Usual June Dev Diary: Creating Ghost VFX!
[p]Now that we've shown off our newest ghost character, Frankie, let’s dive into one of the most striking features of ghosts in Usual June: their hair plumes! That means it’s time to talk about the work of our talented VFX Artist, Eduardo Noé.[/p][p]
[/p][p]When crafting effects for various ghost characters, Eduardo faces the challenge of making them look cohesive, yet distinct from other effects in the game. For example, the team largely avoids using transparent effects in Usual June, so it is ghost characters alone that utilize a low-opacity material to achieve an ominous and smooth appearance. [/p][p][/p][p]“For the hair plumes,” Eduardo says, “we aimed for a blend of smoky and fiery look. We wanted to make it look volumetric, with some sort of ‘flowing’ movement.”[/p][p][/p][p]Fun fact: these ghost plumes are basically cylinders and math![/p][p]
[/p][p]Eduardo and the rest of the team have been hard at work bringing Usual June to life, and we can’t wait to keep showing you what they’ve been up to![/p][p][/p][p]If there’s anything you want to see in future updates, let us know by joining the Finji Discord and posting in the Usual June channel.[/p][p][/p][p]Thanks for coming with us on this development journey! We're so thankful for your support every single day! 👻💜[/p]