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Contractville 0.0.8 Update

[h2]Patch Notes: Version 0.0.8[/h2]

Greetings, Contractors! Version 0.0.8 is live!

We've been hard at work addressing several bugs and improving gameplay based on your feedback. Here’s what’s been fixed in this update:

[h3]Bug Fixes:[/h3]

1. Motion Sickness Wall Painting: Resolved an issue where wall paintings were not being counted in single-player mode. Additionally, the grid appearing when loading a saved game has been fixed.
2. Base Management Customizations: Fixed an issue where customizations needed to be purchased twice for the UI to update correctly. Now, one purchase will properly reflect in the UI.
3. Window Cleaning Issue: Resolved a bug where holding the mouse button and switching between dirty windows caused the windows not to be cleaned by either the server or the client.
4. Ottoman (Bedroom Seat) Placement: Corrected the inconsistency in placing the ottoman in the bedroom, ensuring proper placement every time.
5. Exterior Cladding Collision: Addressed the inconsistent collision issues with exterior cladding, making placements more reliable.
6. Stair Placement Issue: Fixed the bug where the stair ghost would disappear and prevent players from placing stairs after saving the game.
7. Joshua Decorate Mission: Fixed an issue where the extract objective was not being counted when the furniture was packaged during Joshua's decorate mission.
8. Notebook Placement: Fixed inconsistencies with notebook placement, ensuring it works as intended.
9. Light Switch Connection Mode: Addressed an issue where interactions were disabled when in light-light switch connection mode.
10. Bathroom Cabinets: Bathroom cabinets are now properly recognized for design points, ensuring they contribute to your overall design score.
11. Generator and Vehicle Bug: Resolved an issue where carrying a generator and walking into a T5 or other vehicles could cause them to bug out and either fly across the map or get stuck under the map.
12. Door Reversal on Save: Fixed a bug where saving or autosaving the game would cause the door of a room to be replaced with its reverse version. The door will now remain in its correct orientation after saving.

We appreciate your continued support and feedback. Please keep sharing your thoughts with us, and enjoy the improvements!

ContractVille 0.0.7.9 Hotfix



Gameplay Improvements


[h2]Disabled Features:[/h2]
  • Disabled “I’m Stuck” button before the player gets on the bus at the start of the game.

[h2]Player Interactions:[/h2]
  • Fixed the issue where only the host could complete painting the wall with motion sickness.
  • Fixed the issue where players could pack items while carrying a box, even if the handcraft skill was not upgraded.
Item and Environment Fixes


[h2]Item Interactions:[/h2]
  • Fixed the issue that caused lampshades to be packed while the light switch-lampshade connection mode was open.
  • Fixed the issue that prevented some hair types from being dyed.
  • Added some electric system directions.

[h2]Environment Collisions:[/h2]
  • Fixed the storage door collision error at the office.
  • Fixed the issue where the "No Paint" warning appeared incorrectly when breaking plasterboard baseboards.
  • Fixed the issue that prevented breaking baseboards, plasterboard, and floor tiles by holding the button. You can now break them by holding the button.


Gameplay Enhancements


[h2]Office Upgrades:[/h2]
  • Buying the office generator upgrade now unlocks a 1k battery.

[h2]Animations and Effects:[/h2]
  • Improved gameplay by allowing players to apply plaster to the wall without waiting for the plaster picking animation to finish.
  • A VFX now plays over the cabin man when the logistic task is completable, and a notification is sent to all players when the task is ready to be completed.

[h2]Vehicles:[/h2]
  • Increased the top speed of "Lord T3" and "Lord T5" vehicles to improve gameplay.
  • Lord T3 trunk open/close sound audibility distance adjusted.

[h2]Day-Night Cycle:[/h2]
  • Night duration shortened and day duration extended. Sunrise and sunset times changed to 08:00-20:00.


Miscellaneous


[h2]Trash Bags:[/h2]
  • When items are broken, trash bags will now contain a minimum of one piece of trash regardless of the item's price.

[h2]Crashing Reports:[/h2]
  • We added a system to collect data when the game crashes.
  • When it crashes, a send report screen appears.

Hotfix 0.0.7.6

Here is the list of the fixes:
-The crash problem occurring during wall demolition has been fixed.
-The issue with the screws in the windows during demolish tasks has been resolved.
-The visual bug appearing when purchasing paint in the store has been fixed.
-The issue with the glass material of the two windows not changing has been fixed.
-The bug occurring when packaging an item with the lamp switch in connection mode has been fixed.
-Some issues with the stair railing have been fixed.
-The bug in the company image selection screen has been fixed.
-The UI for the company name change screen has been updated, and a fee has been added.
-Fixed nail outline not appearing for new door/windows.
-The light intensity of the ceiling lights has been adjusted.
-The visual bug that appeared when doors were inverted has been fixed.
-Fixed pushing cars while carrying some items.

ContractVille 0.0.7.4 Hotfix

Hi everyone,

ContractVille Update 0.0.7.4 is live now. We worked on bugs looked most annoyingly for this week. We are aware it's not much because we are working hardly on new features for our next Big Update. We will be sharing more info about it soon, stay tuned!

  • Reset button now correctly resets character mesh in the character customization UI.
  • Fixed minor issues related to Motion Sickness Painting.
  • Resolved the bug where clean ground, clean window, and paint wall side goals were not triggered with the motion sickness option enabled.
  • Made localization corrections.
  • Fixed a fatal error that occurred when the client approached the office in a multiplayer game.
  • Solved the issue where the rug did not appear in mission requirements.
  • Fixed the issue where cleaning the ground with the motion sickness option did not count as an objective.
  • Removed some inaccessible trash items in the office.
  • Fixed the issue where furniture was not sold using the "sell all" button.
  • Fixed door opening direction algorithm that cause doors opening on player at office doors.

ContractVille 0.0.7 Update

[h2]Features[/h2]
  • Added Motion Sickness option; you can now paint walls, mop floors, and clean windows with this option enabled. With this option you can do these tasks with holding LMB while looking object.
    For Painting from Level 1 to Level 5 it takes 20-10-6.6-5-4 sec
    For Mopping Floor from Level 1 to Level 5 it takes 5-2.5-1.66-1.25-1 sec
    For Cleaning Window from Level 1 to Level 5 it takes 5-2.5-1.66-1.25-1 sec
  • Added brightness adjustment
  • Added indicators and warnings that guide player to cabins for purchasing clothes in the clothing store.
  • Upon destruction of an object, the content of the garbage bag is now organized according to the price of the object, ranging from 0 to 13.
  • Reduced the duration of Land Property advertisements and removed the limit
  • Added a feature to close the HUD window on the left when all side-goals are completed
  • Added Discord link to the pause menu
  • Added category selection related to feedback on the feedback screen.


[h2]Bugfixes[/h2]

  • Prevented game crashes when completing side goals
  • We have added controls to prevent the issue where windows with the window wipe task in contracts come clean.
  • The issue of the ghost not exiting when the ladder was dismantled has been resolved.
  • An issue has been resolved where the percentage of clients was incorrectly increased when painting the wall of the constructed house.
  • We have resolved an issue where the garbage in the office could not be interacted with when the save was loaded.
  • Resolved issue where the paint bucket would push the player when held
  • Corrected door inversion issue and server-client asynchrony
  • Solved the problem of cladding boxes causing issues with different FOV settings
  • Fixed FPS effects on vehicle physics
  • Resolved issue where the Clean dirt sub-goal was completed immediately upon entering the game
  • Fixed issue where any interaction with the recycle combiner completed the sub-goal
  • Corrected issue where houses built on land property were not disappearing; they will now disappear when the demolish duty is assigned
  • Fixed incorrect values being displayed upon completing side goals
  • Fixed issue where taking the basketball would disrupt interaction
  • It is no longer mandatory to purchase an office with a loan
  • Fixed the issue where walls could not be interacted with during demolition tasks
  • Resolved issue where quick selling land property would sell the company
  • Fixed issue where the pawn shop "sell all" button did not work for items with extract objectives
  • Corrected passenger foot positioning in cars
  • Resolved issue where unpacking and placement modes showed the wrong object for some items
  • Fixed issue where elements did not appear when opening a store interface and selecting the "on sale" category, then opening another store
  • Corrected the roadmap image being in the foreground in the main menu
  • The unlimited money glitch in pawn shops has been resolved.
  • Corrected the issue where the plate price was added to the final price each time a vehicle plate was changed.
  • Resolved issues when starting an animation on one object and moving to another during hammer interactions.
  • Fixed the problem in the first Jashua Decoration task where physics did not activate when taking an item under certain objects in the office room.
  • Fixed the design scores of rooms showing as 255 in the interface upon completing build tasks.
  • Adjusted the sound volume when taking paint from the bucket to reflect the game volume settings.
  • Resolved the issue of not being able to throw the box in hand when looking at the door.
  • Corrected the electric unit in electrical systems.
  • Fixed the camera obstruction issue caused by boxes placed in the vehicle trunk.
  • Fixed an issue when office upgrade interface doesn't reset when reopened.
  • Checked snap of radiators and curtains to windows, and resolved any remaining bugs.