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Commander Quest News

Hotfix Notice – April 6

In the battle "Torch Ceremony", when three torches are lit, Invincibility has been replaced with Indomitable.

Hotfix Notice – April 6

To reflect feedback on the difficulty of The End of Infinity, the following adjustments have been applied as a priority:

  • The area where units can be freely deployed has been significantly expanded.
  • Two summon tiles have been added to the middle of the advance path.
  • The All-Seeing Eyes no longer instantly destroys structures.
  • The additional passive in Phase 2 has been changed.
    • Before: The resource cost of all cards is increased by 1.
    • After: Lose 1 mana at the start of each turn.
  • Changed the damage of Divine Punishment to start at 5 and increase by 5 each time.


  • Fixed Cog Wheel to function as described in its text.
  • Fixed an issue where faction-specific quests were not appearing correctly.
  • Changed the Heartbreak Ridge battle to allow free deployment on the enemy hill.


We will continue monitoring your feedback on The End of Infinity battle and plan to make further adjustments. Please share your thoughts on the new, lowered difficulty.

Developer's Play: Stay with Devs!

Hello, Commanders!

It’s been 7 hours since Commander Quest officially launched!
To help those of you still deciding whether to join the fight this weekend, the dev team has prepared two helpful options:

The demo is still available to play for free!
While it doesn’t showcase all the new content and artwork from the full release, it’s a great way to experience the core gameplay and get a feel for what Commander Quest is all about.

Check out our new developer gameplay video on the store page!
One seasoned dev and one fresh recruit each show off their own approach to the battlefield.
If you think your commander can lead a stronger legion—don’t hesitate. Jump in and prove it!

We hope Commander Quest adds a little more fun to your first weekend of April.

Thank you,
The Commander Quest Team

Commander Quest Official Release! & Patch Notes

Hello, Commanders!

The official release is finally here!

We've prepared one last update to enhance the fun, using the valuable feedback and data from our playtests.

Please see the full details below.



[h3]New Content: Additional Requests[/h3]



Appears randomly after winning dangerous or boss battles.

There are a total of 34 types of requests, each with unique conditions and rewards.

Only one request can be active at a time, but you can accept another after completing the current one.



[h3]New Relics[/h3]

Alembic
  • All cards consume HP as their resource.

Almagest
  • All cards cost 1 Mana and gain the “Exhaust” effect.

Mappa Mundi
  • You can ignore up to 3 routes.

Ancestral Slab
  • Every 10 enemy units defeated grants 1 additional card draw next turn.

Tavern Rules
  • “Drunkenness” can be applied to the Commander as well.

Golden Bell
  • Every 4 alcohol cards used grants a random alcohol card.

Beast Claw
  • Each time a Beast unit attacks, all Beast units on the battlefield gain +1/+1.

The Priest’s Breastplate
  • Summoning cards that summon only one unit have their Mana cost reduced by 1.

Blue Rosary
  • Each time you gain Mana, you receive a Mana Crystal instead.

Cog Wheel
  • Draw one card each time a card is played. Take damage at the start of battle equal to the number of cards in your deck.

Light Catcher Archive
  • Exhaust cards are used twice.

Five-Colored Fine Comb
  • All battle reward cards are upgraded. Card reward choices are reduced by 1.

Gecko Brooch
  • All Rest Events are replaced by Bizarre Engineering Lab Events.

Compound Interest Calculator
  • Each time you skip a card reward, your gold increases by 5%.

Paper Airplane
  • At the end of each turn, deal damage to the enemy Commander equal to the number of cards in your hand.

Warehouse Key
  • Goblin Shop items never sell out.

Bloody Cloak
  • Doubles the Attack of allied units with 1 HP on the battlefield.

Chef’s Toque
  • All cooking effects activate twice.




[h3]New Cards[/h3]

Noblesse Oblige
  • Grants a designated allied unit the ability to take all damage meant for allies this turn.

Doomsday
  • At the start of each turn, gain 1 Mana and randomly deactivate a summon tile.

Final Banquet
  • Draw X cards and set their Mana cost to 0 this turn. You cannot gain Mana next turn.




[h3]Commander Rework by Race[/h3]

When playing as Dwarf Richard, the relic Three Lions Flag is replaced with Steelbeard.

For every 20 Steel held, allied units gain +1/+1.

When playing as Dwarf Saladin, the skill Touch of the Dead is replaced with Cheers!

All units on the battlefield gain “Drunkenness”.

When playing as Dwarf Saladin, the relic Green Arrow is replaced with The Cask of Eternity.

Every 11 alcohol cards used grants random alcohol cards until your hand is full.

When playing as Dwarf Zhuge Liang, the relic Fire Attack Strategies is replaced with The Book of Forging Secrets.

Forging effects no longer consume Steel.

When playing as Human Joan of Arc, the skill Holy Knights is reworked.

For each Base card used in this battle, gain +2/+10.

When playing as Human Joan of Arc, the relic Saint Catherine’s Sword is replaced with The Radiant Relic.

At the start of each turn, gain 1 random Base card.



[h3]New Graft Options[/h3]

The following have been added to positive choices:
  • Grant Ignore Defense
  • Grant Ignition
  • Remove Volatile

The following has been added to negative choices:
  • Always at the bottom of the draw pile




[h3]Balancing[/h3]

Evil Hand relic has been reworked:
  • Before: Gain 66 gold each time you obtain a Curse card.
  • Now: Ignore up to 3 Curse cards added to your deck.

Gamble of Four relic has been reworked:
  • Before: At the start of each turn, if the total Mana cost of drawn cards is 4, gain 100 gold. Otherwise, lose 10 gold.
  • Now: If total Mana cost is 4, gain 77 gold. Otherwise, lose 13 gold.

Minecart relic has been reworked:
  • Before: Gain 10 Steel at the end of each turn.
  • Now: Gain 10 Steel at the start of each turn.

Tribal Migrant card has been reworked:
  • Before: Deploy: Create 1 Tribal Migrant and send it to the discard pile.
  • Now: Can only be summoned on previously used tiles. Returns the summoning card from that tile to your hand.




[h3]New Achievements[/h3]

We’ve added 60 achievements, ranging from light challenges to difficult ones requiring multiple attempts. Give them a try!

Achievements are only available in the official release version.



[h3]UI Overhaul[/h3]



We’ve overhauled the UI resources throughout the game.

Enjoy the beautiful new interface, which brings us even closer to our vision!



[h3]Artwork Improvements[/h3]

Some relic and card illustrations have been improved.

When facing the boss Snow-Melter Zol'Gruk in the final act, a snowy theme will appear.



[h3]Settings Upgrade[/h3]



You can now access more detailed graphics settings and various other options.



[h3]Miscellaneous[/h3]

Only units summoned via free placement can now trigger back attacks.

Some relic rarities have been adjusted.

Special rewards will be granted to those who cleared Penance Level 12 during October 2024 Next Fest.

A Letter from the Dev Team Ahead of the Official Launch

Hello, this is H0RA, lead developer of Commander Quest.
As a reminder, the official release is just around the corner — April 4th!

Thank you so much to everyone who has been waiting patiently for the release.
During our playtest in March, we received incredible participation and valuable feedback. We’ve used that input and data to shape version 1.0 into what we believe is our best build yet — all thanks to your support.

Our team is now fully focused on finalizing the launch build.
While we do not currently plan to release additional content updates due to internal circumstances, we will continue to monitor and address any game play inconveniences or technical issues that may arise post-launch.

From beginning to end, our mission has always been to deliver a complete and polished game experience. We’re doing our best to make sure that remains true.

We’ll be back with more updates when launch day arrives.
Thank you for reading — and for being part of this journey!

P.S. Nope, not an April Fool’s joke...