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Robot Roller-Derby Disco Dodgeball News

Update 6.2 Released: Skill-based rooms

Players now have the option to add a 'Skill Restriction' flag to rooms they create. The 'Novice' option will prevent players level 20 or over from joining. The 'Expert' option will prevent players under level 20 from joining.

Hopefully this allows both groups to play matches at a level they prefer.

(Note: this replaces the 'Room Type' option from before, which was confusing and didn't have much functionality besides limiting which options were available for basic rooms).

Other changes:
    Fixed throw speed being affected by slow-motion
    Fixed throw being overall weaker in 6.1 than it was in previous versions
    Fixed bots aiming too low, b/c they were using the wrong speed calculation (introduced in 6.1)
    Changed homing ball behavior. It will generally home much stronger now, even at high throw speeds. However once it passes by a target player, it won't do a mid-air turn as well. So it's both more accurate but also more straightforward to dodge if timed correctly.
    NumLives value (in custom game modes) now works for PvE bots
    Fixed missing textures in Trifecta

      Update 6.1 Released: Bug fixes!

      - Updated to Unity 5.3.3, which should fix Linux launch issues
      - More texture definition on floors / trifecta
      - Scoreboard kills / deaths no longer overflows to next line
      - Kill log no longer overflows to next line
      - Smoothed out movement a bit by decreasing physics update interval
      - Profile / Customize now selects the equipped Garage item
      - Fixed Hoops particle effect only playing once
      - Fixed charge sound effect not playing for laser ball
      - Fixed green-tinted reflection probes due to including up power-up pickups in cubemap
      - Fixed FireWave not updating tint correctly to match player

      Update 6.0 released: Community Servers

      The big feature here is that community members can now host their own public Disco Dodgeball servers. The benefit here is you can host a server with very low ping, especially if you're not near one of the built-in server locations. You can also set flags on the server to restrict the kinds of matches (e.g. always Deathmatch, no powerups, only these maps allowed, etc.)

      The setup is fairly involved, but I put together this guide (see below) that steps you through the process. I'm very willing to help with this process so let me know if you run into any setup problems.

      http://steamcommunity.com/sharedfiles/filedetails/?id=580704427

      Other community-run servers can be accessed in the revamped Multiplayer / Search panel where you can select the 'Community Server' connection then select from public servers. (There probably won't be many right off the bat, but should grow over time.)

      In addition this release contains the following improvements and fixes:

      • Changed screen effect AA to hardware AA (2x, 4x, and 8x options)
      • New Rule: Glow In The Dark (dance club lights are off)
      • Item Drop playtime accumulates in Time Trials mode
      • Made bot shields more visible
      • Fixed Arcade upgrades from applying to enemy bots as well 
      • Fixed ‘disconnect’ button on Network options panel just reconnecting
      • Removed confusing option to connect to offline mode
      • More graceful handling of connection failures
      • Fixed missing tooltips for match modifiers
      • Disabled list items still give tooltips and can be used for scrolling
      • Fixed ‘create match’ panel loading incorrect preference for server connection
      • Improved current connection status display on main menu
      • Item drop check moved to end of match
      • Removed votekick for non-mods
      • Got rid of excessive debug logging for spectator mode
      • Fixed spectate mode controls not working
      • Reduced spawn shield duration in Hoop Defense
      • Fixed custom PvE modes showing bot scores in end round stats
      • Fixed current video setting option not being highlighted
      • Fixed “stayin’ alive” stat only incrementing on the final round of an elimination match, now increments after every round
      • Fixed fog appearance
      • Made arenas generally lighter to improve experience when video settings are off