Bug Fixes - 0.5.0
As mentioned in the Dev Blog, here is a full list of Bug fixes for update 0.5.0:
- Improved Almanac load times and UI architecture.
- The new abilities ! notification will now disappear when you leave the Level-up screen.
- Improved visibility for abilities with charges in the Heroes screen.
- Fixed a bug where multi-hit attacks would not play subsequent attack animations after the first Hit.
- Fixed a bug with the Scorched Dice artifact sometimes not giving +1 Action Points upon killing an enemy unit.
- Fixed a bug where Beast Within would not grant Deadly damage bonus correctly.
- Fixed a bug where the action queue would permit executing actions targeting nothing.
- Fixed a bug where sometimes AOE spells could not be used on the ground.
- Fixed a bug where Ogre would sometimes not perform its Action turn when Collapsed
- Fixed a bug where Astral Conduit Teleport ability could target Large monsters and would spend action points but not do anything.
- Fixed a bug where the Hero Almanach would sometimes show an incorrect number of unlocked abilities.
- Fixed a bug where, after winning a run, the Back button would sometimes hide the top menu.
- Fixed a bug with the Berserk ability not having an upgrade.
- Fixed typos with some ability descriptions.
- Fixed a Vfx bug with the Short Bow Ranger starting weapon.
- Fixed a visual bug where new weapons would be much darker than normal.
- Fixed a visual bug where hidden abilities would sometimes be shown.
- Fixed a visual bug where keyword tooltips would sometimes go out of screen in the Heroes screen.
- Fixed a visual bug where Status Effects would not show keyword tooltips.
- Fixed a visual bug where the Hero Class tooltip would show underneath the ability keyword tooltips in the ability reward screen.


