ContractVille Update 0.2.2
[h3]Hello, dear contractors [/h3]
This update focuses on improving overall bug fixes and gameplay improvements to improve the user experience. Thank you for reporting bugs and for your support.
[h2]Gameplay Improvements[/h2]
[h2]Bug Fixes[/h2]
[h3]Stutter Fix[/h3]
[h3]Known Issues[/h3]
This update focuses on improving overall bug fixes and gameplay improvements to improve the user experience. Thank you for reporting bugs and for your support.
[h2]Gameplay Improvements[/h2]
- NPC Interaction: NPC cars now play horn sounds when hit, enhancing realism and responsiveness in the game.
- Go Green Milestones: Added necessary Go Green XP indicators to milestone elements for clearer progression tracking.
- New Access Point: A back door has been added to the Hardware Store in Port Town.
- Edible Demolition: Food and beverages can now be demolished.
- Trailer Manual Attachment: Players can now move trailers by hands, providing more control over vehicle management.
[h2]Bug Fixes[/h2]
- Sound and Character Corrections:
- Fixed an issue where the sound wheel would play male sounds for female characters.
- Addressed bugs related to the replaying of Go Green dialogues. (Public Awareness Campaign)
- Fixed an issue where, in specific scenarios, characters would be teleported to an incorrect location when exiting a vehicle.
- Resolved a bug where NPC vehicles would not play horn sounds upon collision.
- Fixed an issue where the sound wheel would play male sounds for female characters.
- Server and Client Synchronization:
- Resolved an issue where the client-placed alternator was not represented on the server, ensuring proper synchronization.
- Resolved an issue where the client-placed alternator was not represented on the server, ensuring proper synchronization.
- Environment and Object Interaction:
- Fixed a problem where characters would be displaced when exiting vehicles under specific scenarios.
- Corrected trolley physics and behavior when interacting with items.
- Fixed a problem where characters would be displaced when exiting vehicles under specific scenarios.
- Map and Object Placement:
- Fixed an issue where the center item on a full trolley would not move down when removed.
- Rectified a problem in construction missions where placed floor materials would have incorrect rotation, causing misalignment.
- Resolved an issue with items dropping beneath the landscape when packaging objects on top of others.
- Fixed issues with Go Green objectives where map markers wouldn’t show upon repeating tasks.
- Fixed an issue where the center item on a full trolley would not move down when removed.
- User Interface and Visuals:
- Adjusted the vehicle dashboard panels for a clearer and more accurate display.
- Ensured proper visibility of items and structures after mission completion and game reload.
- When the construction task was finished, the appearance of the windows and doors we installed was changing. Now they don't change.
- Corrected a bug that prevented photo mode from closing when saving during a vandal mission. (Justice for Nature)
- Adjusted the vehicle dashboard panels for a clearer and more accurate display.
[h3]Stutter Fix[/h3]
- Fixed stuttering when entering and exiting houses.
[h3]Known Issues[/h3]
- Some pre-existing save files may still have minor visual discrepancies when loading into new updates. Players are encouraged to report any anomalies to the support team for further investigation.