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Ascend to ZERO News

Demo Update - March 28, 2025

[h3]Hello, Ascenders![/h3]
In this patch, significant optimizations have been applied, greatly improving game performance! Further detailed optimizations for smooth gameplay will continue to be implemented.

The development team is also paying close attention to game balance, and starting with this update, we will continue to provide regular balance patches for an even more exciting experience.


The key fixes and improvements included in the March 28 update are as follows.


[h3]⚪ Balance Changes[/h3]
  • The difficulty patterns of the Lv.333 and Lv.570 elite monsters that appear in the early stages have been eased.
  • Warning indicators have been added to some attacks of the Lv.10800 and Lv.12100 monsters, which previously did not have any warnings.
  • The health of the Lv.20000 Boss monster has been increased.
  • The required currency amounts for unlocking avatars and gadgets have been adjusted.


[h3]⚪ Quality of Life Improvements[/h3]
  • The Pluripotent-Cell item has been changed to a currency and can now be viewed in the HUD.
  • During tech chip selection, current stats can now be checked.
  • An indicator has been added to display the type of items.
  • The location of the Skip button during dialogue and cutscene sequences has been improved.


[h3]⚪ Bug Fixes[/h3]

  • An issue where the UI sound would not play on some pads has been fixed.
  • A bug that allowed tech chips to be re-selected in certain situations has been fixed.
  • An issue where monsters continued to spawn while the feedback and settings windows were open has been fixed.


[h3]⚪ Art & Visual Improvements[/h3]
  • Background VFX has been improved to be consistently affected by time stop.
  • The visibility of the monster's rush effect has been improved.
  • The visibility of VFX when using some gadget skills has been improved.
  • The visibility of effects when characters are hit has been improved.


[h3]⚪ Performance Optimization[/h3]

  • An issue where game performance gradually degraded over time has been improved.
  • Performance issues during battles with many monsters on the field have been improved.
  • Support for Nvidia DLSS 4 and FidelityFX Super Resolution 3 has been added. Upscaling is automatically applied depending on the device, and detailed settings will be supported in a future patch.



[h3]Play Now![/h3]
store.steampowered.com/app/3279910

Thank you!

- Ascend to ZERO Team

Ascend to ZERO Demo Feedback Survey – Share Your Thoughts!

[h3]Hello, Ascenders![/h3]
Thank you so much for your incredible support for the Ascend to ZERO demo.

Our development team is committed to improving the game alongside our players and creating a better experience for everyone.
To achieve this, we would love to hear your valuable feedback and opinions through this survey.

Survey link:
https://docs.google.com/forms/d/e/1FAIpQLSdKpp45IMhG3ZvkcE8PruQ6elsPTdMdesbKCVuUG0nawk4V0Q/viewform?usp=dialog

Your participation will greatly help us refine Ascend to ZERO and make it a more complete experience.
We truly appreciate your input!

Thank you!

- Ascend to ZERO Team

Demo Update - March 21, 2025

[h3]Hello, Ascenders![/h3]

Thanks to your valuable feedback, we have identified many areas for improvement and have prepared a patch with several enhancements to provide a more stable and smoother experience.

The key fixes and improvements included in the March 21 update are as follows.


[h3]⚪ Quality of Life Improvements[/h3]
  • The lobby UI now supports keyboard interaction.
  • The stats UI now displays numbers directly.
  • A UI element has been added to indicate whether a rift portal attempt has failed.


[h3]⚪ Bug Fixes[/h3]
  • Sound now plays correctly during UI interactions.
  • The issue where the existing terrain did not disappear upon entering a rift portal, preventing movement, has been fixed.
  • The issue where some enemies would teleport to the wrong location in a rift portal, preventing them from disappearing, has been fixed.
  • The issue where the equipped weapon's sound would play all at once at the start of the game has been fixed.
  • The issue where an unintended time freeze would cause a penalty for certain ability chips has been fixed.
  • Improvements have been made to resolve execution issues related to DX12.


[h3]⚪ Art & Visual Improvements[/h3]
  • The visibility and size issues of some character FX have been improved.
  • The visibility of enemies' normal attacks has been improved.
  • The visibility of FX for some enemy projectiles has been improved.


[h3]⚪ Performance Optimization[/h3]
  • Ambient lighting has been optimized, resulting in a partial improvement in performance.
  • Ray tracing-related features have been optimized, leading to a partial performance improvement.


We appreciate your continued interest, Ascenders, and we will do our utmost to repay the support you've shown in the demo version. Please look forward to future updates!

Spoiler: Additional optimizations and upscaler support are planned!


[h3]Play Now![/h3]
store.steampowered.com/app/3279910

Thank you!

- Ascend to ZERO Team

(Edit)​"Roguelike Master" Hutts and Indie Game Expert '独立游戏蜥蜴君' Battle Against T

Escape Death, Master Time!
"Only 30 seconds?!" It may seem short, but in this intense roguelike, time is life!
To survive, you must break free from the 30-second cycle—
Now, Hutts and '独立游戏蜥蜴君' unleash their explosive control and quick reflexes!

This video is an official collaboration featuring influencer Hutts and indie game streamer '独立游戏蜥蜴君'!
Buy Time, Spend Time! Push Beyond the Limits!
Can Hutts and '独立游戏蜥蜴君' break free from the endless cycle of death and survive?!

You can take on the challenge too! Jump into Ascend to Zero right now with Hutts and '独立游戏蜥蜴君'!

Check it out on Hutts' YouTube! → https://www.youtube.com/@Hutts
Check it out on '独立游戏蜥蜴君' YouTube! → https://www.youtube.com/@%E7%8B%AC%E7%AB%8B%E6%B8%B8%E6%88%8F%E8%9C%A5%E8%9C%B4%E5%90%9B

Demo Update - March 14, 2025

[h3]Hello, Ascenders![/h3]
Thank you so much for your enthusiastic interest in the demo version.

The development team is aware of several issues that have arisen since the release, and we will continue to roll out regular updates to fix these issues and provide an even more enjoyable experience.

The key fixes and improvements included in the March 14 update are as follows.

[h3]⚪ Quality of Life Improvements[/h3]
  • A confirmation popup now appears when purchasing items from the supply store.
  • A feature to adjust the voice volume has been added.
  • Certain terrain elements have been adjusted to reduce sticking issues in passageways between terrains.
  • The ability to enhance avatars and gadgets is now color-coded to indicate whether enhancement is possible.
  • A button has been added in the Esc menu to access surveys once conditions are met.


[h3]⚪ Bug Fixes[/h3]
  • Fixed an issue where a popup would remain when changing the language option in the settings.
  • Fixed a malfunction in the gadget enhancement UI.


[h3]⚪ Art & Visual Improvements[/h3]
  • Character-specific colors have been added to the trail FX.
  • Background FX, such as billboards and neon signs, have been improved.
  • Effect visibility for some characters has been enhanced and their FX corrected.


[h3]⚪ Performance Optimization[/h3]
  • Optimized lighting effects, resulting in a slight performance improvement.
  • Excessive material effects causing performance drops have been partially optimized.


Thanks to the valuable feedback from our Ascenders, we were able to quickly identify and fix several issues. We appreciate your invaluable reports!

We will continue updating the demo version for further optimization and stabilization, so please stay tuned for more news.

Thank you!

- Ascend to ZERO Team