DevBlog #8 | Version 0.6.0 – Threat Markers & Increased Difficulty
Greetings, Wardens,
The free Demo is LIVE! And it comes with major gameplay improvements: Threat Markers and Increased Difficulty.
A huge thank you for the incredible support on our demo launch! As always, we appreciate all your feedback. We're super excited to see what you think of the new changes!
Threat Markers
Threat Markers appear on the ground for dangerous Reactions, making it easier to control positioning. When planning an attack, you can see where the enemy will move and strike, helping you strategize more effectively.

Increased Difficulty
We heard your feedback and made Knight difficulty tougher! You can now choose your difficulty for each run. On Knight, enemies hit harder and have stronger traits. Squire mode offers a more relaxed experience for those who just want to smash monsters and have fun.

Until the next watch, Wardens!
Florian & Traian
If you like to connect with fellow Wardens, join our discord: https://discord.com/invite/eJK4GvSDE5
---------------------------------
[h2]Full Patch Notes 0.6.0:[/h2]
New features
- Threat Markers now appear on the ground for dangerous Reactions.
- Increased Difficulty, allowing you to customize your experience.
QoL Improvements:
- Shorter Cutscenes.
- Improved feedback when a hero can't do something.
- Smarter Action Bar auto-select for actions that go off cooldown.
- Show Reaction card when hovering enemy Intent.
- Steam overlay now opens the Demo page.
- Raised hero Health & Buff overlay to fit the new, larger icons.
- Limit FPS to max 60.
Balance:
- Reworked ability: Fossilize.
- Reworked ability: Abyssal Flick
- Buffed Shields.
- Nerfed Dull Scimitar dual-hit damage.
- Nerfed Celestial Hammer.
- New Enemy Card: Banshee Lamentation.
- New Enemy Card: Spider Hiss (Replaces ReactiveDash)
- Reworked Ogre Chieftain design.
- Reworked Tormentor Fast Cleaver reaction.
- Zephyrath Bite reaction no longer moves.
- Buffed Ogre Chieftain health.
- Nerfed Beholder damage scaling.
- Nerfed Toxic Mushroom Hop action damage.
- Nerfed Royal Assassin Taunt.
Bug Fixes:
- Fixed a bug where the grid was not displayed correctly when hovering action bar buttons.
- Vampire Bat Sonic Wave action is now faster.
- Fixed Zephyrath Dark Stomp sound not playing.
- Fix AOE sound not playing for Berserker Leap in some cases.
- Fixed Beholder Static Discharge fail bug.
- Fixed Longsword Double hit cooldown.
- Fixed a bug where Stun sometimes wouldn't stack properly.
- Improved ability descriptions.
The free Demo is LIVE! And it comes with major gameplay improvements: Threat Markers and Increased Difficulty.
A huge thank you for the incredible support on our demo launch! As always, we appreciate all your feedback. We're super excited to see what you think of the new changes!
Threat Markers
Threat Markers appear on the ground for dangerous Reactions, making it easier to control positioning. When planning an attack, you can see where the enemy will move and strike, helping you strategize more effectively.

Increased Difficulty
We heard your feedback and made Knight difficulty tougher! You can now choose your difficulty for each run. On Knight, enemies hit harder and have stronger traits. Squire mode offers a more relaxed experience for those who just want to smash monsters and have fun.

Until the next watch, Wardens!
Florian & Traian
If you like to connect with fellow Wardens, join our discord: https://discord.com/invite/eJK4GvSDE5
---------------------------------
[h2]Full Patch Notes 0.6.0:[/h2]
New features
- Threat Markers now appear on the ground for dangerous Reactions.
- Increased Difficulty, allowing you to customize your experience.
QoL Improvements:
- Shorter Cutscenes.
- Improved feedback when a hero can't do something.
- Smarter Action Bar auto-select for actions that go off cooldown.
- Show Reaction card when hovering enemy Intent.
- Steam overlay now opens the Demo page.
- Raised hero Health & Buff overlay to fit the new, larger icons.
- Limit FPS to max 60.
Balance:
- Reworked ability: Fossilize.
- Reworked ability: Abyssal Flick
- Buffed Shields.
- Nerfed Dull Scimitar dual-hit damage.
- Nerfed Celestial Hammer.
- New Enemy Card: Banshee Lamentation.
- New Enemy Card: Spider Hiss (Replaces ReactiveDash)
- Reworked Ogre Chieftain design.
- Reworked Tormentor Fast Cleaver reaction.
- Zephyrath Bite reaction no longer moves.
- Buffed Ogre Chieftain health.
- Nerfed Beholder damage scaling.
- Nerfed Toxic Mushroom Hop action damage.
- Nerfed Royal Assassin Taunt.
Bug Fixes:
- Fixed a bug where the grid was not displayed correctly when hovering action bar buttons.
- Vampire Bat Sonic Wave action is now faster.
- Fixed Zephyrath Dark Stomp sound not playing.
- Fix AOE sound not playing for Berserker Leap in some cases.
- Fixed Beholder Static Discharge fail bug.
- Fixed Longsword Double hit cooldown.
- Fixed a bug where Stun sometimes wouldn't stack properly.
- Improved ability descriptions.


