1. ContractVille
  2. News

ContractVille News

Update 0.8.5 - Openable Windows & Greener Grass

[h3]Hello Contractors![/h3]
Following the Balcony update, we are very pleased to introduce the Openable Windows in this update!
However, we would like to say that we have made many fixes and improvements to make the world of ContractVille better. Now the details of the grass are more distinct and they look much wonderful.
We've been working hard on bug updates and we're happy to say that we've addressed dozens of issues in this update.

Before we get to the update notes, I would like to invite you all to our ongoing event on our Discord server. Join the House Building Event! 🏠
For more information, please visit our #events channel on our Discord server.
Even if you don't participate in the event, it's worth seeing the amazing houses built by the participants! Thank you very much to our players who have participated so far.

[h2]Openable Windows[/h2]
Now all windows can be opened! This completes the balcony update and now you can enjoy the magic view from your balcony to the fullest.



[h2]Greener Grass[/h2]
This visual change makes the grass look much more detailed and beautiful. Now when you walk around Creek Harbour, you can see that the environment is much greener.



Sit on the grass and meditate. Feel the peace of the ContractVille world.



https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

Let's continue the update notes with bug fixes...

[h2] Bug Fixes 🐞[/h2]

[h3]🚚 Logistics & Vehicles[/h3]
  • Resolved a blocker that stopped trailer deliveries registering the “Load Cargo” and first logistics side‑goals.
  • Addressed a rare save/load crash that could move the TLO Mango when damaged cargo was on board.
  • Fixed a spawn‑point error that sometimes placed players on top of vehicles after exiting.
  • Removed an exploit that allowed taxi rides (and charges) to trigger while the player was outside the cab.
  • Optimised multiplayer hand‑off logic to stop server‑join failures after long Alt‑Tab or main‑menu sessions.
  • Updated the Car Volume slider so volume changes propagate to every client in the session.

[h3]🏠 Balconies & Construction[/h3]
  • Fixed several save‑state mismatches that could auto‑complete, reset or delete Balcony Struts, Rails and Roofs.
  • Resolved floating ceiling blocks caused by unsupported roof pieces in some demolish missions.
  • Addressed a corner‑case in build missions that prevented one window screw from tightening.
  • Cleared leftover cement placeholders on mixers when a build phase finishes.

[h3]📦 Stores & UI[/h3]
  • Reworked dozens of furniture, electronics and towel thumbnails to display correct materials and colours.
  • Removed an unintended $75 “preview price” tag that appeared on 3D preview page.
  • Corrected map pins and online listings so every shop now shows its own name.
  • Restored “Inventory Empty / Full” warnings at gas stations, trailer dealers and retail stores.
  • Fixed discount e‑mails so they only call out the store that actually runs the sale.

[h3]📒 Tablet & Office[/h3]
  • Fixed a UI layering bug that left the Comments star badge visible when switching to Storage.
  • Re‑enabled wall‑hung decor in Office 1 (both states) and Office 2.

[h3]🌳 Missions & Achievements[/h3]
  • Relocated three poster hotspots that were buried inside walls during Public Awareness Campaign 6.
  • Fixed Go Green tool skins that could not be removed even with max skill.
  • Corrected a typo in “Go Green All The Way” (grenn → green).
  • Fixed Unsold Land Property 2 so it can once again be purchased.

[h3]🎮 Gameplay & Tools[/h3]
  • Addressed a state where the Demolish Tool could become unresponsive during extended hold actions.
  • Fixed an incorrect “Car Required” HUD guide that fired when accepting a Demolish mission.
  • Fixed teleportation that occurred when a player stood on a box being picked up by another player.
  • Updated Big Map scroll‑wheel logic so zoom now centres on the cursor instead of the top‑left corner. Now it works better with gamepads too.

[h3]🖼️ Graphics, Audio & World[/h3]
  • Restored the missing label on the blank Garden Store tab.
  • Grounded floating flower pots in Go Green City Initiative 10.
  • Fixed visual bugs in many areas of the world.
Many minor bug fixes implemented.
Optimization improvements have been implemented.



If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.

Update 0.8 - Balcony, NPC Cars, Bug Fixes & GeForce Now, Price Update



Hello contractors!
In this big update we bring you the new balcony and the renewed NPC cars. With this update, we are one step closer to the full release.
Before we move on to the patch notes with bug fixes, I would like to share some news with you.


[h2]GeForce Now[/h2]
As we announced last week, ContractVille will now be available on GeForce Now. We share the joy of the players who have been waiting for this. If you want to play ContractVille anytime, anywhere, without the need for a good system, you can find our game on GeForce Now.
ContractVille will be available on GeForce Now on April 17 at 10am PDT.



[h2]Discount![/h2]
With this discount, we're celebrating the balcony update and going live on GeForce Now.
It's a great time to buy ContractVille or gift it to a friend if you already own it! We recommend you not to miss this sale.

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107
Start Apr 17 @ 10:00 (Pacific Time)

[h3]Price Update[/h3]
As stated in the Early Access section of our store page: “ContractVille will be cheaper during Early Access. We’ll raise the price as we move towards full launch.”
With that in mind, we believe now is the right time to implement this planned adjustment, as the game has grown significantly in content and quality since its release.

We’re incredibly grateful to everyone who joined us early and helped shape the game. Your support has been invaluable throughout this journey.
If you’ve been thinking about picking up ContractVille, now is the perfect time!


Having given you this important news...
I would now like to move on to what's new and what the update includes.
After the major updates such as Garden, Roof & Porch and Roofless Porch, we think that the balcony is a great complement to the look of a house. With this balcony update, one more thing has been added and now the houses you build look even better!
If you're curious about what's ahead for ContractVille, you can check the "What's New?, In Development, Planned" section from the main menu.

[h2]Balcony[/h2]
You can now add balconies to your houses — a feature that expands your creative options and brings a more complete architectural look.
Balconies are a key addition for giving your buildings a natural and finished appearance, especially when combined with roof and porch elements.

French Balcony

Small Balcony

Medium Balcony

View of a house with a balcony with roof and porch



[h3]Plenty of Alternatives for Balcony![/h3]
Balconies are now available in four different sizes — small, medium, large, and extra-large — so you can choose the one that best fits the scale of your house and lot. Whether you're building on a compact plot or a spacious estate, there’s a balcony size that matches your layout.
In addition, balconies come in three distinct styles:
  • French-style (flush with the wall)
  • Roofed (covered top for extra structure and visual depth)
  • Open/roofless (for a lighter, more minimal look)

These variations allow you to further customize your building’s exterior appearance, offering more flexibility when designing facades and upper floors.



Just like the roof and the porch, you can customize every detail of your balcony!



[h2]Renewal of NPC Cars[/h2]
NPC vehicles have received a complete visual overhaul.
Instead of dark-windowed, opaque cars, you’ll now see vehicles with visible drivers and passengers moving through the city.



We believe this change adds another meaningful layer to the atmosphere of Creek Harbour, helping it feel more alive and dynamic as a living city.



Let’s now move on to the bug fixes and improvements included in this update.

[h2]🛠️ Bug Fixes[/h2]

Trolley Spawn Position Fixed
  • Fixed an issue where taking control of the trolley caused it to appear to the right side of the character instead of in front. The trolley now spawns in the correct position when picked up.
Scott Mail Bathroom Tiling Overspill
  • Fixed a tiling issue in the Scott Mail mission where tiles could be placed slightly beyond the bathroom door frame, preventing placement in adjacent rooms.
Resolution Lock in Borderless Fullscreen
  • Fixed an issue where Borderless Fullscreen mode would incorrectly detect resolution from GPU scaling options like DSR or FSR.
    The game now correctly uses your desktop's native resolution when Borderless Fullscreen is selected.
Achievement Text Clarification
  • Updated the description of the "Logistics Baron" achievement to remove misleading language about "cargo," and capitalized mission names for clarity.
Excessive Tiling Requirement in Ivan Mission
  • Adjusted the "Tile the Floor" objective in the Ivan Build mission. It now reflects the correct required area, even in rooms without separating interior walls.
Missing Text for Amid
  • Fixed a missing text issue for Amid, where the comment was replaced by a placeholder.
Hallway Task Progress Blocked
  • Resolved an issue where hallway progress would not update correctly. Tasks like painting or plastering now reflect properly and allow stage progression.
Player Marker Color Not Updating
  • Fixed an inconsistency where changing the player marker color wouldn’t update the in-game head marker until reentering a vehicle or rejoining the session.
Server Crash on Eating Buff End
  • Fixed a server crash that occurred when the eating buff ended after a client-side food interaction glitch.
Stuck Cargo Points in Go Green Missions
  • Addressed an issue where cargo points from completed “Go Green” missions (Green City Initiative & Clean Water Campaign) remained in the game world. These are now removed correctly upon mission completion.
Imperial Speed Display Mismatch
  • Corrected a display bug where the vehicle speed in imperial units appeared inconsistent with the actual numerical value.
Refund Price Bug with Sweet Talk Skill
  • Fixed a bug where returning discounted items while the “Sweet Talk” skill was active refunded the full original price instead of the actual purchase price.
Recycle Trolley Query Display Bug
  • Fixed an issue where recycle boxes taken by trolley caused the visible query number of paper and metal trash to display as 0.
Stacking Recycled Boxes Resets Queue
  • Addressed a bug where repeatedly throwing recycled boxes on top of others in front of the bin caused the queue count to reset to 0.


If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.

🚀 ContractVille is Coming to GeForce NOW!

[h3]Hey Contractors![/h3]
We're thrilled to announce that ContractVille will be available on GeForce NOW starting April 17 at 10 AM PDT! This means you can experience the full game on virtually any device—whether it's a low-spec laptop, Mac, or even a Chromebook—without the need for high-end hardware.​

🔨 Build, demolish, design, and decorate—now accessible from anywhere, thanks to the power of cloud gaming.

Ready to get started? Visit!

And this is just the beginning—stay tuned for more exciting updates in the coming days!

See you on the construction site,
The ContractVille Team 🏡

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

Update 0.7.5 - Emote Wheel Rework

Hello, dear contractors.
In this week's update, we're bringing you a reworked Emote Wheel, and we're implementing a few bug fixes in the update.


https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

[h2]Emote Wheel[/h2]
We reworked the Emote Wheel and added many new emotes.
The Emote Wheel now includes a parent category and within each category there are multiple emotes.

Here is an image from the new Emote Wheel:



Here's the list of new emotes:
  • [h3]Taunt:[/h3]
  1. Flexing
  2. Can't See Me
  3. Middle Finger
  4. Shrug
  5. Throat Cut
  • [h3]Action:[/h3]
  1. Front Flip
  2. Push Up
  3. Backflip
  4. Butterfly
  5. Flying Kick
  • [h3]Dances:[/h3]
  1. Wave Dance
  2. Backpack Kid
  3. Drop it Hot
  4. Gangnam Style
  5. Shuffle
  • [h3]Greet:[/h3]
  1. Waving
  2. Applause
  3. Bow
  4. Polite Bow
  5. Salute
  • [h3]Mood:[/h3]
  1. Thumbs Up
  2. Crossed Arms
  3. Facepalm
  4. Heart
  5. Oh My God
  • [h3]Relax:[/h3]
  1. Think
  2. Kneel Pray
  3. Meditation
  4. Pray
  5. Sit


I want to share a few of the new emotes with you.



Op op op op oppa Gangnam Style!



You can pull off a Butterfly Kick just like Jackie Chan!



He did 10000 push-ups, I'm a witness.



A bit of meditation...



Play ContractVille now to try much more!

[h2]⚙️ General Improvements and Bug Fixes[/h2]
  • Introduced an optimisation to furniture assets for improved performance.
  • Fixed some shift between material options for some furniture.
  • Replaced several outdated furniture models with updated versions.
  • Fixed incorrect positioning of interior walls ceiling borders.
  • Fixed a bug where using “Shift + throw” could cause extra items to be thrown or visually jam the hand. Fast transfer can now only be done to drop points.
  • You can now select the resolution in the borderless fullscreen option.
    If you are using borderless fullscreen and have problems with some UIs such as big map, you can solve the problem by setting the resolution setting equal to the resolution of the monitor.
  • And other minor bug fixes implemented.

Update 0.7.2 - Material Selection for Plasterboard & Baseboard

[h3]Hello contractors![/h3]
It's been 2 weeks since the Roof & Porch update and last week we introduced the roofless porch. While we added details to some furniture, we also released remote city details and changeable roof tiles.
And we also implemented bug fixes as we do with every update.
This update will include a few bug fixes and a small improvement.
I would like to point out that with this update, we continue to make improvements in optimization and we have made some minor visual changes.

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

[h2]Material Selection for Plasterboards & Baseboards [/h2]
You can now use plasterboard and baseboard in different colors. We have added a material option and now you can choose the color you want. We think that small details are of great importance in enhancing the look of a room.



[h2]🛠 Bug Fixes & Improvements 🛠[/h2]

Trolley Catch/Throw Boxes HUD Inconsistencies
  • When controlling the trolley, the “Catch Boxes” and “Drop Boxes” items on the HUD now only appear when needed.
Client Destroy Tile SFX Inconsistency
  • Clients can now hear the SFX when the server destroys tiles.
Barber Seat Multiple Player Inconsistency
  • Multiple players can no longer sit on the same barber seat at the same time.
Garden Grass Shovel Size Doesn't Change
  • Shovel area can now be adjusted properly.
NPC Related Inconsistencies
  • NPCs no longer appear hunched over or floating.
  • Glasses now correctly display over the eyes.
  • Drinking, phone calling, and talking animations have been improved.
  • T-pose issue on some NPCs has been fixed.
Woodframe Beneath Interior Doors Installation Inconsistency
  • Bottom woodframes can now be placed without needing to install the door first.
Inconsistencies of One of the Medium Default Plans
  • Double Window in the 1st Floor Office has been repositioned to prevent layout issues.
  • Missing Interior Door on the 2nd Floor has been added.
Porch Base Build Contract Placement Inconsistency
  • Porch Bases can now be placed properly during all stages of Contract Build Missions.
Porch Roof & Rails Transforms Into Ghosts After Save/Load
  • Porch Roofs and Rails no longer turn into ghosts after saving and loading the game.
Ground Deletion/Placement Edge Case Fixes
  • Shovel and sand mechanics now work more reliably around wide and double exterior doors.
  • Quarter and half tile issues can now be bypassed from different angles.
Ceiling Misalignment
  • The problem of misaligned ceilings on the top floor of the houses being built was solved.
Roof Drain Visibility Fix
  • Constructed Roof Drains were not visible in some scenarios. This issue has been fixed.