1.51 update released!
Hey Runners!
RWR version 1.51 is out! Along the bug fixes, we've made some re-balancing by raising the importance of the support player role by adding, besides the already existing repair wrench, a new wrench type into the supply quad resources. Also C4 has been added in the supply quad to further increase the impact of this fun vehicle.
Kill combo has gone through another look too. Recently it was decreased all too much after giving cosmic rewards for big artillery combos, so we came up with a formula to reach a new golden mean. Higher than ever rewards are given for smaller combos, but also big combos still give substantial rewards. This should hopefully make everyone happy and encourage vets once again to use those important strikes in Online Invasion!
As by popular request, two new rare weapons have also been added to the already huge collection of over 70 firearms!
An important note for the next version is an RP cap that will be implemented into vanilla when the Pacific DLC will be released. We decided to inform you properly several weeks prior so that you have time to burn your RP in case you have more than the cap of 600.000 RP. The RP limit is being added because some higher ranked players are collecting RP without spending them for cooperative purposes - just use the RP guys :)
And now to the part most of you were eagerly waiting for since the announcement of a DLC:
Even though we have been asked quite a few times already, we still didn't fix a price tag yet but it will most likely be around 10 USD.

Changelog v1.51:
RWR version 1.51 is out! Along the bug fixes, we've made some re-balancing by raising the importance of the support player role by adding, besides the already existing repair wrench, a new wrench type into the supply quad resources. Also C4 has been added in the supply quad to further increase the impact of this fun vehicle.
Kill combo has gone through another look too. Recently it was decreased all too much after giving cosmic rewards for big artillery combos, so we came up with a formula to reach a new golden mean. Higher than ever rewards are given for smaller combos, but also big combos still give substantial rewards. This should hopefully make everyone happy and encourage vets once again to use those important strikes in Online Invasion!
As by popular request, two new rare weapons have also been added to the already huge collection of over 70 firearms!
An important note for the next version is an RP cap that will be implemented into vanilla when the Pacific DLC will be released. We decided to inform you properly several weeks prior so that you have time to burn your RP in case you have more than the cap of 600.000 RP. The RP limit is being added because some higher ranked players are collecting RP without spending them for cooperative purposes - just use the RP guys :)
And now to the part most of you were eagerly waiting for since the announcement of a DLC:
The WW2 Pacific war themed "RUNNING WITH RIFLES: PACIFIC" DLC will be available on AUGUST, 4 2017!
Even though we have been asked quite a few times already, we still didn't fix a price tag yet but it will most likely be around 10 USD.

Changelog v1.51:
- maps: few tweaks here and there
- weapons: rare ARES Shrike light machinegun with 6 burst-shots and 60 rounds added as giftbox reward - can only be operated prone or crouched
- weapons: very rare PAW-20 semi-auto grenade launcher added - fires 20mm grenades which detonate on impact
- weapons: Claymore trigger radius raised from 0.65m to 1.2m
- weapons: lowered the sound volume of the MG-42 shot. No more ear bleeding
- equipment: "wrench" is now called "small wrench"
- equipment: "large wrench" added as a Supply quad resource only - repairs 50% more but more expensive
- equipment: C4 now also added as a Supply quad resource
- equipment: Vest-III's last layer puts the wearer into wounded state if hit by a bullet instead of being dead
- vehicles: slightly lowered the speed limiter to match the avg running speed of the soldiers
- campaign: adding the wrench to the armory
- invasion: AI distribution in the map "Misty Heights" (map14) has been tweaked (most official servers have been tweaked since a few weeks already)
- dominance: claymore not exploding but disappearing on enemy character collision fixed
- dominance: wrench was missing
- misc: kill combos reworked to allow better combo bonus on high multi-kills. Smaller combo bonuses are also more effective
- misc: added an under repair flag for the AI to not drive/enter a vehicle while being repaired
- misc: equipment hud images realignment
- fix: crash fixed when inventory is open and the game resets itself, related to online
- fix: fence/wall combo now use the penetration of the wall instead of the fence
- fix: map attack and defense map target markers not being applied with zoom in all cases
- fix: anti-air emplacement after map restart after getting defeated caused radio call drops to show up non-functional
- fix: some trench walls weren't climbable
- fix: fixed a bug with AI vehicle usage causing abandoning of the vehicle sometimes
- fix: fixed building base top material issue
- online: sync join connect at game init: if it fails for a valid reason (like server full), cancel reconnects
- campaign: fixed a bug with campaign stats and continuation option not showing up after leaving the last map
- modding: data*.pak files with various shader programs, materials and particle scripts have been extracted into vanilla for easier overriding
- modding: added support for package specific loading screen visual: splash.png