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Valor of Man News

Valor of Man Demo: Patch 0.9.0 – Extended Demo in 6 New Languages

Greetings, Wardens,

Steam Next Fest kicks off today, and we’ve got something special for you.

The extended demo is back. Now you can blaze through Chapter 2 and face the Orc Brothers, a boss duo built on trust, timing and relentless teamwork. Basically, our evil twins.

For the first time ever, the game speaks 6 new languages:
- English
- Simplified Chinese
- Japanese
- French
- German
- Spanish
- Brazilian Portuguese

Full release is less than a month away.

If you enjoy the demo, wishlist, share, and tell us what you think. Let’s make the adventure unforgettable together.

See you in the Steam Community.

- Traian & Florian



[h2]Full Patch Notes 0.9.0:[/h2]

New Features:
- Extended Demo available through Chapter 2.
- Added 6 new languages: Chinese, Spanish, French, German, Japanese, Portuguese

Heroes:
- New 3D Models for all Hero classes.

Features & Quality of Life Improvements:
- Improved unit lighting in all levels.
- Knockback now moves the unit even when it dies.
- Delayed Actions can now be used even with 0 Action Points.
- Increased font all around. Wider Ability UI.

Visual FX:
- New Vfx - Avenger.
- New Vfx - Brace.
- New Vfx - Determined.
- New Vfx - Taunt.
- New Vfx - Net.
- New Vfx - Doom.
- Reworked Ghost & Banshee Vfx.
- Reworked Legion Commander sword Vfx.

Balance:
- Heroes now start with +3 Health.
- Class items can now be used by other heroes.
- Buffed Cadence: Can now be used multiple times each fight.
- Buffed Monster Hunter - no longer has a % to work.
- Buffed Viper: Removed Poisoned condition.
- Reworked Needle: now gives Evasion instead of Toughness.
- Reworked Thorundil's Embrace: now gives passive Crit Chance.
- Reworked Succubus Reaction design: Sultry no longer applies Desire. Dark Charm now applies Desire but costs the Succubus -1 Terror.
- Reworked Bone Ring: now grants 1 stack of Protect (previously Immune to Immobilize).
- Reworked Avatar of Thalor: now appllies Immobilize instead of Stun.

Bugfixes:
- Fixed an issue where enemy death animations would fall through the floor.
- Fixed an issue with the ability Grace appearing 3 times in the Almanac. Can't have enough grace.
- Fixed Throundil's Embrace description.
- Fixed Turtle Shell artifact description.

Steam Next Fest and Launch Date

[p]Hey everyone![/p][p]We’re excited to announce two big pieces of news for Valor of Man today![/p][p][/p][h3]Steam Next Fest - 23rd Feb to 2nd Mar[/h3][p]The new and improved Valor of Man Extended Demo will return for Steam Next Fest! Play all the way through to the end of Chapter 2 to see what unstoppable synergies and class combos you can conjure. Enjoy the amazing new hero models that have been added to the game too, shown off in our new trailer.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Full Release Date: 19th March 2026[/h3][p]Did you catch that date in the trailer? We are thrilled to finally confirm the official launch date! We're inviting all fans of CRPGs and roguelites alike, to embark on adventures of your very own from 19th March![/p][p][/p][h3]Let us not forget! This is a full 1.0 launch[/h3][p]Valor of Man will be ready and waiting with:[/p]
  • [p]750 Different build options (abilities, artifacts, items etc)[/p]
  • [p]12 Classes (each with 2 loadout variants)[/p]
  • [p]10 Narrative-infused levels of difficulty[/p]
  • [p]Refined balancing (A huge thanks to our wonderful Discord members and playtesters for this!)[/p]
  • [p]Localised in English, German, Simplified Chinese, French, Spanish, Japanese, and Brazilian Portuguese[/p]
  • [p]Full controller and Steam Deck support[/p]
  • [p]And 68 Steam achievements for the hunters (you know who you are!)[/p]
[p]We are tremendously thankful for every one of you who has supported us along the way. Every wishlist, every word of feedback, every contribution large and small from our talented community. We thank you all.[/p][p][/p][p]We look forward to seeing you in the Steam Next Fest demo and for the not-too-distant launch day![/p][p][/p][p]- Traian & Florian[/p]

Valor of Man Demo: Patch 0.8.2 – Controller and Steam Deck Support

Greetings, Wardens,

We’re thrilled to unveil refreshed 3D models for our heroes, bringing each character to life with greater detail and personality. Every hero now feels more distinct, more heroic, and more ready to face the dangers ahead.



We’re also excited to introduce initial support for gamepads and Steam Deck. Whether you’re at your desk or on the go, you can now command your heroes with complete control, making every battle smoother and more immersive than ever.

Thank you so much for the warm reception and all the feedback you shared during the extended demo. We’re closing it for now, but the extended demo will be back at the next Steam Next Fest.

See you in the Steam Community.

- Florian & Traian

[h2]Full Patch Notes 0.8.2:[/h2]

New Features:
- Gamepad support.
- Steam Deck support.
- Refreshed Heroes 3D Models.

Heroes:
- New Captain class ability: Tactics - Gain +1 Strength for each enemy adjacent to you.
- New Cleric default ability: Grace - Gain SpellPower whenever Ignatius casts a heal.
- New Champion Class ability: Valorous - Gain passive Toughness per Courage.
- New Octavia Class ability: Resolve - Gain passive SpellPower per Courage.
- New Berserker class ability: Berserk - Gains +2 Strength when dropping under 50% health. Persists even if he is healed above 50% health.
Dev Comment: The new Elara is proving a lot of fun so we've added a bunch of new abilities to make each hero's identity stand out.

Features & Quality of Life Improvements:
- New mouse cursors.
- New menu that shows button mappings for XBOX and PS controllers.
- Options are now saved per device. This means your PC options can be different from your Steam Deck / laptop options.
- Removed 95% accuracy cap for heroes.
- Antique Trader now offers 3 choices (up from 2).
- New Keyword Chain to describe bouncing abilities like Chain Lightning and Eclipse.
- Action bar won't autoselect buffs, only attacks.
- Unlock screen notification for dials and show/hide next unlocks and new run/back.

Gamepad specific:
- New Options: Cursor speed and disable acceleration.
- New Options: Camera speed and rotation speed.
- New Options: Invert rotation / zoom.

Visual FX:
- New Vfx - Immobilize.
- New Vfx - Fury.
- Improved Bone Dragon Dark Stomp and Blast of Death Vfx.
- Improved Staff Vfx.
- Poison Vfx is now more visible.
- Stealth Vfx is now more visible.
- Miracle Vfx no longer assaults your eyes.
- Reworked Inferno Vfx.

Balance:
- Buffed Equalizer damage to 7-11 (previously 5-9).
- Nerfed Chain Lightning max damage to 10 per bounce.
- Nerfed Strafe back down to range 1. Upgrade bumps it to range 2, but keeps the cooldown 2.
- Buffed Staff of Valor +1 dmg.
- Nerfed Thalor's starting damage.
- Nerfed Eclipse accuracy & power bonuses.
- Nerfed Halberd base dmg to 5-10 (from 7-11).
- Nerfed Perfect Tempo, now only applies once per turn.
- Nerfed Tempest Brace: increased Strain to +20%.
- Nerfed Legacy starting weapon to 4-8 (was 5-9).
- Buffed Blade Dance+ to +2 (previously +1).
- Buffed Motivate: now starts on cooldown 1 (previously 2).
- Buffed Vorpal Sword: can now use either physical or spell damage.
- Buffed Maul to 7-9 (previously 5-9) and added Knockback 2.
- Buffed Bastard sword to 6-8 (previously 5-8)
- Opened many trinkets and weapons for use for other classes.
- Rebalanced Cleric starting stats.
- Rebalanced starting weapon damage.
- Rapture now costs 2 ap.
- Immunity to Knockback now stops enemies trying to teleport the hero.
- Nerfed Serpent Health by 10.
- Vortex Serpent now start with Tempest Fury as their first Action.
- Buffed Ogres Accuracy and Power.
- Bone Dragon can no longer Collapse.
- Nerfed Djinn Reality Fracture: now only reduces hero Spellpower.
- Vampire Bat now has 2 reactions, but they can't fail anymore.

Bugfixes:
- Fixed an issue where Poison Vfx would create a strange, looming highlight. Spooky.
- Fixed a bug where Poison would trigger Legion Commander's Adaptive Armor.
- Fixed a bug where Legion Commander's sword Vfx would also create a strange, looming highlight. Double spook.
- Disabled Bestiary button if a tutorial is currently running.
- Fixed a bug where switching weapons would use incorrect animations.
- Fixed a bug where a user error was shown when clicking the currently selected hero with an attack.
- Fix item ability descriptions not updating in heroes inventory.
- Fixed an issue where Stealth would wear off too soon.
- Fixed an issue where Stealth gained through Prepare:Unseen during the enemy turn would wear off too soon.
- Fixed Moon Potion sound.
- Fixed a rare bug where Reaction markers would not show after an enemy died.
- Fixed Djinn's Reality Fracture wearing off prematurely.

Valor of Man Demo: Patch 0.8.1 – Happy New Year!

Happy New Year, Wardens,

Version 0.8.1 is live! Hope the holidays treated you well. Thanks for the mountain of feedback during the extended demo. We read it, debated it, broke a few things, fixed them again, and kept the parts that made Valor of Man better. This update brings new mechanics and some structural improvements that push Valor of Man closer to where it really shines.

With the improved UI in place, we can now scale enemy variety properly. Valor of Man works best when you are dismantling smart opposition, not politely negotiating with damage sponges. Enemy defenses are down across the board, while enemy count and variety are up. Less padding, more pressure, more interesting fights.

Elara gets a new core mechanic. Moving now grants her +1 Strength.

Elara is meant to be a glass cannon rogue, especially as Blade Dancer. This change fully commits her to that identity. Positioning has always been central to Valor of Man as a way to challenge the action economy. Elara now weaponizes movement itself, turning smart positioning into raw damage. If you dance well, you hit harder. If you don’t, well… she is a glass cannon.

We also pushed through a major performance improvement. Yes, during the holidays. Who has time to wait for Santa? Exiting the game should now be nearly instant, because even heroes deserve a dramatic exit.

As always, thank you for your support, and we can’t wait to hear your feedback in the Steam Community.

- Florian & Traian

[h2]Full Patch Notes 0.8.1:[/h2]

New features
- New Elara starting ability: Blade Dance - now gives +1 Strength whenever Elara moves.
- Feign Death, Keen and Bolt can now be gained through leveling up.

Features & Quality of Life Improvements:
- Performance improvements when exiting game.
- Various Vfx and UI improvements

Balance:
- Nerfed Mass Heal, now has Cooldown 3.
- Nerfed Eruption AOE attack damage.
- Nerfed Divine Prayer+. Upgrade now reduces AP cost instead of extra healing.
- Nerfed Deadeye, now deals -1 damage.
- Nerfed Mighty/+, now has 20/40% chance to Surprise enemies (down from 30/50).
- Nerfed starting event gold reward options.
- Nerfed Elara & Octavia level-up Health progression.
- Nerfed Natural Resistance extra health.
- Nerfed Ward extra health.
- Reworked Radioactive Ingot. Now gives +10 Critical Chance, but +3 Poison.
Dev Comment: These nerfs are aimed at making each hero's identity stand out more while bringing overtuned abilities in line.

- Cobra's Reaction can now fail.
- Reworked Ogre Chieftain.
- Buffed Legion Commander Eternal Cull Action.
- Minotaur's Mad Bull now scales each turn.
- Symbiote no longer buffs Minotaur, but heals instead.
- Slime's Amorphous trait can now be dispelled.
- Harlequin's Crowd Boo Reaction now applies Petrify.
- Calamity's Ash to Ash Action now turns to the closest hero before breathing deadly flames.
Dev Comment: Elites and Bosses now execute their plan with more consistency. Tough!

Bug Fixes:
- Fixed a bug where enemy outlines would be active even after the enemy died.
- Fixed a rare bug where Mystic Snake would not bounce if the target died.
- Fixed a rare bug where Dispel didn't correctly identify if it can't remove any buffs.
- Fixed a rare bug where the Flurry Of Blows Achievement would be unlocked even if the 3rd Hit didn't connect.
- Fixed Specter Trample killing other enemies through -1 Courage.
- Fixed an issue where Silk Widow reactions didn't show grid markers.
- Fixed Tough Skin ability buff icon showing number when it shouldn't.
- Fixed Spirit Link Scroll no sound.
- Fixed an issue where Dreadwretch Trample caused -1 Courage.
- Fixed an issue where some Debuffs didn't write correct feedback when Dispelled.

Valor of Man Extended Demo Available Now

Greetings Wardens,

The holidays just got tactical. The extended Valor of Man demo is live now on Steam, and it’s the biggest slice of the game we’ve ever shared. Play all the way through Chapter 2, experiment freely, and lose yourself in run after run of hard hitting tactical goodness/decisions.

If you’ve been waiting for the perfect time to jump in, this is it, the demo is available throughout the holiday season until January 7.

To celebrate this huge milestone, we just released a brand new trailer we hope you'll enjoy.

[previewyoutube][/previewyoutube]
[h2]New Publishing Partner[/h2]

We’re also incredibly excited to announce our new partnership with Numskull Games. This is a huge step for us and for the game. With Numskull on board, we’re bringing full localization, native controller support, and full Steam Deck compatibility, opening the gates for many more players around the world to join the watch.

This partnership is all about reach and polish, and, with your feedback, we can make Valor of Man bolder and more ambitious than ever before.

Thank you for your support, and we can’t wait to hear your feedback in the Steam Community.

- Traian & Florian



[h2]Full Patch Notes 0.8.0:[/h2]

New features
- Simplified in-fight UI for all heroes and enemies. You can now press ALT to turn on the "Details mode" where you can see exact health, special traits and hover over buffs.
- New 2D Art for all heroes.

Features & Quality of Life Improvements:
- Unified ability descriptions for items, artifacts, abilities and enemy cards.
- Keywords now have colors so they are instantly recognizable.
- New VFX for Status Effects (Stun, Freeze, Petrify, etc.)
- Improved Melee animations for all weapons, the cooldown is now faster and smoother.

Balance:
- Silk Widow: Reactions now have 1 movement behavior instead of 2.
Dev Comment: The spider is a unique boss that moves around a lot in unpredictable ways. We like the challenge of repositioning your party, but predicting where it will go was difficult. It should now feel more consistent while keeping the fantasy intact.

- Nerfed Tormentor: Huff & Puff Reaction now gives the Tormentor -1 Terror.
Dev Comment: We really like the scaling challenge the new Tormentor brings to the players. We're adding a way any composition can manage this scaling through intelligent use of Reactions.

- Reworked Distract mechanic. Whenever an enemy is Distracted it will not react 100%.
Dev Comment: Because Distract is very powerful, some abilities would previously work only 10-20% of the time, and it was difficult to make consistent use out of them. We've reworked this mechanic so it's much easier to use effectively while not becoming too strong.

Bug Fixes:
- Fixed a rare bug where Chain Lightning applied Poison with Weeping Petal.
- Fixed a rare bug where Chain Lightning bounces would sometimes happen very quickly.
- Fixed a rare bug where Regal Shade would be stuck forever in its death animation.
- Fixed Throwing Dagger weapon staying in hand when thrown.