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DEVLOG 3

Hello all,

Wherever you are reading this, I hope you're having a lovely day/night/morning/timeless void.

It is us, the devs, back once again to deliver you an update on our game, Mithra. Just because our comms have gone a bit quiet, doesn't mean that we haven't been working hard! We've been piecing together puzzles, creating an environment for you lot to explore, plugging it all in, writing fresh tunes to go with it all... it's been busy!

We're super excited about this game and the shape it's taking. As with any collaborative creative project, it shifts and turns in it's production period, becoming something bigger & ... bolder? than it's initial conception. The collaborative process has been fun too - while we typically work independently (using a myriad of technologcal platforms to keep each other in the loop), those of us that can will also try to meet once a month to smash out some work in person. Usually, we will also eat nice food on these days. This time it was a sandwich. What's your favourite sandwich? Anyway.

The puzzles themselves (& indeed the gameplay itself) has become more varied as we've been working on it. You've got some retro-style recreations (a cursed creature platformer who is searching for fish food as well as a blocky N64 style recreation of the protagonist wandering through a misty forest), cryptic cipher puzzles, logic puzzles as well some stylistically expositional stuff.

The music, art & gameplay mechanic are also endeavours that we want to be really proud of. As the resident Word Monkey, I can tell you - I've been absolutely blown away by all three. I can't wait to get you all involved!

Speaking of which, get involved. Email us at [email protected]. You never know what might happen ;)

Lot's of love, let's not leave it too long next time eh?

Dan oxoxoxoxox