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Valor Of Man News

Valor of Man Extended Demo Available Now

Greetings Wardens,

The holidays just got tactical. The extended Valor of Man demo is live now on Steam, and it’s the biggest slice of the game we’ve ever shared. Play all the way through Chapter 2, experiment freely, and lose yourself in run after run of hard hitting tactical goodness/decisions.

If you’ve been waiting for the perfect time to jump in, this is it, the demo is available throughout the holiday season until January 7.

To celebrate this huge milestone, we just released a brand new trailer we hope you'll enjoy.

[previewyoutube][/previewyoutube]
[h2]New Publishing Partner[/h2]

We’re also incredibly excited to announce our new partnership with Numskull Games. This is a huge step for us and for the game. With Numskull on board, we’re bringing full localization, native controller support, and full Steam Deck compatibility, opening the gates for many more players around the world to join the watch.

This partnership is all about reach and polish, and, with your feedback, we can make Valor of Man bolder and more ambitious than ever before.

Thank you for your support, and we can’t wait to hear your feedback in the Steam Community.

- Traian & Florian



[h2]Full Patch Notes 0.8.0:[/h2]

New features
- Simplified in-fight UI for all heroes and enemies. You can now press ALT to turn on the "Details mode" where you can see exact health, special traits and hover over buffs.
- New 2D Art for all heroes.

Features & Quality of Life Improvements:
- Unified ability descriptions for items, artifacts, abilities and enemy cards.
- Keywords now have colors so they are instantly recognizable.
- New VFX for Status Effects (Stun, Freeze, Petrify, etc.)
- Improved Melee animations for all weapons, the cooldown is now faster and smoother.

Balance:
- Silk Widow: Reactions now have 1 movement behavior instead of 2.
Dev Comment: The spider is a unique boss that moves around a lot in unpredictable ways. We like the challenge of repositioning your party, but predicting where it will go was difficult. It should now feel more consistent while keeping the fantasy intact.

- Nerfed Tormentor: Huff & Puff Reaction now gives the Tormentor -1 Terror.
Dev Comment: We really like the scaling challenge the new Tormentor brings to the players. We're adding a way any composition can manage this scaling through intelligent use of Reactions.

- Reworked Distract mechanic. Whenever an enemy is Distracted it will not react 100%.
Dev Comment: Because Distract is very powerful, some abilities would previously work only 10-20% of the time, and it was difficult to make consistent use out of them. We've reworked this mechanic so it's much easier to use effectively while not becoming too strong.

Bug Fixes:
- Fixed a rare bug where Chain Lightning applied Poison with Weeping Petal.
- Fixed a rare bug where Chain Lightning bounces would sometimes happen very quickly.
- Fixed a rare bug where Regal Shade would be stuck forever in its death animation.
- Fixed Throwing Dagger weapon staying in hand when thrown.

Valor of Man Wins Best Upcoming Indie in Romania!

Exciting times..

We’re working late, GameDev Academy podcast playing in the background, just glad to be nominated for Best Upcoming Indie.

Then we hear: “And the winner is… Valor of Man.” WHAT?!

We rewind a few seconds just to make sure we’re not imagining it. We’re not. We won!

We’re incredibly happy and grateful to everyone who voted for us and supported the game. A huge thank you to Romanian GameDev Academy for nominating us and for hosting the competition.

- Florian & Traian

Tactical Troublemaker Up for Best Upcoming at Romanian Indie Game Awards

Hello Wardens,

Valor of Man has been nominated for Best Upcoming at the Romanian 2025 Indie Game Awards, and that recognition exists because of your support, curiosity and feedback. For two brothers building a game from the ground up, that means the world.

If the journey has been fun for you too, you can shape what comes next by casting a vote. Every vote helps more players find our tactical troublemaker.

Thank you for being part of every twist, patch, and “why is the AI doing that?” moment. We’re grateful to be on this adventure together.

Cast your vote here! (you can click the "Voteaza" button at the top of the page)

Until the next watch, stay sharp!
Traian & Florian

The Tactical RPG for Busy Players - Devblog #9

We love grand tactical RPGs, but who has grand tactical time to sink into one campaign anymore? So, we set ourselves a challenge:

Could we build a roguelite that gives you that full-scale tactical adventure before bedtime?



[h3]Keep It Simple, They Said[/h3]

Condensing a tactical RPG into a shorter game is like reducing a sauce, you have to boil away the excess until only the richest flavors remain. Except the sauce sometimes catches fire, yelling about pathfinding bugs, but we digress.

We started cutting everything that didn’t feel essential. Menus. Filler maps. Endless grinding. At first, it felt great; fast, clean, focused. Then we realized we’d also sliced half the tension that makes strategy games fun. The “epic” feeling was slipping away.

So we rebuilt. And things caught fire. Literally, once.

Metaphorically, every time the AI refused to walk around a rock.



Making the game shorter wasn’t enough. What makes tactical RPGs special isn’t just progress, it's that heartbeat moment when one risky move flips the whole fight. The feeling that your judgment shapes your playthrough, rather than your stats.

We needed that feeling, every run.

So we rebuilt the combat again. Every attack now triggers an enemy reaction. Miss, and they adapt. Land a crit, they panic.

The battlefield shifts in seconds, and suddenly every choice you make matters.



[h3]Boss Fight: Enter Real Life[/h3]

And then we hit the real boss fight: real life. The pasta's boiling over mid-fight. “Just one more turn” somehow becomes 2 AM. We wanted an adventure that respects that reality.

So, we built it for your rhythm. Each run tells its own story through short bursts of strategy, choices that hit fast and epic moments that stick.

You can step away, come back, and still have that full campaign experience.

Real life wins sometimes, and that’s okay.



After months of testing, trimming, and yelling at our code, we finally did it. A full playthrough from dinner to bedtime.

And it felt awesome.

[h3]A New Kind of Epic[/h3]

Valor of Man is our take on those big adventures we all grew up with. Only this time, you can finish one and still get some sleep.

A run that starts after dinner and ends before midnight.

And, if we’ve done our job right, still lingers when you close your eyes.

Valor of Man Demo: Patch 0.7.5 – Smooth as Butter

Greetings Wardens,

Version 0.7.5 is here! We’re very happy to be back with a new update. We’ve worked hard on improving immersion and game flow to make your experience smooth as butter. You can also explore plenty of new (heroic) goodies in the demo right now. Let’s dive in:



Hero animations, VFX and sound also got a big overhaul. Everything should feel more immersive and impactful.

We’ve simplified the UI, polished cutscenes, and added more unique art for events.

You can now control game animation speed on the fly. We've added new options for changing game speed, higher max FPS and UI feedback.



We've made hundreds of bug fixes and balance changes. So many that we won’t list them all because, frankly, we can’t remember everything.

Instead, here’s a quick sneak peek at new content:



(Heads up: We've changed how game data is saved, so your profile will reset with this update.)

Once again, thank you for all your feedback and support!

Florian & Traian

If you like to connect with fellow Wardens, join our discord: https://discord.com/invite/eJK4GvSDE5



[h2]Full Patch Notes 0.7.5:[/h2]

Lots of stuff...

No seriously:

- New UI.
- New cutscenes.
- New events.
- New animations and smoother models.
- New game options to control speed and feedback.
- VFX and SoundFX overhaul.
- Performance improvements.
- Balance improvements.
- Bugfixes (Unity included).