mode, the point at which enemy patterns intensify has been adjusted from turn 30 to turn 20.
  • In Endless Dream mode, starting from turn 20, sheep now double their attack and HP with each turn.
  • The damage interval of Aflame has been increased from 2 seconds to 1.5 seconds.
  • The Wacky Works' Byproduct event "The Persistent Salesman" will now only appear if you've encountered the "Start a Savings Plan!" event.
  • Discount rates at the Goblin Traveling Shop are now applied in 10% increments.
  • The relic Bloodrose Wreath has been upgraded from Rare to Legendary.
  • The card Wacky Works' Byproduct now counts as all attack types, in addition to all unit types.
  • Enemy units summoned from the flanks can now trigger rear attacks.
  • After playing the card Final Banquet, mana will no longer be withheld at the start of your next turn.
    • You can still gain mana through other means, such as using Mana Stone.


[h2]Bug Fixes[/h2]

  • Fixed an issue where the reward multiplier for Torment Level 13 was incorrectly applied.
  • Fixed an issue where the effect of the Part Dispenser was not functioning.
  • Fixed an issue where the relics Dandelion Ink, Herb-Glow Ink, and Blueberry Ink did not apply to cards generated during combat.
  • Fixed an issue where units summoned from Militia Barracks incorrectly counted towards the Pawn relic.
  • Fixed an issue where Protect Me! sometimes failed to function correctly.
  • Fixed an issue where enemy units were not immediately pushed back by the commander skill Francesca.
  • Fixed an issue where Ghost Bat's VFX appeared abnormally large.
  • Fixed an issue where the Torch Ceremony gimmick was triggered when Ghosts were summoned by the Army of the Dead effect.
  • Fixed an issue where the Battering Ram would behave abnormally when blocked by ally units during the Retreat Order battle.


[h2]Other Improvements[/h2]

  • Some units that use counters now visually display their count values.
  • Militia Barracks and Killer Bunny Farm now have visual indicators for their unit spawn intervals.
  • If you've cleared the game at least once with a commander, a crown icon will now appear on their portrait in the selection screen.

08/01 (Fri) Update Notice

[p]Hello, Commanders![/p][p]We are excited to bring you an update centered around humans, along with new spells and beast cards that breathe fresh synergy into the game.[/p][p]We’ve also completed the overhaul of the Final Chapter access method and the Final Battle based on the feedback we received![/p][p]For more details, please refer to the information below.[/p][p][/p][h2]New Content[/h2][p][/p][h3]New Human-Exclusive Cards[/h3]
  • [p]‘Illusionary Arcanist’[/p]
    • [p]Epic Grade, Spell / Cavalry[/p]
    • [p]Influence: Every time you use a card not in your deck, it creates a clone of itself.[/p]
  • [p]‘Inhibitory Windspire’[/p]
    • [p]Rare Grade, Spell / Structure[/p]
    • [p]Freely placeable. Area attack. Hinders movement of damaged enemy units. Its attack range increases based on the number of allied spell units on the battlefield.[/p]
  • [p]‘Homunculus’[/p]
    • [p]Epic Grade, Spell / Beast[/p]
    • [p]Any HP-increasing effect granted to this card instead increases its unit count.[/p]
  • [p]‘Tracker’[/p]
    • [p]Common Grade, Ranged / Infantry[/p]
    • [p]Deploy: Summons Canine and Molar.[/p]
    • [p]‘Canine’[/p]
      • [p]Common Grade, Melee / Beast[/p]
    • [p]‘Molar’[/p]
      • [p]Common Grade, Melee / Beast[/p]
  • [p]‘Hell Bell’[/p]
    • [p]Epic Grade, Base Card[/p]
    • [p]When an allied unit dies, if it hasn’t already been revived, it returns as a 1/1 unit with Ethereal Body.[/p]
  • [p]‘Golem Seed’[/p]
    • [p]Rare Grade, Supply Card[/p]
    • [p]Gain a Mana Crystal. If you already have a Mana Crystal in hand, instead gain a Mana Golem.[/p]
    • [p]‘Mana Golem’[/p]
      • [p]Epic Grade, Spell / Structure[/p]
      • [p]Deploy: Destroys all Mana Crystals in hand and gains +10/+10 for each one destroyed.[/p]
  • [p]‘Phantom Spear’[/p]
    • [p]Rare Grade, Tactic Card[/p]
    • [p]Deals 10 damage to a targeted enemy unit. If there are allied spell units on the battlefield, activates one more time.[/p]
  • [p]‘Militia Barracks’[/p]
    • [p]Epic Grade, Tactic Card[/p]
    • [p]Designate a summon tile to turn it into a barracks tile.[/p]
    • [p]Barracks: Instead of summoning directly, deploys the unit to the barracks. Periodically produces a copy of the last deployed unit. (Only Militia units can be summoned.)[/p]
  • [p]‘Flatrock’[/p]
    • [p]Epic Grade, Tactic Card[/p]
    • [p]Designate a summon tile to turn it into an Altar tile.[/p]
    • [p]Altar: When a unit is summoned to this tile, its HP is set to 1, and its attack increases by the amount of lost HP.[/p]
  • [p]‘Mass Offering’[/p]
    • [p]Epic Grade, Tactic Card[/p]
    • [p]Deals 1 damage to all allied units on the battlefield and increases the attack of all surviving units by the number of units that were killed.[/p]
[p][/p][p][/p][h3]New Neutral Cards[/h3]
  • [p]‘Wacky Works' Byproduct’[/p]
    • [p]Rare Grade, Spell / All[/p]
    • [p]Counts as all unit types.[/p]
  • [p]‘Killer Bunny Farm’[/p]
    • [p]Rare Grade, Structure[/p]
      • [p]Periodically spawns Killer Bunny. Frequency increases with the number of allied beast units. Expires.[/p]
      • [p]‘Killer Bunny’[/p]
        • [p]Rare Grade, Melee / Beast[/p]
  • [p]‘Protect Me!’[/p]
    • [p]Rare Grade, Tactic Card[/p]
    • [p]Teleports all allied units within range around the allied commander. They hold position for one turn.[/p]
  • [p]‘Connecting Link’[/p]
    • [p]Rare Grade, Tactic Card[/p]
    • [p]Designate a summon tile to turn it into a Linked Magic Circle tile. Expires.[/p]
    • [p]Linked Magic Circle: When a unit is summoned to this tile, if the previously summoned unit has the same type, grants +1/+1.[/p]
[p]Added 6 new relics.[/p]
  • [p]‘Mosaic Tile’: At the end of your turn, increases the HP of all summon cards in your hand by 1 for this battle.[/p]
  • [p]‘The Fallen Feline’: Sets commander HP to 30 upon acquiring. Revives up to 3 times at max HP after losing a battle.[/p]
  • [p]‘Bloodrose Wreath’: When an allied unit receives fatal damage for the first time, prevents death and sets HP to 1 instead.[/p]
  • [p]‘Rough Wooden Puppet’: Each time you play a native summon card, a random card in your hand has its cost reduced by 1 for this turn.[/p]
  • [p]‘SA-210’: Grants allied ranged units piercing, but decreases their range by 1 level.[/p]
  • [p]‘Shield-Fitted Hair Tassel’: Makes “Shield Equipped” on allied units nullify all ranged attack damage.[/p]
  • [p]‘Magic Blowfish’: Increases the range of allied spell units by 1 level.[/p]
[p]Added 2 new quests.[/p]
  • [p]‘Magic School’: Use 20 spell summon cards.[/p]
    • [p]Reward: Tactic Card ‘Phantom Spear’[/p]
  • [p]‘Divine Legacy’: Have 3 spell summon cards in your deck.[/p]
    • [p]Reward: Summon Card ‘Kindlet’[/p]
[p][/p][p][/p][h3]Final Chapter Rework[/h3][p]Previously, unlocking the Final Chapter required visiting specific nodes, which overly restricted path choices and limited gameplay variety.[/p][p]To improve this, we made the following changes:[/p]
  • [p]The ‘Tower of Ancient Wisdom’ event now spans an entire column.[/p]
    • [p]You can now access it regardless of your route—no need to visit a specific node to return the letter.[/p]
[p][/p][p][/p][p][/p]
  • [p]In the Prologue and Midlogue, collect 3 ‘Torn Letter Scrap’ cards to craft the ‘Letter to Deliver’ card.[/p]
    • [p]‘Torn Letter Scrap’ can be obtained by defeating ‘Letter-Eating Spirit’ in random battles on the world map, or through the ‘Wacky Works Lab’ event.[/p]
  • [p]With low probability, the ‘Letter to Deliver’ card may appear in shops.[/p]
  • [p]The previous ‘The Letter Left Behind’ event, which guaranteed a ‘Letter to Deliver’, will no longer be marked on the world map, but will still always appear somewhere in the prologue.[/p]
[p][/p][p][/p][p]We’ve also reworked the battle with ‘The Eternal God’ in the Final Chapter based on player feedback.[/p][p]We won’t spoil the details here—see for yourself in-game![/p][p][/p][p][/p][h3]Endless Dream Mode[/h3][p]Did you feel a little empty returning to the lobby after finishing all your journeys? Wanted to test your custom deck one last time?[/p][p]We’ve added Endless Dream Mode for you![/p][p][/p][p][/p][p][/p][p]After the game ends, press the button on the results screen to enter Endless Dream Mode.[/p][p]In this mode, the enemy commander cannot be killed and restores to full HP each turn.[/p][p]As turns go on, the number and stats of summoned enemy units will increase infinitely. In other words, you will eventually be defeated![/p][p][/p][p][/p][p][/p][p]Through various statistics provided in this mode, you can test the limits of your deck.[/p][p]Alternatively, try for high scores based on the number of turns survived or the total damage dealt![/p][p][/p][p][/p][h3]Balance Adjustments[/h3][p]Increased the difficulty of the battle ‘Castle Awaiting Salvation’.[/p][p]Increased the chance of Mythic-grade cards appearing as battle rewards.[/p][p]Nerfed the ‘Tower of Ancient Wisdom’ event reward: “Choose 1 of 2 random legendary relics” → “Gain 1 random legendary relic”.[/p][p]Overall, increased rewards from Epic-grade quests.[/p][p]Eased the conditions for the ‘Deus Ex Machina’ quest.[/p]
  • [p]Have 4 Have 3 Machine summon cards in your deck.[/p]
[p]The following relics have been downgraded to Common grade:[/p]
  • [p]‘Dragon Face Tile’[/p]
  • [p]‘Minecart’[/p]
  • [p]‘Five-Colored Fine Comb’[/p]
  • [p]‘Compound Interest Calculator’[/p]
  • [p]‘Heavy Card’[/p]
[p]The following card effects have been changed:[/p]
  • [p]‘Charging Training’[/p]
    • [p]Mana cost reduced from 2 to 1; effect range decreased.[/p]
  • [p]‘Traces of the Rush’, ‘Traces of the Rush+’[/p]
    • [p]Now discarded instead of banished after use.[/p]
  • [p]‘Owlbear’[/p]
    • [p]Reduced area attack range.[/p]
  • [p]‘Blood Price’[/p]
    • [p]HP requirement reduced from 10 to 5.[/p]
    • [p]Downgraded from Epic to Rare grade.[/p]
  • [p]‘Final Banquet’[/p]
    • [p]Downgraded from Legendary to Epic grade.[/p]
  • [p]‘Doomsday’[/p]
    • [p]HP requirement reduced from 10 to 5.[/p]
  • [p]‘Powder Keg Carrier’[/p]
    • [p]Increased unit count from 1 to 2.[/p]
[p]The following commander skills have been adjusted:[/p]
  • [p]‘Zhuge Liang’ and ‘Zhuge Liang Mastermind’ — ‘Eight Doors Golden Lock Formation’[/p]
    • [p]Mana cost reduced from 2 to 1.[/p]
  • [p]‘Zhuge Liang’ and ‘Zhuge Liang Mastermind’ — ‘Million Flaming Arrows’[/p]
    • [p]Damage of ‘Rain of Flaming Arrows’ created by the skill reduced from 4 to 1, and it no longer expires.[/p]
  • [p]‘Saladin’ — ‘Touch of the Dead’[/p]
    • [p]Mana cost reduced from 3 to 2.[/p]
    • [p]Previously usable once per battle, now usable once every 5 turns.[/p]
[p]We’ve reworked some torment levels that provided negative gameplay experiences:[/p]
  • [p]Level 7: Shop item prices increased by 20% → Reduced discount rate for sale items in shop.[/p]
  • [p]Level 8: Enemy commander attack power increased by 10 → Each time you remove a card in the shop, the cost to remove a card increases next time.[/p]
  • [p]Level 13: Commander skill cooldown increased by 1 turn → Enemy commander gains +10/+10.[/p]
  • [p]Level 18: In normal battles, enemy units summoned on turn 1 gain Shield 1 → Decreased chance for Legendary cards and relics to appear as rewards.[/p]
  • [p]Level 19: In dangerous and boss battles, enemy units summoned on turn 1 gain Shield 1 → Negative change to choices in the Wacky Works Lab event.[/p]
[p]Increased the interval between damage ticks for 'Aflame’.[/p][p][/p][p][/p][h3]Others[/h3][p][/p][p][/p][p][/p][p]You can now left-click nodes on the world map to highlight them. This also highlights the routes to reach those nodes.[/p][p]Visual effects for card and relic rewards now vary based on their grade.[/p][p][/p][p][/p][p]You can now transfer your demo version profile data to the full version. The transfer is automatic the first time you play after the update, and can also be done manually via a button in the settings regardless of demo play.[/p][p]Upon winning a boss battle, both boss-grade and legendary-grade relics may now appear as random rewards.[/p][p][/p][p][/p][p]The number of card items in the shop has increased from 4 to 8. You can scroll through pages using the arrow on the right side of the card list.[/p]

Commander Letter V

[p]Hello, Commanders![/p][p]Welcome to the fifth edition of the Commander Letter. Today we’ll take an early look at the new update scheduled for August 1.[/p][p][/p][h2]Emerging Magic[/h2][p]In Commander Letter IV, we explored how to bring out the fantasy appeal of the human faction under the command of human commanders, and asked for your insights on how to define the human race’s unique traits. Following the steel and machinery of the dwarves, humanity now embraces the surreal powers of this world—expanding its reach into magic and research.[/p][p][/p][p][/p][p]If you’ve played Commander Quest, you’ve likely encountered moments that go beyond the clash of swords and guns—events that couldn’t be explained by mere physical combat. Some of these otherworldly forces have already appeared on your expeditions: shifting forms at the cost of a token fee or offering grand rewards in exchange for trivial things.[/p][p]For those of you who enjoy fireworks with the old man in red robes, we’ve added more aggressive and creative synergy options related to magic. The beloved blue crystals are also evolving from their simple role as cost enablers—they can now join the battle directly.[/p][p]And for the soldiers who once bent to the task, gave their all, and could only stop upon death... a second chance to push forward awaits! It may just be the era of Zhuge Liang once more.[/p][p][/p][p][/p][p]At last, the desperate prayers of a few ruthless commanders have reached a dreadful god. If the soldiers are going to fall in battle anyway, there’s no harm in letting them become stronger before their time runs out. With this update, human commanders will gain the ability to sacrifice excess HP in exchange for greater power.[/p][p]Of course, a commander’s vitality must be preserved for the sake of the cause—so this price will be extracted from the soldiers. Such sacrifices are inevitable to maintain a mighty legion. While dwarven commanders offer up steel and ale to harness overwhelming strength, perhaps it was only natural for human commanders to awaken to the power of Blood Magic—fueling their armies through the gift of life itself. Give me glory or give me death![/p][p][/p][h2]Daydream[/h2][p]Some commanders may find themselves filled with lingering regret.
If you wish to continue your war just a bit longer after your final battle—if you want to remain with your strongest soldiers and the most satisfying combos just a while more—you may now do so, if only in a fleeting dream.[/p][p][/p][p][/p][p]This brief daydream is designed after the most challenging siege of our first 60 days since launch: the clash with the dwarven boss who wields a golden axe—the one most frequently defeated by commanders. While you continue the fight alongside your trusted comrades, lambs will approach to guide you gently into eternal slumber.
And when you’re finally ready to wake, a number will be shown—a small glimpse of how valiantly your troops endured. From there, you may return to the spark at any time.[/p][p][/p][h2]In Closing[/h2][p]That’s all for today’s Commander Letter. We wish you all the best in your campaigns.[/p][p][/p][p]This wind seems perfect for spreading your flames...[/p]

Hotfix Notice – July 4 (Fri)

[p]Hello, Commanders! We are releasing a hotfix that addresses a bug with significant impact on gameplay.[/p][p][/p][p] The following issue has been fixed:[/p]
  • [p]Fixed a crash that occurred when using the card ‘Miners' Liberation Front: Underground Mines Branch’ while possessing the relic ‘Lone Wolf Pipe’.[/p]