Update 0.9 - Openable Curtains
[h3]Hello Contractors![/h3]
In this update, we've addressed a wide range of issues reported by our players and testers, aiming to improve both the stability and consistency of gameplay across all systems. From visual inconsistencies to multiplayer synchronization fixes, this patch resolves key problems and enhances the overall experience. As we approach ContractVille version 1.0, we continue to focus on bugs.
Following the Openable Windows update, we're adding one more addition to the windows and introducing Openable Curtains.
[h2]Openable Curtains[/h2]
Now you can open and close the curtains too!

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107
[h2]Bug Fixes[/h2]
[h3]🛠️ General Item & Visual Fixes[/h3]
[h3]🪟🪟 Openable Window Fixes[/h3]
[h3]🧱 Construction & Mission Fixes[/h3]
[h3]🚪 Doors, Stairs & Tiles[/h3]
[h3]🚗 Vehicles & UI Improvements[/h3]
[h3]🏡 Parcel & Property Fixes[/h3]
[h3]👤 Character & Gameplay Fixes[/h3]
[h3]🏢 Environment & Visual Polish[/h3]
[h3]🎨 Additional Audio & Label Fixes[/h3]
If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.
In this update, we've addressed a wide range of issues reported by our players and testers, aiming to improve both the stability and consistency of gameplay across all systems. From visual inconsistencies to multiplayer synchronization fixes, this patch resolves key problems and enhances the overall experience. As we approach ContractVille version 1.0, we continue to focus on bugs.
Following the Openable Windows update, we're adding one more addition to the windows and introducing Openable Curtains.
[h2]Openable Curtains[/h2]
Now you can open and close the curtains too!

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107
[h2]Bug Fixes[/h2]
[h3]🛠️ General Item & Visual Fixes[/h3]
- Material Swap Issue Resolved: Changing the seat material of the makeup table no longer affects the mirror material.
- Incorrect Materials and Textures Fixed: Several items that displayed incorrect materials or textures—both in previews and after placement—now appear as expected.
- Painting Mix-up Resolved: In some paintings, there were cases where the picture did not match the purchased products. This problem is now fixed.
[h3]🪟🪟 Openable Window Fixes[/h3]
- Texture & Color Mismatch Fixed: Openable parts of windows now match the frame's texture and color instead of using defaults.
- Screw Interaction Logic Updated: Screws on openable windows can no longer be removed while the window is open, preventing softlocks.
- Tint Consistency Restored: Openable window panes are now transparent like their non-openable counterparts.
- Interaction Bug Fixed: Openable windows are no longer interactable after house sale or mission completion.
- Client-Side Positioning Fixed: Reinstalled windows now appear correctly on both server and client after removal.
[h3]🧱 Construction & Mission Fixes[/h3]
- Broken/Damaged Furniture Visibility Restored: Packed damaged furniture in Decorate missions no longer becomes invisible after saving/loading.
- Hardware Store Interactions Improved: Interacting with store items in Demolish missions no longer requires precise edge alignment.
- Ceiling Gap Visual Issue Fixed: Gaps between ceilings and interior walls in top-floor rooms have been addressed.
- Localization Issue Fixed: The “One Brick At A Time” quest now shows the proper equipment list instead of a placeholder message for clients.
[h3]🚪 Doors, Stairs & Tiles[/h3]
- Subbasement Tiling Standardized: The subbasement stairs can now be tiled consistently with proper pattern alignment.
- Tile Gap Resolved: Lin Decorate hallway tiles now appear properly and no longer leave a visible gap (visual-only issue).
- Stair Rug Customization Bug Fixed: L type stair's materials have been arranged to make it work more properly.
[h3]🚗 Vehicles & UI Improvements[/h3]
- Fuel Value Exploit Fixed: Saving while inside a car no longer restores fuel to above half on load.
- Unit System Consistency: Speed display now respects the chosen metric/imperial system in vehicle purchase panels.
- Taxi Pickup Bug Resolved: A passenger near the Airport area can now be picked up as expected.
- Multiplayer Max Player Selector Fixed: Decreasing player count from 4 no longer incorrectly jumps to 2 instead of 3.
- Bank UI Overflow Addressed: Scrolling in the bank panel no longer causes visual overflow at the top or bottom.
- Inventory Warning Updated: Trolley now correctly shows "Inventory is Full!" even when partially filled with smaller boxes.
- Typo Fixed: "Transfere Inventory" is now correctly labeled as "Transfer Inventory".
[h3]🏡 Parcel & Property Fixes[/h3]
- Built House Disappearance Fixed: Houses built on parcels no longer vanish after saving and loading when they go up for sale.
- Gardening Updates Applied: Numerous inconsistencies with garden mechanics have been resolved.
[h3]👤 Character & Gameplay Fixes[/h3]
- Name Display Sync Fixed: Character name changes now immediately update above the player without needing extra triggers.
- Speed Skill Calculation Fixed: Speed Skill is now working correctly, as it should. Whether you run or walk, you will be as fast as you increase your speed skill!
- Floating Bug in Camera Mode Resolved: Cement buckets no longer float or appear empty when held in camera mode.
- Duplicate Blinds Placement Bug Fixed: Installing new window blinds now requires removing old broken ones to properly progress "Take Out Furniture" steps.
[h3]🏢 Environment & Visual Polish[/h3]
- Office Garage Label Corrected: “Billboard Table” has been corrected to “Billiard Table,” or “Pool Table” for consistency with the in-game item.
- Poster Area Bug in Public Awareness Campaign 4 Fixed: Poster locations no longer disappear from the minimap while inside the mission area.
- Fixed visual bugs across the city.
[h3]🎨 Additional Audio & Label Fixes[/h3]
- Crown Molding/Baseboard SFX Swapped Back: Installation sounds now play correctly for both molding and baseboards.
- UI Text Consistency Polished.
- Some localizations have been improved.
If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.