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Valor Of Man News

DevBlog #8 | Version 0.6.0 – Threat Markers & Increased Difficulty

Greetings, Wardens,

The free Demo is LIVE! And it comes with major gameplay improvements: Threat Markers and Increased Difficulty.

A huge thank you for the incredible support on our demo launch! As always, we appreciate all your feedback. We're super excited to see what you think of the new changes!

Threat Markers
Threat Markers appear on the ground for dangerous Reactions, making it easier to control positioning. When planning an attack, you can see where the enemy will move and strike, helping you strategize more effectively.



Increased Difficulty
We heard your feedback and made Knight difficulty tougher! You can now choose your difficulty for each run. On Knight, enemies hit harder and have stronger traits. Squire mode offers a more relaxed experience for those who just want to smash monsters and have fun.



Until the next watch, Wardens!
Florian & Traian

If you like to connect with fellow Wardens, join our discord: https://discord.com/invite/eJK4GvSDE5

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[h2]Full Patch Notes 0.6.0:[/h2]

New features
- Threat Markers now appear on the ground for dangerous Reactions.
- Increased Difficulty, allowing you to customize your experience.

QoL Improvements:
- Shorter Cutscenes.
- Improved feedback when a hero can't do something.
- Smarter Action Bar auto-select for actions that go off cooldown.
- Show Reaction card when hovering enemy Intent.
- Steam overlay now opens the Demo page.
- Raised hero Health & Buff overlay to fit the new, larger icons.
- Limit FPS to max 60.

Balance:
- Reworked ability: Fossilize.
- Reworked ability: Abyssal Flick
- Buffed Shields.
- Nerfed Dull Scimitar dual-hit damage.
- Nerfed Celestial Hammer.
- New Enemy Card: Banshee Lamentation.
- New Enemy Card: Spider Hiss (Replaces ReactiveDash)
- Reworked Ogre Chieftain design.
- Reworked Tormentor Fast Cleaver reaction.
- Zephyrath Bite reaction no longer moves.
- Buffed Ogre Chieftain health.
- Nerfed Beholder damage scaling.
- Nerfed Toxic Mushroom Hop action damage.
- Nerfed Royal Assassin Taunt.

Bug Fixes:
- Fixed a bug where the grid was not displayed correctly when hovering action bar buttons.
- Vampire Bat Sonic Wave action is now faster.
- Fixed Zephyrath Dark Stomp sound not playing.
- Fix AOE sound not playing for Berserker Leap in some cases.
- Fixed Beholder Static Discharge fail bug.
- Fixed Longsword Double hit cooldown.
- Fixed a bug where Stun sometimes wouldn't stack properly.
- Improved ability descriptions.

VALOR OF MAN DEMO is OUT NOW! 🔥

Hello there Wardens!

Today is a very important day for us, because we're finally ready to share Valor of Man with more people!

Releasing a Demo wouldn't be possible without your constant feedback and support, so we wanted to thank you again - we wouldn't be here without you.
Please, leave your feedback and impressions for the Demo as well after you try it out:

https://store.steampowered.com/app/3222870/Valor_Of_Man_Demo/

Important note: We are officially closing the Beta, but don't worry, your progress is available when you start the Demo.

Looking forward to your Feedback!

Traian & Florian

If you like to connect with fellow Wardens, join our Discord: https://discord.gg/VZse9tUehk

Valor of Man Beta Demo: Patch 0.5.8-90

Hello Wardens,

Here are the latest changes as we approach 10 February when we will launch the Free Demo.
We made the starting heroes a little more special so they are aligned with their philosophy, Theurg has a free heal, Blade Dancer starting weapon has an additional attack with 2 hits, and the Archmage has a new Firebolt spell.

Traian & Florian

If you like to connect with fellow Wardens, join our Discord: https://discord.gg/VZse9tUehk

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Full Patch Notes: 0.5.8-90


Starting abilities:
- Cleric Theurg Minor Heal now costs 0 action points.
- Rogue starting weapon now has a 2xHit attack.
- New starting ability: Archmage - Firebolt.
- Nerfed Archmage starting weapon: Arcane Dart.

New artifact:
- Burning Bush

UI:
- Added 2x in double-hit attack names.
- Added numpad Enter as an alternative shortcut for end turn and others.
- Improved Impervious and Invulnerable keyword descriptions.
- Recurve Bow cooldown instead of charges per turn

Balance:
- Status Effects (Stun, Immobilised, Terrified etc) no longer stack for multiple turns.
- Toxic Mushroom always applies Fumble when it reacts.
- Buffed Scorpion damage.
- Nerfed Volatile Bug damage.

Fixes:
- Fix Boasting blade dancer ability.
- Fix Gladius both attacks having double hits.

+1200 Wishlists! New Milestone Achieved!

[h3]Hello Wardens! [/h3]

Thank you very much to all of you who showed interest in our project. Seeing the support and the feedback we are getting keeps us determined to continue improving our beloved game on our exciting path to launch!

It has been a long road to this point, but we are very proud of the journey so far, and really excited for what's to come.



We should probably close this post with a deep and epic quote but all we can say is:
From the bottom of our hearts, Thank you!!

Florian & Traian

If you like to connect with fellow Wardens, join our Discord: https://discord.gg/VZse9tUehk

DevBlog #7 | Version 0.5.7 – Intent System and Common Enemy Overhaul

Greetings, Wardens,

A new dawn rises for those who stand watch. This new update brings a complete overhaul of Common enemies, new Execution animations and a plethora of quality of life improvements. We appreciate all the valuable feedback you provided and we wanted to roll this out as quickly as possible before we focus on new content.

The Intent system now shows as a hoverable icon above each enemy’s Health. These provide quick information about the next Reaction; whether the enemy moves, attacks, uses an AOE, buff/debuff or does something special. Hovering over these icons shows a quick tooltip explaining the next Reaction.



Common enemies now have a single Reaction that aligns with their philosophy, simplifying how you engage with them. To enhance clarity, the enemy overlay now displays only Health and active buffs. Additionally, you can hover over the enemy Intent icon for a quick tooltip explaining their next Reaction. These changes are part of a broader update to improve your experience on the battlefield.

Thank you so much for the comprehensive feedback. We understand much better where Valor of Man shines and which parts still need some love. As we move closer to Early Access, your feedback is invaluable for future design decisions. We’re already working on some exciting updates on the new hero classes and can’t wait to share them with you!

Until the next watch, Wardens!
Traian & Florian

If you like to connect with fellow Wardens, join our discord: https://discord.com/invite/eJK4GvSDE5

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[h2]Full Patch Notes 0.5.7:[/h2]

New features
- Common enemy design overhaul to a single Reaction.
- You can now hover over the enemy Intent icon to see what the next reaction does.
- Heroes now perform Execution animations. Each weapon has special animations for fatal hits. Let us know what you think!



Enemy Feedback:
- Removed Terror, Enemy Name from the Health & Intent overlay.
- Removed unnecessary feedback when the enemy Reaction deck only has 1 card.
- When an enemy fails to use its Reaction, a Failed feedback shows.
- Card icons now show whether the enemy targets heroes directly, through the Instinct icon.

Cursor:
- Show number of Hits in attack cursor.
- Show if the selected hero Action will also perform a move action.

Misc:
- Simplified Main Menu - Wiki now contains the previous Almanach, Bestiary and Help menus.
- Added a preview for the upcoming Full game content.
- Lower chances of slowdown on Critical and Fatal hits.
- Critical hit screen fx polish.
- Changed Beholder and Slime card icons.
- Normalized music volume.
- Small Tutorial update to improve flow.

Balance:
- Bless nerfed duration.
- Buffed starting throwing attacks.
- Buffed Motivate range.
- Buffed Mass Inspire range.
- Removed Zephyrath Bone Prison reaction.
- Nerfed Trample damage.
- Nerfed Tormentor Execute damage: 7-10 (from 10-15).
- Tormentor Cleaver Reaction no longer moves.
- Nerfed Beholder Health: 28 base Health (from 32). Starting health bonus: 3 (from 7).

Bug Fixes:
- Fixed Goblin Shaman Voodoo sound.
- Fixed Royal Assassin jump animations.
- Fixed Lamp artifact not working properly.
- Fixed Succubus DeadlyDance floating after animations ended too quickly.
- Fix Giant Wurm Sulfuric Discharge Intent.
- Fix Orc Archer not skipping Reaction when suffering BloodLoss.
- Fixed BoneBoltman Awakened buff.