Demo Update - March 28, 2025
[h3]Hello, Ascenders![/h3]
In this patch, significant optimizations have been applied, greatly improving game performance! Further detailed optimizations for smooth gameplay will continue to be implemented.
The development team is also paying close attention to game balance, and starting with this update, we will continue to provide regular balance patches for an even more exciting experience.
The key fixes and improvements included in the March 28 update are as follows.
[h3]⚪ Balance Changes[/h3]
[h3]⚪ Quality of Life Improvements[/h3]
[h3]⚪ Bug Fixes[/h3]
[h3]⚪ Art & Visual Improvements[/h3]
[h3]⚪ Performance Optimization[/h3]
[h3]Play Now![/h3]
store.steampowered.com/app/3279910
Thank you!
- Ascend to ZERO Team
In this patch, significant optimizations have been applied, greatly improving game performance! Further detailed optimizations for smooth gameplay will continue to be implemented.
The development team is also paying close attention to game balance, and starting with this update, we will continue to provide regular balance patches for an even more exciting experience.
The key fixes and improvements included in the March 28 update are as follows.
[h3]⚪ Balance Changes[/h3]
- The difficulty patterns of the Lv.333 and Lv.570 elite monsters that appear in the early stages have been eased.
- Warning indicators have been added to some attacks of the Lv.10800 and Lv.12100 monsters, which previously did not have any warnings.
- The health of the Lv.20000 Boss monster has been increased.
- The required currency amounts for unlocking avatars and gadgets have been adjusted.
[h3]⚪ Quality of Life Improvements[/h3]
- The Pluripotent-Cell item has been changed to a currency and can now be viewed in the HUD.
- During tech chip selection, current stats can now be checked.
- An indicator has been added to display the type of items.
- The location of the Skip button during dialogue and cutscene sequences has been improved.
[h3]⚪ Bug Fixes[/h3]
- An issue where the UI sound would not play on some pads has been fixed.
- A bug that allowed tech chips to be re-selected in certain situations has been fixed.
- An issue where monsters continued to spawn while the feedback and settings windows were open has been fixed.
[h3]⚪ Art & Visual Improvements[/h3]
- Background VFX has been improved to be consistently affected by time stop.
- The visibility of the monster's rush effect has been improved.
- The visibility of VFX when using some gadget skills has been improved.
- The visibility of effects when characters are hit has been improved.
[h3]⚪ Performance Optimization[/h3]
- An issue where game performance gradually degraded over time has been improved.
- Performance issues during battles with many monsters on the field have been improved.
- Support for Nvidia DLSS 4 and FidelityFX Super Resolution 3 has been added. Upscaling is automatically applied depending on the device, and detailed settings will be supported in a future patch.
[h3]Play Now![/h3]
store.steampowered.com/app/3279910
Thank you!
- Ascend to ZERO Team