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ContractVille News

ContractVille 0.0.6.4 Hotfix

Hi everyone,
0.0.6.4 Hotfix is live!

  1. Fixed a bug where extracted Doors, Windows and Stairs couldn't be sold in Pawn Shop.
  2. Fixed a bug where Stair ghosts became visible in building after loading game.
  3. Fixed a bug where Windows and Doors couldn't be placed while building houses on owned properties.
  4. Fixed a bug where Exterior Cladding types weren't same on box and on wall.

ContractVille 0.0.6.1 Hotfix

Hi everyone,
0.0.6.1 Hotfix is live!

1. Fixed a fatal bug for those who previously played multiplayer and logged in and were unable to join the game as a client with the 0.0.6 update. Removed the inner wall mesh in the office building for the time being, it will be added again as soon as the error is fixed.
2. Fixed the stretched image error appearing in the exterior cladding material.
3. Fixed a bug where the trash can that appears when an item is consumed is invisible.
4. Fixed a bug where the previous build house would show up in the demolish stage when the Land property was purchased for the second time.
5. Fixed the bug of being invisible even though there is an item in the vehicle in some cases.
6. The visual fault of furnitures that appear visible without purchasing in Office has been fixed.
7. Fixed an issue where some items placed on the vehicle would drag the vehicle.
8. Fixed a bug where textures were blurry in general.
9. Carpet/Rug name confusion has been resolved, now rooms want Rug as a design point requirement.

ContractVille 0.0.6 Update

Hello everyone, and thank you for your patience! We've been hard at work, and we're excited to share an update with you.
We've been focusing on a patch that includes bug fixes and improvements. We've made it easier for you to check the plan in the planner.
We're so excited to announce that you'll now be able to see the land properties listed day by day! There are no longer any limits to the listing, so you'll be able to see all lands.
Please don't hesitate to write to us about any bugs or shortcomings you see. We'll take action quickly and continue to solve them so you have the best experience possible!

1. Translations made through "Localise" by Contractors who voluntarily fix translation errors via Discord, have been added to the game
2. Main Goal renamed to Side Goal. This was done to redirect the focus of contractors to mail tasks.
3. In-car, added navigation sharing mechanic, where a passenger can mark navigation and it goes to the driver screen.
4. Land property sale periods have been shortened and the 10 limit of land properties to be shown at the same time has been removed. You will now be able to see them all when they are for sale.
5. Added "have you installed windows" and "are you sure all rooms are accessible" checkboxes to the finish plan checkbox.
6. Removed the room is not accessible error.
7. In Decorate contracts, floor dirt and garbage will now be available as a quest again.
8. Added new sledgehammer trail effects, fixed and modified the timing of old ones
9. On the auction confirmation screen, a verification step has been added to ensure that the bid is correct.
10. The invisible furniture bug in the demolition has been solved.
11. Fixed visual error due to FOV settings of the pump.
12. Fixed a bug in the "Lord T5" vehicle where the box could not be retrieved on the top line
13. Fixed a bug in Compress level 1 where the box inside would sometimes appear in the air.
14. Fixed a bug that caused the vehicle to bounce slightly on clients.
15. Items stolen from the house can no longer be sold until the mission is over and a fine has been imposed. Afterwards, they can be sold after receiving a penalty.
16. Fixed the problem that when an item is stolen from the house, the next mission will charge money again
17. Fixed incorrect numbers of plasterboard baseboard mission needs in decorate houses.
18. The animation of getting paint in the empty bucket no longer plays.
19. The HUD text that writes the color on the brush is now localized
20. When entering the mission house at night, the lights no longer turn on automatically for optimization reasons. Players can turn on the lights in the quest room themselves.
21. Fixed the bug that in some cases does not pass the interior works stage when building.
22. Fixed a bug where planners and mixers were deducted from regular money when purchased with credit
23. Fixed collision bug for vehicles in office due to garage door.
24. Added extra Resolution Scale setting.
25. Fixed an issue where you could not interact with the garage door button in the Office Compres level 1 building.
26. Fixed Settings slider reset not working and pages not resetting properly.
27. Fixed a bug that sometimes caused the tile mission to not progress even if the correct tile category was used in the tile mission.
28. Added sound in Trash bin interaction.
29. Fixed common bugs encountered in Renovate room quests.
30. Fixed a bug where you could not finish contracts despite reaching the required percentage.
31. Big map road navigation line animation feels faster.
32. Fixed a bug that caused street lamps not to turn on in the night.
33. Fixed the bug where the previous mission's extract furnitures were outlined at the end when we canceled a mission in a house and took a mission in the same house.
34. Fixed Project spotlight socket appearing when boxing.
35. Fixed the error of design point data not coming in save load.
36. Fixed an issue where the "Clean Dirt" achievement increased every time you entered and exited the game.
37. Fixed an issue where a player's interaction was lost when two people took an item at the same time.
38. Carpet name changed to Rug.
39. Fixed outline not showing in window and door boxes.
40. Fixed the problem where you can't put trash in the dumpster if show tutorial is turned off in settings before the trash and recycling popup appears.
41. Fixed the bug that when plastering the walls in decorate missions, the percentage that appears above does not go away when we look away from the wall.


For those who want to revert to the previous version, the old_public_0.0.5.4 branch will be available.

ContractVille 0.0.5 Update

We continue to solve all the problems and add new content. Thank you for your understanding. You are a great community!

For the old version, you can find the old_public_0.0.4.2 branch in betabranches.

1. Text chat has been added to the game. DC: @d3nn05 , @shenz05 , @rsdworker , @ltvixz
2. A mail filter has been added, allowing you to now filter sale, bank, and task emails.
3. Tile flooring has been added under and at the exit points of build stairs. DC: @sylvia_mirka , @stardust.m , @martini2937 , @ryanisamazin , @paulb_uk
4. The large size of the Tile pack and Exterior Cladding packs now contain 400 amounts, not 200.
5. When the Handcraft skill is full, the drag area is now able to use the large tile pack and all exterior packs.
6. The issue with the diesel and gasoline sections being swapped in the Office Benzin UI has been resolved.
7. Autosave toggle (enable/disable) has been added, and a hotkey bind has been implemented. DC: @epleslang
8. The fire in front of the caravan now only lights up after sunset and extinguishes before sunrise.
9. The errors with decorating the houses have been resolved by Robert, Erin, and Joshua.
10. Mission objective icons have been added to the widget that appears when the decorate task is completed.
11. The body masks for the FP arm have been completed.
12. The bugs causing male clothing and beards to appear on female characters in Character Customization have been fixed.
13. The overall quality setting now also affects the optimization options in the gameplay settings.
14. The issue where names on the shelves reset after saving has been fixed.
15. The ability to play audio from local files has been added.
16. Music categories have been added, and their contents will be added soon.
17. A system to correct the wheels when they sink into the ground and the player enters the vehicle has been added.
18. The VFX for baseboards and plasterboards have been updated.
19. The VFX for vehicle collisions have been improved, and a larger version for collisions at speeds above 120 km/h has been added.
20. When multiple actions vie for the same input key simultaneously, a warning now appears on the screen, and the previous key is set to none.
21. The office garage door animation has been fixed.
22. The broken material for the Chameleon Runner has been fixed.
23. If you go to the barber wearing a hat, the hat will now be automatically removed.
24. The issue with the Steam UI not showing the progress of build achievements in the bottom right corner has been fixed.
25. The issue where the online store always displayed the first opened store catalog has been fixed.
26. The issue where conditions were not visible in the meshes created for other boxes when picking up a box has been fixed.
27. The issue with the land property design point displaying incorrectly has been resolved. DC: @djgray26 , @bimbiking
28. The hair materials have been adjusted to prevent glare caused by atmospheric lighting.
29. When the language is set to French, key bindings are now automatically adjusted to the French keyboard layout.
30. A Fahrenheit option has been added for temperature, and an MPH option has been added for vehicles.
31. Task emails are no longer automatically deleted; you can now delete them manually if desired.
32. The issue with the resolution resetting when entering the game has been fixed.
33. The issue with the visibility of furniture elements toggling inconsistently has been fixed.
34. The issue where the spacebar would not apply settings in certain situations has been fixed.
35. The issue where lamp switches were being counted as electronics when a room required both electronics and lamp switches has been fixed.
36. Additional controls have been added to prevent the scaling of windows and doors from distorting during placement.
37. Stair could not be disassembled and reassembled in build missions, this issue has been fixed.



Hotfix 0.0.4.2



It's a mini update that solves 2 issues, We continue to improve and fix bugs by following your feedback on Steam and Discord!

  1. Fixed the issue that cause player's car vanished after saving game in car.
  2. Fixed the issue where decorate and build summary screens didn't contain reward info.