1. Commander Quest
  2. News

Commander Quest News

Hotfix Notice - Oct 16rd (Wed)

Hello, Commanders!

After applying the Spanish and Portuguese Beta, we are releasing additional hotfixes following the LQA.

We will also check other bugs and apply fixes sequentially, so please bear with us for a little longer.

Thank you.



[h3]Bug Fixes[/h3]
  • We have updated translations following the completion of the LQA.


[h3]Others[/h3]
  • The VSync control option in the graphics settings has been removed.

Hotfix Notice - Oct 15rd (Tue)

Hello, Commanders!

Today we released an urgent hotfix, with the build going out before the official announcement.

We will swiftly address other issues as well. Thank you.



[h3]Bug Fixes[/h3]
  • We have resolved an intermittent issue where the game would get stuck on a black screen during replays. We apologize for any inconvenience this may have caused.
  • Fixed the issue where Dwarf Richard, Saladin, and Zhuge Liang were incorrectly listed as humans on the statistics screen.
  • Fixed the issue where fewer commanders were displayed in the encyclopedia than were present in the actual deck.
  • Fixed an issue where the effect of the relic "Giant Cross" would trigger multiple times when consuming steel to use 'Aggressive Metallurgy' or 'Defensive Metallurgy'.

Commander Quest is participating in STEAM NEXT FEST!

Hello, Commanders!


Our game, Commander Quest, will be participating in the STEAM NEXT FEST from October 14th to 21st!
STEAM NEXT FEST is a valuable opportunity to preview various upcoming games, and our game has joined this lineup.


Commander Quest is being developed with a strong will and goal to release a more polished game. However, for our small development team, this event is an opportunity and challenge that is more important than ever, as the success of our project depends on it.


[h3]We desperately need your help![/h3]

Please play our game extensively and be sure to add it to your wishlist. Your playtime and feedback will greatly aid the development of our game and significantly impact its ranking on Steam. We believe that even small interest and participation will lead to the success of Commander Quest.


Additionally, for users who clear level 12 of asceticism, we will provide a special reward at the early access launch! We encourage you to challenge yourself!





Your support and participation give us great strength.
Thank you!

From the Commander Team

Major Update Notice - October 14th (Mon)

Hello, commanders!

We have finally completed the build we were preparing for the Steam Next Fest.

I would like to express my gratitude to all the users who provided valuable feedback and reported bugs.

We will repay you with an even more polished game. Thank you!



[h3][Additional Content][/h3]
  • Supports Brazilian Portuguese Beta.



[h3][User Feedback and Polishing][/h3]
  • Fixed some instances where the language overflowed the UI.
    • Russian. Sorry... The words are too long...


[h3][Bug Fixes][/h3]
  • Fixed the issue where the attack range of 'Huhu's Companion' in the 'Feast of Beasts' stage was too wide.
  • Fixed the issue where the 'Feast of Beasts' stage did not function in Ascension Stage 11.
  • Fixed the issue where effects were applied multiple times to a ghost card already in hand when using 'Ethereal Blessing.'
  • Fixed the issue where 'Spiritus Vodka' applied 'Invisibility' to some structures.
  • Fixed the issue where some effects were unintentionally stacking.
  • Fixed the issue where the game would freeze if the settings window was opened during a game loss.
  • Fixed the issue where 'Jar of Fire' applied 'Aflame' to 'Flaming Arrow' and dealt 3 damage per tick while owned.
  • Fixed the issue where 'Zhuge Liang Mastermind' received double damage from 'Spear Wall' units.
  • Fixed the issue where the 'From Coin to Steel' card could be used even when gold was below 9.
  • Fixed the issue where 'Disgrace' locked the tile that summoned the 'Ethereal Body' unit.


[h3][Balance][/h3]
  • Reduced the stat change amount for the artifact 'Bronze Hand.'
    • +2/+2 -> +1/+1
  • 'Bleeding Ascetic+'
    • Unit count 2 -> 1
    • Mana cost 1 -> 0
  • Kindlet
    • Attack/Health: 4/10 -> 5/15
  • Gyrocopter
    • Health: 70 -> 50
    • Range: Level 2 -> Level 3
    • Attack Speed: Level 2 -> Level 1
  • Gyro Bomber
    • Health: 100 -> 80
    • Range: Level 2 -> Level 3
    • Attack Speed: Level 2 -> Level 1
    • Steel consumption on attack: 10 -> 5
  • Adjusted the difficulty of some battles in Chapter 2.
  • Increased the health of the Battering Ram in the 'Retreat Order' stage from 180 → 300.

Hotfix Notice - Oct 11rd (Sun)

Hello Commanders!

After the update on October 12, 2024, we have fixed several issues that were causing inconvenience during gameplay.

We hope you continue to enjoy your path to conquest!



[h3][Additions][/h3]
  • Spanish is now supported in Beta as a priority.


[h3][Bug Fixes][/h3]
  • The crash that occurred during the mid-layer boss battle has been fixed.
  • All errors related to interactions in the HUD card area have been verified and resolved.
    • Cards can now be deselected after being selected, and the game no longer slows down when using cards.
  • The 'Battering Ram' will no longer be blocked by allied units.
  • The game will no longer lag when using 'Flaming Arrow'.
  • The functionality of 'Militia Drill Instructor' has been restored when upgraded.
  • Fixed the issue where the unit types for 'Gyrocopter' and 'Gyro Bomber' were not displayed.
  • The issue where 'Pasture Clearing' did not reduce the cost of 'Griffin Rider' has been resolved.
  • In English gameplay, the 1st to 10th stages of 'Asceticism' were incorrectly displayed in Korean, which has been corrected.
  • The 'Tavern's Line Breaker' in the 'Drunk' state no longer attacks enemies after death.
  • The issue where 'Ghost Knight' did not receive the benefits of the 'Three Lions Flag' has been resolved.
  • Incorrect data regarding decks, stages, and asceticism in the 'Statistics' window has been corrected.
  • The 'Trainee Medal' relic now only appears when playing as the 'Human' race.


[h3][Balance Changes][/h3]
  • The attack and health of 'Miner', 'Tavern Mates', and 'Regular Customer' have been adjusted from 2/3 to 2/4.