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Commander Letter III

[p]Hello, Commanders![/p][p]Welcome to the third edition of the Commander Letter. Today, we’d like to offer you a preview of the upcoming update, scheduled for June 13.[/p][p][/p][h2]New Commander Joins – Genghis Khan, Conqueror of the World[/h2][p][/p][p]In Commander Letter I, we shared that we were considering two historical figures—Genghis Khan and Attila the Hun—as candidates for the next commander. Many of you shared your thoughts, and as this is the first commander to join the game after the official launch, we wanted to make sure we brought in someone truly worthy.[/p][p][/p][p]Temüjin. Attila the Hun. Both were legendary figures who defined their eras. And as we mentioned, both carried a distinct and undeniable badassery—prompting a spirited discussion within our team. At last, we’re ready to introduce the new spark that will ignite the battlefield:[/p][p][/p][p]From the edges of the steppe, the Great Khagan returns to declare Reconquista— not over Eurasia or the Iberian Peninsula this time, but over the world of Commander Quest![/p][p][/p][p][/p][p]The Great Khagan, reborn from a spark, now commands a legion equipped with ruthless ranged firepower and plentiful logistics to overrun the battlefield.[/p][p][/p][p]Under his harsh command, arrows and gunfire alike will strike with deadlier force. His Mongol forces—known for their mobile warfare and relentless flanking maneuvers—were, even in their time, unparalleled in supply speed and logistical efficiency.[/p][p][/p][p]Now, in Commander Quest, the Great Khan remembers these past strengths. He’ll cycle his cards rapidly and maintain unbroken tactical momentum throughout every engagement.[/p][p][/p][p]Those who continue their campaign under his banner will come to understand why
he was the one who built the greatest empire the world has ever seen. So, Commanders—are you ready to trample the world?[/p][p][/p][h2]New Synergy – Gearforged Dwarves[/h2][p][/p][p]So then—who will rise from the spark and join the Khagan’s wildfire of reconquest? For a warlord who remembers the grievance of Yesügei and the arrogance of Khwarazm, the answer is obvious: the Dwarves![/p][p][/p][p]As the Bolt Bearer card reminds us, everyone wants to wield an axe, but someone has to carry the bolts. And now, the more radical dwarves have decided to bring something even more effective than hammers:
gears and gunpowder.[/p][p][/p][p][/p][p]Our art team is currently working to bring these concepts to life in-game, and in just one week, you’ll see these machines moving across your battlefield. With this update, 9 new Dwarf cards are on their way![/p][p]
But these aren’t just dwarves who blow things up. They’re the most stubborn among the stubborn, and even after their last breath, they’ll leave behind final acts of will to shape the outcome of the battlefield. We’ll say it once again: Dwarves do not forget a grudge— especially not against anyone who dared damage the machines they crafted with their own hands.[/p][p][/p][p]Remember this well: A dwarf’s grudge always returns.[/p][p][/p][h2]In Closing[/h2][p][/p][p]That’s all for today’s Commander Letter.[/p][p]We wish you the best of luck as you join the Great Khagan’s campaign, starting June 13![/p][p][/p][p]This wind seems perfect for spreading your flames...[/p]

Hotfix Notice – May 19 (Mon)

Hello, Commanders!
We are releasing a hotfix that addresses several bugs significantly affecting gameplay.
The following issue has been fixed:

Fixed an issue where input controls would not work correctly when using certain cards.

Commander Letter II



Hello, Commanders!
Welcome to the second edition of the Commander Letter. Today, we'd like to reflect on the updates that have just gone live on the server.

Official German Translation Added

To all our Commanders from Germany who’ve shown great love for Commander Quest—thank you! Among our global Commanders, those from Germany now represent our third-largest player base.

Knowing that so many of you are active in Germany has been a great motivation for us. In response, we’ve officially introduced German as a supported language in Commander Quest.
This wasn't just a matter of translating words—we worked carefully to reflect the terminology and tone of the game’s world as faithfully as possible. We hope this makes it easier for more German Commanders to strategize in their native language, share tactics, and contribute to the growing community.
We also hope it makes it easier to record your experiences and to share your most memorable moments with fellow Commanders across Germany.

Of course, we’re always grateful to hear your thoughts on the translation. Please feel free to share your feedback through the Steam forums or our Discord server.

Art Asset Improvements

Since launch, our art team has been steadily refining the in-game art that forms the foundation of the live service.

We’re grateful to hear that many of you appreciate the unique visual style of Commander Quest. Still, to enhance immersion on the battlefield, we’ve been selectively improving key pieces of artwork across the game.

Today, we’d like to share two updated event illustrations that we think reflect this change most noticeably.

[h3]Altar of the Bizarre[/h3]



We can’t deny that the previous Altar of the Bizarre was somewhat modest in its presentation.
The original intent behind the design—writhing tendrils, ominous flavor text—was to suggest a subtly disturbing presence lurking behind the world of Commander Quest, beyond the battlefield. But we didn’t quite achieve the impact we were hoping for.

Now, when you encounter the newly updated Altar of the Bizarre, you may find yourself feeling as though something is about to meet your gaze.
Every time you pass by the Altar now, remember: it may be watching you, too.

[h3]Revolution from Below[/h3]



Of all the updated illustrations, this is arguably the most striking change. The original was defined by abstract color compositions that didn’t fully convey the intended narrative or theme.

And yet, the esteem you Commanders have shown throughout this event lies in your honor and mercy—qualities that will continue to shine through history, remaining unaffected by the change of event art.

Whether you formed a synergy-focused militia or led elite troops with the poise of a veteran, your choices defined the story.

We hope this updated illustration helps you immerse yourself even more deeply when facing this event in the future.

Strategist’s Hall

Passionate Commanders are already sharing their tactics on YouTube.
Here are some of the videos our dev team found particularly noteworthy!

[h3]Upgrading an ARMY To Siege a CASTLE, Commander InterndotGif[/h3]
[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

[h3]Genghis Khan vs Ascension 20 - Hidden Chapter/Letter Run, Commander Shrike[/h3]
[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

[h3]The ULTIMATE GHOST Deck! Let's Get It!, Commander AboboKnows[/h3]
[previewyoutube][previewyoutube][previewyoutube][/previewyoutube][/previewyoutube][/previewyoutube]

In Closing

That’s all for today’s Commander Letter.
We wish you glory on the battlefield, and we’ll return next time with updates on the new Commander and some of the new cards currently in development!

This wind seems perfect for spreading your flames...

05/16 (Fri) Update Notice

Hello, Commanders!
This update includes German language support, as well as improvements to art resources and minor balance adjustments.
You can find behind-the-scenes stories from the development team about each item in the Letter from the Commander.

[h3]Guten Tag![/h3]
Thanks to the many German players who have requested it, we are now officially supporting the German language.

If you have any feedback regarding the translation, please report it in the #translation-issues channel on our Discord community.

[h3]Balance Adjustments[/h3]
  • The rarity of the relic “Cog Wheel” has been increased from Rare to Legendary.
  • Side Quests may now appear with a low probability even in normal battles.
  • The appearance rate and distribution of Side Quests have been adjusted.


[h3]Resource Improvements[/h3]
  • Improved the world map background illustration for Chapter 2.
  • Added a destruction effect for the Ballista.
  • Improved some card illustrations.
  • Improved some unknown event illustrations.
  • Improved the world map character icon for Zhuge Liang.


Even after today’s update, we are continuously working on patches and preparing new Commander updates as well.

Commander Letter I



Hello, Commanders!
As announced on April 11, Commander Quest is preparing a new update. As we promised, a new Commander will soon arrive—searching for a place to ignite.

Commander Selection

Within the development team, we’ve been carefully considering who our next Commander should be. Rather than simply selecting a well-known figure, we wanted someone who truly embodies the unique spirit of Commander Quest.

Looking back, the Commanders we’ve introduced so far have largely been seen as “righteous” figures—Richard I, Saladin, Zhuge Liang, Joan of Arc... Of course, as our in-game description of Richard I clearly states: he was a bad son, a bad husband, and a bad king. Still, on the whole, the Commanders in Commander Quest have carried an image of justice and honor.

So this time, we decided to shift our perspective. We wanted someone rougher, more audacious, and undeniably commanding—someone who could lead the battlefield with a badass presence.

Today, we’d like to share with you the two historical figures our team has narrowed down as candidates.

[h3]Genghis Khan[/h3]
Our first candidate is Genghis Khan. With a legion that galloped from one end of the world to the other, his prowess in warfare and strategy remains unmatched.
From highly mobile cavalry-based tactics, to psychological warfare that penetrated deep into enemy territory and cut off supply lines, to the administrative brilliance that rapidly built an empire—his legacy stands tall among the rulers of history.
The Khan’s legions weren’t just fearsome conquerors—they redefined global order.
If he were to enter Commander Quest, perhaps he would not merely remain a spark, but erupt into a blazing inferno.

Our team was drawn to his ruthless clarity and unwavering control of the battlefield—qualities that exude pure, undeniable badassery.

[h3]Attila[/h3]
The opposing voice in our team put forth Attila of the Huns. As a formidable ruler of the Scythians, Attila struck fear into the heart of ancient Europe and earned the title “Scourge of God.”
He united massive nomadic forces, overwhelming enemies with mobility and surprise. His legacy includes crossing the Danube and laying siege to Constantinople—testaments to both his power and brutality.

Even the Pope himself came to the negotiation table in an attempt to halt his advance. It’s fun to imagine how Attila might clash with a Commander who relies on the Preaching Vice card.

Attila’s campaigns were unpredictable and devastating—like a force of nature. That unpredictability mirrors the very essence of Commander Quest, where outcomes often transcend even a Commander’s foresight in the chaos of auto-battle simulations.

So, Commanders—of these two rulers, which of these two rulers speaks to you more?
What qualities resonate with you the most?

Feel free to share your thoughts in the comments—whether it’s what you liked about these two, or suggestions for other historical figures who wielded true badass power in their time.

Strategist’s Hall

Passionate Commanders are already sharing their tactics on YouTube.
Here are some of the videos our dev team found particularly noteworthy!

[h3]Ghost Build = Free Win?!, Commander Maxims Zweitkanal[/h3]
[previewyoutube][/previewyoutube]

[h3]Commander Quest - The Best Sheep, Commander Shrike[/h3]
[previewyoutube][/previewyoutube]

[h3]Can We Win With Tribals?, Commander AboboKnows[/h3]
[previewyoutube][/previewyoutube]

In Closing

That’s all for today’s Commander Letter.
We wish you continued glory on the battlefield!

This wind seems perfect for spreading your flames...