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Shift'n Slay News

PATCH v. 1.00.07

Fixed a critical bug (black screen) that caused the game to freeze on the intro screen for some players.

PATCH v. 1.00.05

[h2]Minor Changes[/h2]
  • The tutorial level has been refined.
  • Added hints about restarting the level and viewing character information.


[h2]Fixed Bugs[/h2]
  • Fixed a visual bug where bullets could remain suspended in the air.
  • Fixed an issue where the game would freeze after a robot explosion, preventing the player from continuing their turn.

PATCH v. 1.00.04

[h2]Gameplay Changes:[/h2]
  • Added a new character upgrade — "Ram Attack". If an object collides with another during PUSH, the second takes 2 damage instead of 1.


[h2]Minor Fixes:[/h2]
  • Increased the time between the hero's idle remarks.
    Improvements:


[h2]Improvements:[/h2]
  • Added an option to disable the hero's voice lines during combat.
  • Added a hint that right-clicking on a character or object opens a window with detailed information.

DAY ONE PATCH (Part 2) v. 1.00.03

[h2]Optimization Fixes (Entire Game):[/h2]
  • Adjusted lighting settings.
  • Reduced polygon count of background scene objects.
  • Removed minor background scene objects.
  • Updated texture rendering settings.


[h2]Gameplay Changes:[/h2]
  • Maximum health of bosses 'Sam' and 'Akira' reduced by 1.
  • Sam's regeneration reduced by 1.
  • Shifter's shooting range reduced by 1.
  • Shifter's shot damage reduced by 1.
  • One enemy replaced on level 4.


[h2]Minor Fixes:[/h2]
  • Fixed environmental elements in Sam's location that affected visibility and shooting.


[h2]Improvements:[/h2]
  • Added an option to enable/disable edge screen scrolling.
  • Added low graphics settings.
  • Added the ability to view selected upgrades (button in the top-left corner of the screen).

DAY ONE PATCH (Part 1) v. 1.00.02

Hello! Thank you for playing the game. I'm glad you're enjoying it. However, there were—and still are—some issues and bugs. That’s why I’m here to fix them. Stay tuned!

[h2]Optimization Fixes (first 5 levels updated):[/h2]
  • Adjusted lighting settings.
  • Reduced polygon count for background objects.
  • Removed minor background elements.
  • Updated texture rendering settings.


[h2]Minor Fixes[/h2]
  • The settings menu can now be accessed from combat locations.
  • Vertical sync is now enabled by default to reduce GPU load.
  • The startup screen can now be skipped using the mouse (previously, only keyboard keys could be used).