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Commander Quest News

Hotfix Notice - Mar 13th (Thu)

Hello, Commanders!

We have applied the bug fixes and feedback that were reported during the playtest.
We appreciate your continued support in the remaining testing period. Thank you!

※ The Chapter 3 patch will only be applied to the .



[h3]Combat Balance Adjustments[/h3]

  • The difficulty of the following battles has been increased.
    • Chapter 2
      • Pale Light
      • Exploding Ground
      • Resurrected Death
      • Siege Warfare Exhibition
    • Chapter 3
      • Breeding
      • Steel Allegiance
      • Heartbreak Ridge
      • The Circuit Breaker
      • Self-Entrapment
      • The Narrow Path
      • The Wilderness
      • Torch Ceremony
  • The difficulty of the following battles has been decreased.
    • Chapter 2
      • Heated Fangs
    • Chapter 3
      • The Good Shepherd
      • Totemism




[h3]Bug Fixes[/h3]

  • Fixed an issue where the relic 'Holy Flag' enhanced disabled summon tiles.
  • Fixed an issue where the relic 'Military Arts Manual' did not reduce the cost of the commander skill 'Pasha the Eagle' to 0.
  • Fixed an issue where 'Steel Allegiance' consumed 10 more steel than intended.
  • Fixed an issue where the movement speed increase effect of 'Wacky Works Lab' (level 2) actually decreased movement speed.
  • Fixed an issue where the boss node icon appeared smaller when hovered over on the map.
  • Fixed an issue where an unselected commander was occasionally highlighted on the commander selection screen.
  • Fixed an issue where relics such as 'Decorated Shamshir' did not apply effects to allied structure units.
  • Fixed an issue in the battle 'The End of Infinity' where the 'Be Afraid' card sometimes failed to deal damage to allied commanders.
  • Adjusted the free deployment area in the battle 'Castle Awaiting Salvation'.




[h3]Polishing[/h3]

  • Updated the visuals of the Chapter 2 Elite Map.

Hotfix Notice - Mar 11th (Tue)

Hello, Commanders!

The balance adjustments and bug fixes applied in the current playtest have also been applied to the demo build.

For more details, please refer to the previous patch notes! Thank you.

 

🔗 March 6 Patch Notes

🔗 March 7 Patch Notes

Hotfix Notice - Mar 7th (Fri)

Hello, Commanders!

We have fixed the issues found in the playtest build and released a hotfix today.

We will continue to swiftly resolve other issues. Enjoy a wonderful weekend with Commander Quest!



[h3]Bug Fixes[/h3]

  • Fixed an issue where units could not move intermittently during certain battles in the final act.
  • Fixed a bug that caused the game to crash unexpectedly.
  • Fixed an issue where the summoned card Heavy Drinker displayed 1 extra HP.
  • Fixed an issue where relics were displayed in a tooltip in the random relic selection event.
  • Fixed an issue where the relic Gamble of Four incorrectly included cards that consume Steel or HP in its calculations.
  • Fixed an issue where the enemy commander’s HP could be displayed as a negative value.
  • Fixed an issue where selecting a modification effect that increases cost and then upgrading the card with Military Arts would double the cost increase.
  • Improved some tooltip text for the battle Torch Ceremony.
  • Improved the HP bar positioning for certain Dwarven Commanders in the mid-act.
  • Fixed an issue where the unit Steel Ballista could not use the card Structural Reinforcement.

Commander Quest is joining the SUGOI 2025 Showcase!

Hello, Commanders!

Commander Quest is joining the SUGOI 2025 Showcase!





Check out our trailer at @sugoishowcase.

📅 Date: Thursday, March 27th

Subscribe to the YouTube channel and don’t miss out!
🔗 https://www.youtube.com/@SUGOIgames

Hotfix Notice - Mar 6th (Thu)

Hello, Commanders!
We have applied a hotfix after correcting errors found in the playtest build.
We will continue to resolve other issues as quickly as possible. Thank you!



[h3]Balancing[/h3]

  • The card "Kindlet" has been changed.
    • Number of kills required for evolution: 12 → 8



[h3]Bug Fixes[/h3]

  • Fixed an issue where the next Torment stage would not unlock even after clearing the game.
  • Fixed an issue where freely placed units would not move in certain levels.
  • Fixed an issue where the game would intermittently freeze in Chapter 3 boss level "The Wilderness".
  • Fixed an issue where the effect of "Skeleton Shaman" would not activate in Chapter 3 boss level "The Wilderness".
  • Fixed an issue where units inside trenches would not receive counterattack damage.
  • Fixed an issue where consuming "Mysterious Tentacle Dish" would occasionally cause the game to freeze.
  • Fixed an issue where the relic "Bishop" was also applying to enemy-used tactical cards.
  • Fixed an issue where the stats of newly summoned units were displayed abnormally.
  • Fixed an issue where the event "The Letter Left Behind" would intermittently not appear.
  • Fixed an issue where the location of the event "The Letter Left Behind" was displayed even when conditions were not met.
  • Fixed an issue where the health UI of enemy commander "Fire Blacksmith Goros" was not displayed.
  • Fixed an issue where the enemy commander’s skill "Become One" was incorrectly eliminating allied units.