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APRIL DEVLOG - WE BREAK NEW GROUND!

Hello beautiful people!!!

It's April and we're back with another DEVLOG. It's been a while since we last spoke. How are you? How's work and everything? How's the kids? The wife? The shaky financial agreement you made with your friend who told you to "trust me mate, the Papua New Guinean government are LITERALLY about to start mining for plastercine, we need to invest NOW" ? Oh really? I'm sorry to hear that.

Hopefully we can cheer you up with an update on ALL things MITHRA! We have been steadily working away on all aspects. The narrative of our opening slice is all fleshed out, though particular text & dialogue will get a redraft and spruce up before the NextFest release. It's really cool to see it all take shape though and we have almost two thirds of it in a rough build.

Although some other members of our DevTeam are more experienced in this, as a writer this has been my first time working on a game! It's seems obvious now but I remember being surprised that building a game is also quite similar to building a piece of filmic content - that is, it doesn't have to be made linear! Up until now, we've been zigzagging across parts of the demo, putting things together here and there but still feeling our game was just a bunch of separate pieces. HOWEVER, as we smash through into April, we seem to have taken a turn and lots of parts of our game seem to be coming together!

For example, look at this notification system. Cool, right?





Also, check this still from the build of the opening. Go on, if you're reading this, you deserve a sneak peek:




Across all aspects of the game, from the incredible music that being composed (honestly, I can't wait for you guys to hear it!) to the beautiful art being drawn (I get so excited every time I see our main character!) as well as building a game with mechanics that we hope are as intuitive as the games we love ourselves, we're really trying to create something that we would enjoy playing. And you too, hopefully.

That being said, we're entering crunch time. We're working all out on this but still, nerves remain as we push to get this thing ready for NextFest and whatever we can plan for beyond. So, my question to you, oh wise Steam community - how do you deal with nerves?!! Any top tips? Send help & calming thoughts to Seventh Disorder towers.

Anyway, hope you're well and all that financial stuff you got caught up in works itself out.

Lots of love,

SD